Archive for the ‘News’ Category.

STO Team Growing

While Cryptic did have a high-level departure, they’ve also added a new designer, named Jesse Heinig, to the STO team.

Not a name I recognized, but based on some Googling and forum diving, he was a designer involved with the original Fallout games and worked on the Trek RPG for two years. Sounds like an excellent addition to the team.

Roper Leaving Cryptic

So this little bit of news just came across my Twitter feed: Bill Roper is leaving Cryptic (or the Champions version). It was only a few weeks ago that Craig Zinkievich resigned as well. Does this mean bad things for Cryptic?

Of course there’s a lot of speculation about an exodus of people from Cryptic, and what it might mean for the company’s future. So far, I think all of the personnel changes have been very positive. I’ve been much happier with Champions since Shannon took over, and while I was happy with Zinc’s tenure at STO, I’ve been even more impressed with Stahl.

Like anything that happens within a private company, we’ll probably never know for sure. Personally, I’m much less concerned by this than I was by Zinc’s departure. First, Roper left his position as Executive Producer of Champions back in March and Shannon Posniewski has (for whatever reason) done a much improved job. Second, Bill has been a lightning rod for bad press since he started as Cryptic. A lot of that is fallout from the failure of Flagship Studios, but the launch day nerf and Vibora Bay announcement also contributed a lot of bad PR. So, while his departure may impact whatever Cryptic has in development, I don’t see it having any impact on their released games. Deserved or not, Roper’s name comes with a lot of baggage attached, and it can only help Cryptic not to have to deal with that anymore.

Two Awesome Games for $10

Auditorium and Fractal are at the top of the list of the list of games that I should have bought but haven’t yet. Honestly, I’m not sure why I hadn’t bought them before now. Their normal price was decent and the demos were excellent. It’s moot now, because I snapped them up today after seeing Tesh (thanks Tesh!) mention that they are both 50% off.

Both games are very fun and unique experiences which I can’t recommend enough. At least go check out the demos, which you can play online at Auditorium and Fractal.

Only issue I have is that you can’t buy both at once, you have to make two separate purchases. From the comments on their sale blog post it’s a technical issue that is being worked on.

Zinc’s Leaving

I got a little shock today from Twitter. Craig Zinkievich, the Executive Producer and a seven year veteran of Cryptic Studio, is leaving. In the full announcement, Craig basically says he’s taking the summer off to spend time with his family; although, he is planning to continue playing the game (I look forward to him posting gripes at the devs).

I was completely caught off-guard by Zinc leaving, and initially very concerned at what his departure might hint about the game’s future. Unlike with Roper’s management of Champions, overall I’ve been very happy with Zinc’s tenure as EP. Still, that initial fear reaction was just  my normal reaction to change. After reading the announcement twice and heading over to the forum thread, I was much less concerned.

Daniel Stahl, formerly a Producer on the game, is taking over for Craig and has brand new Twitter account, Cryptic_dStahl, if you’re interested in following him. Daniel is very active on the forums and well respected by the community, at least for now. MMO forum communities being what they are, I’m sure it’s only a matter of time.

If you want an idea of what kind of person is taking over management of the game, just read Stahl’s awesome response in the forum thread about Zinc leaving. There’s also a good follow up by Zinc to some of the comments in the thread, and an additional post by Daniel to address some of the conspiracy theorists. My cynical side suggests that all of this is exactly what Cryptic would post, but given the number of dev posts I’ve seen by Cryptic staff I don’t think that’s true.

Of course how this will actually affect the game is any one’s guess, we’ll just have to wait and see.

LotRO F2P?!?

Turbine and Codemasters dropped a huge news bomb on the MMO community today by announcing that LotRO is going free to play on both the US and EU servers.

First reaction? I have to say I was disappointed. Going F2P makes it seem like the game was in trouble, which was a reaction I saw from several people on Twitter. Also, with the recent acquisition by Warner Brothers, was this really Turbine’s idea? Not that it makes any difference, I’m just curious.

After I read through what the free-to-play switch means for me as a founder and lifetime subscriber, my initial disappointment subsided partially. For me the game will not change much. I will still have access to all of the same features and content as before, and I still won’t be paying any money except for expansions. There will be a new button somewhere to launch the store, and I’m betting it will be up on the minimap near where the lorebook button is now. There will also be a new UI interface to show me how many Turbine Points I have somewhere assuming they’re handled like they are in DDO. Thank Eru that TP’s probably won’t take up bag space like Skirmish Marks. As far as getting Turbine Points in game? I’m ambivalent about having a message congratulating me on getting a TP reward, this seems like it is going just a hair’s breadth over the immersion line for me.

Beyond all of the game and financial mechanics, my major concern regarding the free-to-play switch is what impact this will have on the community. LotRO is well known for having some of the most mature and friendly player communities. I can personally vouch for Landroval. Even in the hub areas (like Bree and 21st Hall) the chat is wonderfully free of complaints, Chuck Norris jokes, and WoW comparisons. The user channel GLFF does get a bit woolly, but it’s not one tenth as bad as the infamous Barrens chat. So will we see an influx of bad apples in the fall? How much of a barrier was that $15 a month to keep all the bored level capped players in other games from rolling on a LotRO server just to try and stir things up?

There’s a discussion about this very topic on the forums today. Clover posted that it’s up to the existing players to keep the community feel by welcoming newcomers. That is partly true where a new player is actually interested in the game, but it ignores the type of player who is just there to grief people. With monsterplay restricted to subscribers only and fully-consensual, there’s no concern about spawn camps or ganking, but someone can still come over and grief in chat.

The community impacts are my biggest concern. Turbine has to be banking on a big influx of players, their current F2P policies aren’t going to yield any additional revenue from lifetime subscribers (soon to be lifetime VIPs). Actually they may lose some revenue there, since further expansions will be purchasable through the store with TPs. So if there’s nothing I’m interested in purchasing, I’ll be collecting 500 points a month waiting on an expansion to spend them on.

So, after having a few hours to educate myself and emotionally adjust to the announcements, the only thing that I’m upset about was this:

When does LOTRO F2P go live?

Free-to-Play will go live when Volume 3, Book 2 releases this fall.

No new content until this fall? When Book 1 came out I enjoyed the content but at the time I was expecting to see Book 2 within a few months, right around now actually. Now that I know there’s likely a six month gap? Book 1 feels pretty pitiful.

Star Trek Online Season 1.1 Update

The latest big update for STO is out. There’s the announcement on the main site and the patch notes in the forums. There’s some big things that some people have been waiting for and a lot of small things that are going to be great for fixing some small nit picks I have.

The big additions: Cryptic has added a death penalty and a difficulty slider. Neither of these things were anything I was looking forward to, beyond hoping that that wouldn’t affect me. The difficulty slider has three settings: normal, advanced, and elite. On normal difficulty the game remains the same as pre-1.1, no change to missions, and no death penalty. The higher difficulties include the death penalty and offer better rewards. I am more interested in exploring and experiencing the content, than in figuring out how to beat a tough encounter, so I’ll generally stay on the normal difficulty.

They’ve also done some balancing on Feedback Pulse, Subnucleonic Beam, and Viral Matrix. Of the three, Viral Matrix is one I use often and it’s switching from a straight hold to a power that knocks weapons, engines, and auxillary offline. The trick is they go offline in a random sequence and not all at once. This seems to me like a PvP related change, and I’m not quite sure how much it’ll impact me in PvE but it’ll definitely require some changes to my tactics.

Turn rate for ships has been switched from auxiliary to engines; now auxiliary is just for deflector, probe, and sensor powers.

The rest of the notes include some great quality of play improvements:

  • Players now get info about what types of commodities are needed in nearby clusters.
  • Commodity types needed within a cluster have been reduced from 5 to 3.
  • Commodities can now be replicated on-board ship, but they’re more expensive that way.
  • Commodity tool-tips now give information about where they can be purchased.
  • Commodity missions now provide a gift in addition to the normal rewards.
  • Exchange UI now allows sorting by price or item name.
  • Items on the Exchange now expire after 1 week.
  • You can drap and drop an item from inventory to the search box to look for similar items.
  • Starships will now adjust their heading on warp-out so they don’t warp through planets.
  • Removed some of the bas spawn points in Deep Space Encounters

I’m looking forward to getting patched up tonight and seeing how the changes play.

Poz on No Prisoners, No Mercy

I listen to a lot of podcasts. One of my favorites is No Prisoners, No Mercy hosted by two nuns (not kidding), Sr. Julie and Sr. Fran. The Sisters have had a lot of good interviews with MMO developers in the past, including Bill Roper, Paul Barnett, and Richard Bartle. Their most recent is with Champions Executive Producer Shannon Posniewski, Poz on the forums.

It’s a great listen if you want to figure out how to pronounce his name and find out a little more about him, which I did enjoy. There’s also some interesting information in the interview about the Revelation expanion and the communication issues from the first part of this year. Go check it out.

No Prisoners, No Mercy #59 – Meet “The Poz”

Turbine acquired by Warner Bros.


Relaxing after dinner, I saw this retweet from Patience that Turbine had been acquired by Warner Brothers Home Entertainment and felt my heart sink.

Turbine has been an independent studio in the MMO space ever since they bought the rights for Asheron’s Call back from Microsoft. I’ve always felt that this gave them valuable freedom in making decisions. I very much doubt that DDO would have been given as much time to succeed as it was, and I don’t believe a large company like Warner Brothers would’ve okay-ed the F2P experiment that turned DDO around.  Now Turbine will have to answer to WB for timelines and budgets.

Still, I can’t think of anything WB has done in the gaming industry lately so my initial disappointment may be totally unwarranted, but given similar situations I’ve seen, I’m not optimistic. Mythic didn’t profit from their incorporation into EA. Blizzard has recently been drawn a bit further into the management of Activision. Cryptic/Atari have had quite a few marketing and PR goofs, and I’ve often wondered how much of that was Atari’s involvement.

Lord of the Rings Online is my home MMO, the one I always come back to (well technically I never leave, being a lifetime subscriber). More than that, it’s been a treasured opportunity to play in Tolkien’s world in a way I’m not able to through the books or movies. I’ve never been worried about Turbine doing anything to screw up their game. I don’t have the same confidence in Warner Brothers.

Doom and gloom aside, this should mean that Turbine has a lot more resources and stability, and I truly hope that this acquisition works out for the best both for the Turbine staff and the LotRO/DDO/AC player communities.  It’s probable that the first effects of this acquisition won’t be felt for several months. For now, I just have to be patient, try to keep and open mind, and try to maintain an optimistic attitude. Still, I can’t ignore my gut, and as a wise man once said, “I’ve got a bad feeling about this.”

Some various news stories about the deal, for the curious:

100!

This is my 100th post for the blog. While not a huge number compared to some, it is significant to me. First, because it’s 100, that’s just a big round number. Second, I did fifty posts during the first twelve months I had this blog and one of my goals for 2010 was to hit 150. I figured if I could hit 100 by July, I would be doing good, and it’s March. That’s much faster than I expected, and I’m wondering now if I should up my goal to 200 instead.

DRMed

Dear, Ubisoft, I heard your DRM servers are causing people a few issues.

Apparently people haven’t been able to play for most/all of Sunday. Of course the thread is only 7 pages long with a few hundred posts, so either not a lot of people are having problems or not a lot of people bought the PC version of your game.

I think this marks my last Ubisoft DRM post. At this point all of the bad things I assumed would happen have and I’m getting tired of feeling negative. I may change my mind if they do something monumentally stupid, but I’m not sure how they could top themselves.