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	<title>Comments on: End-Game for Star Wars: The Old Republic?</title>
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	<link>http://bluekae.com/2009/06/06/swtor-end-game/</link>
	<description>Rants and ramblings about games, life, and other stuff.</description>
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		<title>By: Mike @ DFO Wiki</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-12752</link>
		<dc:creator>Mike @ DFO Wiki</dc:creator>
		<pubDate>Tue, 31 Aug 2010 05:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-12752</guid>
		<description>Raiding gets extremely boring after a bit. I prefer pvp, as stated by Pierre above me. Large scale pvp sounds REALLY good to me =)</description>
		<content:encoded><![CDATA[<p>Raiding gets extremely boring after a bit. I prefer pvp, as stated by Pierre above me. Large scale pvp sounds REALLY good to me =)</p>
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		<title>By: Pierre</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-4841</link>
		<dc:creator>Pierre</dc:creator>
		<pubDate>Fri, 04 Dec 2009 06:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-4841</guid>
		<description>I&#039;ll be *highly* disappointed if the endgame is raiding. The last thing the world needs is another MMO where the endgame is focussed on weekly grinding on hopes of increasing your epeen size.

I really hope that the endgame is large scale pvp, not the same pve experience over and over and over.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be *highly* disappointed if the endgame is raiding. The last thing the world needs is another MMO where the endgame is focussed on weekly grinding on hopes of increasing your epeen size.</p>
<p>I really hope that the endgame is large scale pvp, not the same pve experience over and over and over.</p>
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		<title>By: Fuego</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-4060</link>
		<dc:creator>Fuego</dc:creator>
		<pubDate>Sun, 13 Sep 2009 16:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-4060</guid>
		<description>@override:
that is the reason WoW turned into what it is now, because so many people share that view of &quot;i don&#039;t care about having fun with the game, i just want to get better items than anyone else&quot;. it completely killed the game for me because there were all these wonderful places for a player to explore as they level, and with all the speed-ups in leveling between both the xp boosts blizz gives players during those old grinding levels (30-60) and addons like questhelper, most of that is missed. when it came out, it took the average person around 8 months or more to reach level cap. now you can do it in 2 because blizz doesn&#039;t care about developing your toons anymore, they just want as many people to get to cap as possible. and at level cap, what is there to do, but the same raids/heroics over and over again to try to get that one specific item. a raiding end-game just seems pointless to me. i must say, i hope bioware gives this game a pvp based end game. that would be phenominal and give the game lasting life imo.</description>
		<content:encoded><![CDATA[<p>@override:<br />
that is the reason WoW turned into what it is now, because so many people share that view of &#8220;i don&#8217;t care about having fun with the game, i just want to get better items than anyone else&#8221;. it completely killed the game for me because there were all these wonderful places for a player to explore as they level, and with all the speed-ups in leveling between both the xp boosts blizz gives players during those old grinding levels (30-60) and addons like questhelper, most of that is missed. when it came out, it took the average person around 8 months or more to reach level cap. now you can do it in 2 because blizz doesn&#8217;t care about developing your toons anymore, they just want as many people to get to cap as possible. and at level cap, what is there to do, but the same raids/heroics over and over again to try to get that one specific item. a raiding end-game just seems pointless to me. i must say, i hope bioware gives this game a pvp based end game. that would be phenominal and give the game lasting life imo.</p>
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		<title>By: override</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-3308</link>
		<dc:creator>override</dc:creator>
		<pubDate>Sat, 25 Jul 2009 06:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-3308</guid>
		<description>If theres no rading whats so ever this game is totally failed. I mean rolling a new character aint a &quot;end game&quot; feature. I will always make just one toon, and the real game starts when i hit level cap. After that i can explore more,upgrade items go to instances/raids with guildies,craft items,PvP.</description>
		<content:encoded><![CDATA[<p>If theres no rading whats so ever this game is totally failed. I mean rolling a new character aint a &#8220;end game&#8221; feature. I will always make just one toon, and the real game starts when i hit level cap. After that i can explore more,upgrade items go to instances/raids with guildies,craft items,PvP.</p>
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		<title>By: Brian</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-2171</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 11 Jun 2009 18:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-2171</guid>
		<description>Hopefully they will focus on some combination of end-game PvP and replayability (via alts).  I guess my main worry is that they try to include raiding somehow.

Originally I wasn&#039;t thinking too much about this game, but after the E3 coverage I&#039;m starting to develop more interest.  At this point, I&#039;m hoping that Bioware&#039;s lack of MMO experience will allow them to introduce some revolutionary changes to the genre instead of all of the evolutionary refinements we&#039;ve been seeing over the last four years.</description>
		<content:encoded><![CDATA[<p>Hopefully they will focus on some combination of end-game PvP and replayability (via alts).  I guess my main worry is that they try to include raiding somehow.</p>
<p>Originally I wasn&#8217;t thinking too much about this game, but after the E3 coverage I&#8217;m starting to develop more interest.  At this point, I&#8217;m hoping that Bioware&#8217;s lack of MMO experience will allow them to introduce some revolutionary changes to the genre instead of all of the evolutionary refinements we&#8217;ve been seeing over the last four years.</p>
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		<title>By: Yeebo</title>
		<link>http://bluekae.com/2009/06/06/swtor-end-game/comment-page-1/#comment-2168</link>
		<dc:creator>Yeebo</dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.bluekae.com/?p=286#comment-2168</guid>
		<description>The structure of the game seems to lend itself to some sort of PvP focused endgame.  Of course you may be right and they intend for the &quot;endgame&quot; to be rolling new alts.  

The KoTOR games were certainly good enough to play through twice to see the good and evil storylines.  They have mentioned that each class will have a unique story line to follow in their MMO.  That would be a lot of replayability for someone like me that tends to alt like crazy even in MMOs with static storylines.</description>
		<content:encoded><![CDATA[<p>The structure of the game seems to lend itself to some sort of PvP focused endgame.  Of course you may be right and they intend for the &#8220;endgame&#8221; to be rolling new alts.  </p>
<p>The KoTOR games were certainly good enough to play through twice to see the good and evil storylines.  They have mentioned that each class will have a unique story line to follow in their MMO.  That would be a lot of replayability for someone like me that tends to alt like crazy even in MMOs with static storylines.</p>
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