Mass Effect 3: My Ending
This post is going to have lots of spoilers. If you haven’t played any of the games or haven’t finished the third one yet and you plan to then you should stop reading now.
Rants and ramblings about games, life, and other stuff.
Posts tagged ‘mass effect 3’
This post is going to have lots of spoilers. If you haven’t played any of the games or haven’t finished the third one yet and you plan to then you should stop reading now.
I’m not going to give any spoilers or talk about the ending (see here for that), I just want to address the story and game mechanic changes from ME2 to ME3 and give my general impressions.
Story
There was one often asked question when Mass Effect 2 was released that’s been making the rounds again, “Should I play from the beginning or just start at 3?” My recommendation from then is as true if not more so:
You don’t have to play the first to enjoy the second, but it is a better experience having played both.
The game is much better if you’ve played both 1 and 2. There’s two entire games worth of emotional investment in the characters and events. This is one of the few video game series where I’ve laughed so much, and it’s the only game I can think of that’s made me tear up. And ME3 did it twice.
I have been consistently impressed and amazed with how many characters from previous game I ran into. I got to see how people I helped from both prior games had gotten on with their lives and what difference my Shepard’s actions had made in their situations. My only regret was that it’s been so long since I played the first game that I often had to be reminded (conveniently enough there was always an option via in-game dialog) who they were.
One disappointment for me was how few crew from either the previous two games were available to return to my ship for use on missions. The extended dialogs available on the ship are great, but there are also some awesome lines available during the missions. Of course all of the ones that were most important to me were there, but after the wide selection available in ME2, the mission team selection screen seemed a little empty.
Combat
For the most part, the combat in ME3 is the same as ME2. You have powers to set an ammo type, thermal clips to handle reloads, and a cover system.
You are no longer restricted to certain weapon types because of your class though. Instead all weapons have a weight value, and the more you carry the slower your powers recharge and become available again. I really liked this as it let my Soldier Shepard load up on several different types of weapons to handle sniping, general combat, and close range situations, and accept a hit to how fast powers became available again. Had I been playing an Adept or something similar, I could’ve gone the other route and just carried the lightest pistol possible and had super fast power recharges.
The weapon customization system has also a changed. You can add two upgrades to any weapon. Upgrades can be found on missions or purchased (either at the Citadel or through your armory once you’ve visited a Citadel store the first time). I especially liked that you could put a scope on any weapon and have a scope sight when you actually aimed it. For someone like myself, who’s not all that accurate with a sniper rifle, having a pistol with a scope and damage upgrade was really good as a high rate of fire rifle replacement.
The pace of combat has sped up. Enemies will use grenades to force you out of cover (and vice versa), so tactical movement become much more important.
Speaking of cover, I’ve read a lot of reviews complaining about the fact that going into and out of cover as well as jumping from one cover spot to another shares the same button as sprinting. While I got caught on that a few times myself, I didn’t find it frustrating. I imagine that has a lot to do with the fact that I don’t play shooters often. Mass Effect is a hybrid RPG/shooter (action?) game and as such doesn’t do either as well as a more specialized game does. Someone who doesn’t play a lot of shooters won’t notice the rough edges as much.
Multiplayer
I was really not happy about the addition of multiplayer to the game. It felt to me like something that EA was pushing so they’d have a way to add more revenue streams, like selling multiplayer maps. After seeing some of the videos I was a little less leary of the idea though, and I tried to keep in mind the lessons I learned from ME2 that the PR tone of a game often has little to do with the tone of the game itself (such as the aweful Jack promo videos).
Just after the game released, there was a bit of drama related to War Assets versus Readiness where people were upset that you had to play the multiplayer in order to get the best ending. Basically BioWare designed the system so that for every fleet or unit you recruit to the effort to free Earth you get points. However the points are adjusted by a readiness percentage, with the idea being that the more combat practice units get the more effective they’ll be. This incentivises people to play the multiplayer, which a lot of people didn’t want to do.
For myself, I had planned to give the multiplayer a shot, and I’m super glad I did because it turned out to be a lot of fun. How much fun? My final playtime for the single player game was roughly 32 hours. My overall playtime is 66 hours (or at least it was when I wrote this), and I’ve been continuing to play even after beating the game when my Galactic Readiness doesn’t mean anything.
I’m enjoying it so much because it’s co-operative multiplayer not competitive. You’re on a four person team fighting through 11 waves of enemies. You can revive fallen comrades for a short time and anyone who gets killed before they can be revived automatically revives between the waves.
An interesting side-effect of playing the multiplayer is I’ve gotten a chance to play the non-soldier classes, and this has started me considering additional play throughs of ME3 to try out the other classes in the full game.
Final Thoughts
If you’ve loved ME1 and/or ME2 but haven’t picked up ME3, you should. I know there’s a lot of drama around the final minutes of the game but that’s 15 minutes out of 32 hours, and even then it’s a matter of personal taste. Lot’s of people like the ending, lot’s of people don’t, but there’s only one way to find out for yourself.
Found this in my Evernote drafts, pretend like I posted this a week ago as I’d intended to. Obviously I need to work harder on my resolution not to publish and not over-edit or leave stuff in drafts forever.
I’ve been catching up on my news feeds today and just ran across the drama about Mass Effect 3′s day one DLC, From Ashes. After listening to Total Biscuit and reading various posts, I’m left wondering why there wasn’t the same huge deal made out of the Warden’s Keep DLC for Dragon Age. I don’t remember blogging about it, but I remember being pretty pissed off that somehow there was DLC available for a game on the same day it launches.
I’m very curious to see how this DLC integrates into Mass Effect 3, but it can’t possibly be worse than Dragon Age: Origins where you actually had a quest prompt that then redirected you to the store.
Regardless of the realities of scheduling, where developers actually have time between completing a game and when the game ship to implement new content for digital distribution, it just feels like the design of the game was scaled back and I’m not getting the complete package for my initial money paid. Logical or not, it would be better for developers to hold DLC until after the first week or two as suggested by John Walker on RPS.
For myself, I had pre-ordered the Collector’s Edition from Amazon months ago (the day it was announce actually) so I’ll be getting this DLC gratis. I ordered the Collector’s Edition because I love the series. Were I waiting for launch day to pick up a regular copy, this DLC wouldn’t have changed my mind about just getting the basic edition.
I understand that some people feel like this content will be integral to the story and so they’ll be missing out unless they pay the additional dollars. This may be true, but frankly I doubt it will be that central to things, and once I’m done with the game I don’t really think I’ll miss whether or not there was one additional character on my crew. Honestly, I’m a tiny bit glad it will be available at launch, I think I would’ve enjoyed having Kasumi along on more missions rather than just the Stolen Memories DLC.
Uh, I just got a really awful sinking feeling in the pit of my stomach. Why?
Karpyshyn hasn’t been involved with Mass Effect 3 due to his work on Star Wars: The Old Republic.
That’s from a Eurogamer article about fan outrage over the canonical errors in the most recent Mass Effect book, ironically entitled Deceived.
Now, I have the book but haven’t started it yet because I’m finishing up some other reading first, so I can’t say whether or not the book is really as bad as the Internet is claiming. I imagine and hope that it’s not and that thing’s have been a bit over blown, as is often the case. But the sinking feeling I’ve gotten isn’t because of the book, it’s because the same guy who wrote the first three books and two games, didn’t write the third game. The story has been the major driving force for me in the game, and between Karpyshyn’s absense and the change late last year to delay and include multiplayer, I’m really wondering if we’ll get a strong finish to the trilogy.
I hope so, but I’m going to start planning for disappointment. I’ll be extremely happy if I’m wrong.
I still don’t like the idea of having multiplayer injected into an excellent singleplayer series. It feels like an attempt by EA to broaden the game’s audience at the risk of alienating the existing fans. Of course that’s something they’ve already risked by scaling back on RPG elements from ME1 to ME2, and I still enjoyed the second game more than the first.
So I’m trying to have some faith in BioWare, even if I don’t have any in EA. Seeing this multiplayer video helps.
Family
Before I get into what games I’m looking forward to, I wanted to mention some personal and blog related things. My wife and I are expecting our second little Kae to show up sometime in June. I’m sure that’s going to kill any time I have to play MMOs for a few months. I really dislike logging into an MMO, when I don’t know if I’m going to get pulled away at a second’s notice. When my son was born, I focused mostly on single player games, since I could pause it and go do father things without worrying about ruining anyone else’s game.
Not playing MMOs will either mean that this blog goes silent for a few months, or you’ll see tons of posts as I’ll have lots of time to read, think, and write.
Writing
Last year, I tried an experiment with posting consistently on week days. I wasn’t perfect about it, but I did well enough to consider it a success. I stopped doing that mid-summer though once it started to take the fun out of writing. I don’t regret doing it though as I developed some good habits and even got to the point where I started to feel antsy if I hadn’t written anything by the end of the day. Kind of like those healthy people who talk about missing the gym. I guess anyway, I’ve never felt that.
Anyway, this year I’m trying a new experiment. I write a lot from my phone and from work, basically anytime that I get an urge to put pixels on a screen. Most of the time though, those posts go into the draft folder and never emerge. I always intend to edit and publish them that night, yet rarely ever do. So this year, I’m going to try skipping the editing stage as much as possible. After all, if there are any really stupid grammar or spelling mistakes, I’m going to be much more motivated to fix them if the article is public, and this way I’ll not have any regrets about not getting an opinion or idea out in a timely fashion.
So now you know, if the blog stays empty it’s just because I have no ideas and not because I’m a lazy self-editor. Finally, let’s talk about some games.
PC/Xbox
This is the first year in a while, that I’m not really looking forward to much. Mass Effect 3 is basically my whole list for the year.
I believe this is a good thing though, because my backlog of unfinished, never played, and never installed games is getting embarrassingly massive. I still haven’t gone back to Skyrim and finished my first play through. I have the last DLC for Mass Effect 2 to finish. I’ve barely touched Minecraft since the 1.0 release in November. Then there’s my Steam library, let’s just not even start on that.
So while there’s not much new I’m looking forward to, I’m still excited for single-player and offline gaming this year.
MMOs
Rift
While I do still have an active subscription, I’m not planning on renewing it in April. As I mentioned in my 2001 review, I had a ton of fun with the game, but between feeling so behind with all of the content updates and most of my friends playing other MMOs, I have no interest in going back.
Champions Online
I fully expect to keep playing in Millennium City off and on as Cryptic adds new story missions and new power sets. Honestly, I’ve already started eyeing the launcher as they’ve added some cool new costume options recently as well as the Earth and Wind power sets. The cool thing about this game is I have no expectations for the coming year, so I’ll enjoy whatever comes.
Star Wars: The Old Republic
I’m playing a ton of TOR right now. I have a Jedi Knight Guardian in the mid 40′s (level cap is 50) and am nearing the end of the story missions. This means I’ll hit the mythical end-game soon. Generally when I do that, I start an alt and lose interest in repeating content after a few days. This is followed by moving on to another game. With TOR, I’m hoping that having some fresh class missions will be enough to keep me interested and get a second character to 50. We’ll see if BioWare manages a first in my gaming history.
Interestingly, I’m already feeling like I’ve gotten my money’s worth out of TOR, so if I do end up cancelling my subscription, I’m not going to feel bad about it. I suppose that because the game really has felt like playing KotOR 3.
Looking at the rest of the year, I hope to still be playing in June but I kind of doubt it given my history at level cap. Obviously once the baby get’s here, all bets are off.
Lord of the Rings Online
After taking most of the year off and then getting in a solid month, LotRO has been on hold since November. First it was Skyrim and then it was TOR keeping me from playing. Eventually, I’ll return to Middle-Earth and resume my hunter Brynulf’s journey into the Gap of Rohan. It may well be the fall, but it seems like I always go back to LotRO eventually, and that makes me happy.
Star Trek Online
After an extremely rough year, I really hope that STO turns things around. The F2P launch is happening (today actually), and the long awaited Featured Episode Series Four is coming as part of the second anniversary of the game.
Past February, I want to see a permanent Executive Producer hired and I really want to see the monthly Engineering Reports and Ask Cryptics restarted. I know there have been a few new hires since the PWE acquisition, but I’d like to see the team continue to grow, and start seeing that investment payoff in more regular updates of new features and new story missions. If we get to December and have seen Featured Episode Series 4, 5, and 6, I’ll be very happy. If not three FE’s (which D’Angelo doesn’t think is likely), then I want to see more single mission story content added.
One thing I do want to clarify though, I’m not at all disappointed or upset with the Star Trek development team at Cryptic. I think they’ve done as much as possible given some pretty difficult situations over the last six months (if not longer).
Xbox
Last January, I wan’t looking forward to much on the Xbox. In fact, there were just two games: Mass Effect 3 and Batman: Akham City. Unfortunately Mass Effect 3 was delayed, but Akham City more than made up for that. The game had everything I loved about the first Batman game but added improvements, and even though I’ve finished the game, I still pop it into my console occasionally to beat on some thugs.
Outside of Arkham City, my Xbox didn’t get much playtime, which I guess is why it decided to red-ring on me in December. I had hoped by waiting through the first few manufacturing runs and getting an Elite, that I had dogged all of the overheating problems with Microsoft’s console. I was wrong. The repair process was relatively painless: go online and submit a repair request, print out a label, box and ship it out. I just wish it hadn’t cost me $99.
PC
The PC had a few more titles I was excited about: Minecraft, Portal 2, Warhammer 40k: Dawn of War 2 – Retribution (could the title be any longer?), and Warhammer 40k: Space Marine. Well okay, Minecraft was a bit of a cheat since it was pretty much already released. Portal 2 was as good as I hoped it would be, and I got to have some extra fun by playing through the co-op version with MMOGamerChick. DoW Retribution I’ve barely touched. I really really loved the original Dawn of War games, but the shift in focus from base building to boss battles has soured me a bit on the franchise. Space Marine made up for my disappointment in Retribution though, the game was over the top gory fun. Some people may try to tell you that using a chainsword on an Ork get’s old, but they’re lying to you.
Unlike with Xbox, this last year also had two big surprises for me on the PC platform. First there was the colossal disappointment of Deus Ex: Human Revolution. This was a game I was not anticipating in the slightest, but ended up buying because of the wave of good press and excitement from friends. Unfortunately, I only put five hours into it before running headlong into a boss battle geared for the exact opposite type of character that I was playing. I realize I’m in the minority opinion on this game, but I still strongly believe that you don’t build a game around choice and then take it away during the central moments of the game.
The second big surprise happened in exactly the same way, but with opposite results. Elder Scrolls 5: Skyrim was another game that I wasn’t anticipating at all. Like DXHR, I hadn’t played any of the earlier games in the series, and even though the screenshots looked good and I thought I might like it, I was wary of letting myself get sucked along with the ground again. In the end, I did end up going ahead and getting it, and I’m so glad I did. Skyrim has been a Minecraft-like experience for me (which is ironic given the legal battle between the companies). Just like I got sucked completely into Minecraft last year and played nothing else for months, my gaming time was wholly subsumed by Skyrim. Today, I’ve put 117 hours into just one single-player game. One hundred and seventeen hours. That is incredible, considering a good single-player game usually lasts me no more than 40 (like Red Dead Redemption or Arkham City). But even more incredible is that after more than a hundred hours, I’m not even halfway through the main story line.
PC was much more exciting this year than I thought it would be. I’m not sure that 2012 will be though, but I’ll save that for later.
MMOs
Rift
Trion had the perfect situation this year. From January to November, they had the only new major MMO title. I think they capitalized in it very well too. They’ve been continually releasing new content and making tuning changes. Honestly if anything, I think Trion’s proved it’s possible to have too much of a good thing. They’ve been updating the game so much, that when I came back after a month away, it felt like I’d been gone for six months or more.
Star Wars: The Old Republic
BioWare ended up releasing much later in the year than I expected. This ended up being a good thing both because they had more time to get things right, but also because they managed to get through the hype backlash I was expecting before release (or even beta). There’s not too much more I can say about TOR as far as 2011 goes beyond I got in at launch, had no problems, have seen no queues, and am immensely enjoying the Jedi Knight story line.
Champions Online
Champions has been a fun game to hop into of f and on over the year, especially the few times I’ve gotten to play with Scott. The game had a successful F2P launch and has released some good story content with their first Comic Series and a third Adventure Pack. While I haven’t had that original love of the game rekindle, I’m sure I’ll continue to login anytime I get an urge to play superheroes.
Lord of the Rings Online
Last year, I was feeling pretty down on LotRO. The F2P conversion caused an explosion of gold store buttons in the interface that just got under my skin. My disinterest continued for most of the year, including well into the development cycle for Rise of Isengard. It wasn’t until I saw a developer diary with some video about the making of Orthanc for the game, that I had any interest in returning to Middle-Earth.
Once I got back in the game, I was motivated enough to finish Volume 2 of the Epic Quests, get caught up on Volume 3 in Enedwaith, and charge on towards Isengard. I didn’t make it to level cap before Skyrim started dominating my playtime, but I was really happy with the new work Turbine has done on the game and I’ve finally trained myself to not see the store buttons.
Star Trek Online
And lastly, we come to the MMO that I’ve had both the most and least fun with during 2011.
The game started out very well. We had an anniversary event, an excellent renovation of Earth Spacedock, and then a third Featured Episode Series, Cloaked Intentions. The Series 3 was the best one so far and featured great missions, fun voice work, and the music from Amok Time.
Unfortunately, that was the high point of the year. We did get the Foundry followed by a good revamp of ground combat in Season Four, but we also got Atari selling Cryptic, Dan Stahl leaving the Executive Producer role, Free-to-Pay announced, and no new story missions.
Whether it was Dan leaving, the change in ownership from Atari to Perfect World, or the announced F2P transition, the high level of communication and transparency that I loved in 2010 has vanished. The last Engineering Report was released in August, with no word about if or when it’s coming back. The last Ask Cryptic was in September. Granted, the temporary Executive Producer Stephen D’Angelo did write a lot of blogs during the F2P development, but I found them pretty thin on details.
Overall, it’s been a disappointing year for me in STO. I guess I have to have at least one MMO to be down on at the end of every year.
I’m not at E3 and I didn’t watch any of the live streams, but I’ve been catching up on the news of the day.
SW:TOR – Yet another movie. It’s a geat movie and it breaks my heart how much better it is than Episodes 1 and 2 (I gave up and never saw 3), but this is a game not a movie. I want to see more gameplay video.
Batman: Arkham City – I caught this inteview and gameplay demo on RPS, and man does this game look great.
Minecraft – It’s cool that Minecraft is coming to XBLA. I’m not interested in Kinect integration though and I’m not sure I’ll bother to buy the Xbox version. Half of the fun of Minecraft is modding it after all.
Mass Effect 3 – I’m surprised how much they’re showing of the game. I expected Bioware to be pretty quiet about it since it was pushed back. I’m honestly struggling a little bit with what I’m seeing in the many videos. It looks like the pace of combat has sped up considerable, which is great if you’re an FPS fan but I’m not. Still, I’m keeping in mind the lessons from ME2 where the marketing gave me a lot of bad vibes that turned out to be completely false.
Kinect Sidenote: All of the Kinect tie-ins worry me a bit. I’m really hoping Microsoft doesn’t manage to figure out something cool enough that’ll make me want to buy one. It’s not that I hate the Kinect or anything, but my Xbox is in my office which is a small fourth bedroom in my house, and there just isn’t room to set one up and stand 8 feet away from it. Well not without remodeling.
Sony Update: I’m adding this a day late since I didn’t watch it live or stay up to see the post-conference news about it. I was impressed with Tretton’s apology, but I think Sony would’ve done itself a world of good to do that earlier though. Not being a PS3 owner, more of the news I didn’t care about but there were two things I wanted to mention.
PS Vita – That is not a good name, but that’s nitpicking. As cool as the technology sounds, the only thing I thought about when reading about the new portable was that I have a PSP that’s in a box in my closet and I haven’t played with it in more than a year. Even when I was using it, it was basically a Lumines machine. They did get the price right at least.
Dust 514 – Being an exclusive is a mistake. Yes, I’m sure there were business/technical issues with Microsoft but I don’t care. CCP’s new shooter is going to be competing with a lot of established brands and limiting sales to just one console is not a good idea. I’m under the impression that the game is not coming to PC, but hopefully I’m wrong about that. Then again even if it does, I have to wonder if PC players and PS3 players will be able to play together. They can’t in DCUO.
So I was reading through my RSS feeds yesterday and caught this bit from Destructoid which reported that Mass Effect 3 was delayed until Q1 2012. I wasn’t happy about it but I figured if Bioware needs more time to make a quality game, then I’d just have to show some patience. Then I ran across this Gamasutra article which went into some more detail behind the delay.
“This franchise is a personal favorite of mine,” said EA CEO John Riccitiello of the BioWare-developed conclusion to the epic sci-fi trilogy.
“One of the things the team up at Edmonton has done is…essentially adjust some of the gameplay mechanics and some of the features, which you’ll see at E3, that can…essentially address a far larger market opportunity [than Mass Effect 1 or2].”
According to EA’s Frank Gibeau, the now-delayed game’s E3 presence will reveal “some feature innovation and some new ways to play.”
Nothing about that sounds good to me. It sounds like EA is getting a bit more hands-on with the franchise and I don’t expect that to turn out well. Hopefully, I’m blowing this out of proportion. If so, I’ll be very happy about being wrong.
I debated just tacking this onto the end of my 2011 MMOs post, since it could be condensed down to:
Mass Effect 3! Mass Effect 3! Minecraft! Minecraft!
But that feels a bit lazy and January is way too early for me to give into laziness, that’s what March is for.
Console Games
There’s only two games I’m excited to play on the Xbox 360 this coming year:
Do I really need to explain why? Fine.
Mass Effect 3
Bioware has shown marked improvement in the game-play from 1 to 2, I can only imagine 3 with be even better. Honestly, I’m not sure how though, the mining mini-game was really the only part that was below excellent.
The story, characters, and dialogue have been consistently good through out the first two games, despite my concerns based on the way Mass Effect 2 was marketed. It will be shocking if they somehow manage to drop the ball for the finale.
Batman: Arkham City
It’s the rare superhero game that really recreate the experience of being an iconic hero from the comics. Besides Batman: Arkham Asylum only Spider-man 2 and Incredible Hulk: Ultimate Destruction come to mind. I’m very interested to see if Rocksteady Studios can pull off a sequel. Will they be able to improve on the combat and the detective mode issues without losing the magic from the first game?
PC Games
I’m sure I missed one or two, but this was all I had in my wish-lists on Steam and Amazon.
Minecraft
Obviously there’s going to be a lot happening with Minecraft this year. Notch’s company, Mojang, is up and running, he’s got developers and an artist helping out now, and he’s got big plans. While I’m excited to see Notch does this year with all the resources at his disposal, to be totally honest, I’ve already gotten more than my $14 worth.
Portal 2
I hate puzzle games and platformers, yes even Mario Bros. I loved Portal though. The game did an excellent job of training you on how to solve the puzzles in the game and the difficulty curve always managed to challenge me without causing my to break my keyboard. I’ve been on a complete media blackout regarding this game, all I know is that it’s scheduled for 2011 and I want it.
Warhammer 40K: Dawn of War 2 – Retribution & Warhammer 40k: Space Marine
An expansion for DoW2 and a 40k shooter are both due out this year. I loved the single player game for DoW2 but it took a while before I really started to like the multi-player mode, mostly I just missed the base building. Still, I’m very excited to get to play my favorite race from DoW1, the Imperial Guard.
The shooter, Space Marine, looks interesting and given Relic and THQ’s track record with DoW 1 and 2, I’m definitely going to give it a shot. I’m assuming I’ll get the PC version, but there is an Xbox 360 version scheduled as well.