GenCon Day Three

Today didn’t zip by quite as fast as yesterday but it was still a very good day. I took the morning off from GenCon to follow my usual Saturday morning routine of taking my sons’ for their swimming lessons, so I didn’t head downtown until about 11:30. That meant there was zero parking in any of the usual places and I ended up walking a half dozen more blocks than usual. My feet weren’t too pleased about that, although my wallet was happy since it was half as expensive as either or the previous two days.

IMG_20140816_124830I spent the first couple of hours in the Exhibit Hall, which I’d barely seen much of before then. I scouted out a few children’s games so I knew where to take my son tomorrow.

I got to see a prototype of the app version of the Pathfinder Adventure Card Game being developed by Obsidian. The prototype itself was very good looking. I was slightly disappointed but not surprised that they’re current initial target platform is just iOS but it is being developed in Unity so an Android version shouldn’t be more effort. It’s relatively early in the development process for them so that could easily change between now and the release sometime next year.

After cruising the Exhibit Hall, I played some more Golem Arcana, which was a lot of fun even though I lost the match, before heading out to dinner with friends.

I got to wrap up the evening by seeing a writer’s session on storytelling in new media (mostly games) which had Christine Thompson, aka Kestrel, the lead writer for Star Trek Online on it. Afterwards she hung around for a bit with her husband, Frost from STO’s QA team, to chat with me and two other STO players. She was nice enough to sign the Path to 2409 appendix in my copy of Needs of the Many, and gave out Delta Rising t-shirts and Holo Leeta codes to the three of us. Made my night.

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Day 16 of Blaugust

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