Looking Back at 2010

December is done and 2010 along with it. Seems like a lot of people are happy to see 2010 go, but the last twelve months of gaming here in Kae-land have been pretty good.

New MMOs in 2010

There were four MMOs scheduled or rumored for 2010 that I was keeping an eye one.

Star Trek Online

The game launched on time and pretty smoothly. At least smoothly enough that I don’t remember encountering any problems eleven months later, unlike Anarchy Online’s launch which I still rememberyears later.

The game had a larger flood of launch players than I expected, but it seemed like that initial wave passed through pretty quickly. Say what you will about Cryptic, but I do like their single world architecture. Not only do you not have to play the server-coordination game with your friends, but there’s also no drama over server queues or merges.

For such a new game, not quite a year old yet, STO has made a lot of improvements. Cryptic has added a diplomacy system (months before I expected them to), several new sectors of content, revamped the crafting system (twice, although more work needs to be done on it), updated sector space, done two month’s worth of weekly episodes, and done an excellent job of following through on their promises of transparency with their Engineering Reports. They’re also close to releasing a user-generated content system, the Foundry.

Of course, Cryptic has caused a lot of drama and made a lot of mistakes this year as well, but I have to give them credit for their responsiveness. The Star Trek team has been especially good at gathering community feedback and then acting on it. Daniel Stahl has done an excellent job since taking over as Executive Producer, and I’m very optimistic about the future of the game.

Star Wars: The Old Republic

Even with all the new information this year, my expectations haven’t changed much.

I like the emphasis on story. Going fully voiced will be an interesting experiment to see how players react and the impact on adding content. I’m sure I’ll buy this even if I don’t subscribe past the first month just to see for myself how Bioware did. Besides the original Knights of the Old Republic was one of my favorite games on the first Xbox.

One thing has changed though, I’ve been surprised about how poorly Bioware has managed the hype for the game this year. In 2009 they’d been doing an excellent job of keeping people excited for the game without letting community expectations get unreasonable. I can’t say the same about Bioware for 2010. It seems to me like the backlash I was expecting to follow the game’s launch has already started.

World of Warcraft: Cataclysm

My expectations for Cataclysm were set at “wait and see.” That was where they stayed right up until the expansion launched. Despite my general lack of enthusiasm, I did end up buying it. I blame Twitter.

I played through the Dwarven starting zone again (up to level 11) to see what the old world was like now and came away pretty disappointed. It was different, but it was just streamlined a bit and not the Azeroth shattering new experience I expected.

I also started a Worgen Mage and I’m about halfway (just judging by levels) through their starter area as well. I have to say, it’s fun so far but it’s not living up to the hype. That’s the tricky part of this. There’s a lot of hyperbole out there about how amazing Cataclysm is and how fantastic the new zones are, and I don’t think that the game lives up to it’s reputation.

Who knows, maybe I’ll change my tune once I finish the starter area. December just hasn’t been a good month for me to spend enough time with any MMOs.

DC Universe Online

DCUO was supposed to release in November, but SOE pushed it to the beginning of 2011. I think this was smart for two reasons: Cataclysm was scheduled for December (duh) and they listened to the feedback from their beta testers (something more developers should do).

I said back in January that I would wait until I’d had a chance to beta the game and make a decision close to launch of whether or not I’d play it. Well both of those things have happened, and I’ve decided to give it a pass. The reasons for that decision deserves a more in-depth treatment than I want to go into just now, so let me just say that there’s nothing that DCUO does for me that I can’t already get from playing either Champions Online or Arkham Asylum.

Old MMOs

At the start of 2010, there were three MMOs that I was playing regularly and/or subscribing to: Lord of the Rings Online, EVE Online, and Champions Online. (I’m thinking of making a New Years Resolution soon to boycott the use of the word Online in MMO titles.)

Lord of the Rings Online

Whew, what a year it’s been for LotRO and Turbine. It started out as my favorite MMO. I was (and still am) in a great Kinship (which it still is) and was having lot’s of fun in the game. Then came June 4th and the Free-to-Play bombshell. I was completely blindsided by the announcement. Maybe it’s because I played on Landroval, which was always one of the most populated servers, but I had never considered the possibility that Turbine would go the DDO-route for the game. Eventually, after the shock wore off and I was able to look at the details, it really didn’t seem like the F2P change would have a huge impact on my playing experience.

Unfortunately, that didn’t turn out to be quite correct. My minute to minute playing experience is mostly the same as it ever was, and I’m not paying any more to play the game than I was before, but the level of store integration into the UI really started to get to me. Between the alert that shows up anytime I do something that earns Turbine Points and all of the little gold buttons that link to the store (of which there are three on the crafting panel alone), I’ve found that my interest in logging in and playing as dwindled down to nearly nothing.

EVE Online

I was doubtful that I would still be subscribed to EVE by the end of the year. I did end up stopping the subscription on my second account, and would have canceled my primary except that it renewed before I got around to it. That’s not totally a bad thing as I’ve continued to train skills (towards no particular goal) and I’ll get a chance to try out the new character portrait generator when it comes out. Regardless though, I’m definitely letting the account lapse in March when the current six month cycle is up.

Champions Online

My plans to have this be my other primary game besides LotRO turned out to be true until I go my first hero to max level in March. After that, I played with some alts and returned for the Serpent Lantern Adventure Pack, but my playtime has dwindled down quite a bit this year. I have to be in a certain (rare) mood to enjoy re-experiencing content, so once I’ve been through the game once my playtime almost always declines (which is true for me in all MMOs).

Console Games

Mass Effect 2 was my favorite console game of the year. Great story, great graphics, and much improved combat over the previous game.

Red Dead Redemption was my second favorite console game, and one I almost missed. I hadn’t paid any attention to it at all until Scott from Pumping Irony asked me if I was getting it. I’m glad he did, because it turned out to be a really good game and the first Rockstar game I’ve ever finished.

Star Wars: Force Unleashed wasn’t new but I’d skipped it on release because of poor reviews. I ended up picking it up after news that a sequel was going to be release, and it turned out to be surprisingly good. So good, actually, that I was able to add it to my very small list of completed games. Ironically, based on several trusted sources, it seems like the sequel is a stinker. That’s too bad, but at least it got me to buy the first one.

Spider-Man: Shattered Dimensions turned out to be a disappointment. The game was way more linear than I wanted it to be and has ended up in my limbo games stack. These are games stacked up next to my 360 that I feel I should finish but probably won’t.

Fable 3 was also a disappointment and will likely be joining Shattered Dimensions in limbo soon. It’s really too bad considering how much I loved playing Fable 2.

PC Games

Minecraft! Minecraft! Minecraft!

I’ve played and enjoyed a lot of PC games this year, most of them acquired via Steam sales, but the stand-out PC game for the year for me has been Minecraft.

I’m still surprised by how much I enjoy this game. I’m usually a shallow gamer. Good game-play is important of course, but no more so to me than the good graphics. Generally when a sequel to a game comes out I stop playing the older version, even if I don’t enjoy the new version as much, because it just looks better. What can I say.

If you qualify as a Crafter or Explorer personality type, you owe it to yourself to give it a try. If you do end up liking it, come check out the multi-player servers I’m running.

Adventuring in Minecraft Multiplayer

Exciting times! With the implementation of the health system in Minecraft Survival Multiplayer, it’s finally possible to adventure with friends.

The current server is not changing. Instead, I’m making the second server, which used to host singleplayer showcase maps, into an adventuring server. This means health, animals, and monsters will all be on, but PvP will not. This server will use the same security as the builder server, so fell free to bounce back and forth between the two.

Everything’s ready to go, except for one thing: the map. I’ve generated three that I think look interesting. Leave a comment with your vote for one of the four options below.

Update: Voting is closed! Option 1 was the winner.

Option 1

Option 2

Option 3

Option 4

They all suck, any more choices? Or, I just generated a cool one in single-player, can we use that one? Zip it up and send it to me, but only if it’s a brand new map, unexplored and no buildings.

Minecraft Multiplayer Bugs

Myself and other players have been noticing some bugginess lately in Minecraft. The most noticeable one has been having blocks reappear while mining. I’ve been trying to figure out if it was because our map’s gotten so large, the number of players online, a hardware resource on my (admittedly underpowered) server, or (most likely) a combination of all of the above.

Turns out it’s actually a known issue and one Notch is working on:

Today and tomorrow will be two days of solid work. I’m currently working on server-side health and some performance tweaks. It looks like I might want to rewrite (or at the very least refactor) parts of the lighting engine to get better control over it. For server-side health, the current issue is that the client is sending the wrong entity id for targets. I’m also looking into fixing a bunch of lag issues, specifically the returning blocks after mining them bug.

Of course, the difficult thing to do now is practice patience. It is alpha code after all, something I often forget because the single player version of the game is so solid.

Too Much Minecraft?

I was reading an article about Christmas recently and it metioned the traditional gift of coal for naughty children. My first thought was, “Oh, coal would be nice!”

I had visions of torches and smelting iron dancing in my head.

Minecraft Custom Skins Support

Minecraft news via Twitter, Notch just announced that support for custom skins is coming to Minecraft tomorrow.

If you haven’t dabbled in custom texture packs before, check out these links at minecraftforum.net:

I’ve not tried any texture pack mods myself yet, usually I’m too busy playing or administrating, but I guess I’ll have to check a few out now that it’s going to be officially supported.

Minecraft Halloween Update

Notch’s update is out. The lantern change is not in yet, and the damage system and minecarts are not going to be added until the multiplayer server goes into its beta stage.

Since the damage system isn’t in yet, I’m not going to turn on monsters. So, the server will remain as is for now.

I have updated both the server and mod code (I can’t believe Hey0’s done already), so you should no longer get the “Outdated client” message.

Happy Minecrafting!

Minecraft Halloween Changes

Unless you’ve been living under a rock or you’re not a Minecraft fan, you know that Notch is working on a big update for October 31st. Assuming that Notch delivers on schedule there’s some decisions to make for our Minecraft server. (I really don’t consider it mine, a lot of people have put a lot of work in on it.)

If the health system is implemented and is optional, do you want it turned on?

Should we turn monsters on?

Personally, I think it makes the game more interesting to have that survival pressure, but it does make it more difficult to build and explore.

There’s also the issue of biomes. If you don’t know, biomes means that some parts of the world will have snow, some will be green, and some will be desert. Biomes will only affect newly generated map areas. This means that none of our existing world will change, only newly explored areas will use biomes when being generated.

So, what I was thinking of was moving the current map to my secondary instance (currently where Tipa’s map is running) and starting a brand new world for the Halloween instance with monsters enabled. I thought this would cause the least amount of upheaval. People can continue to explore and build as they want on the current map, and they can easily switch between the servers depending on their mood. Hopefully this will keep either map from becoming a ghost town.

Leave me your thoughts in the comments. Whatever we do, I’d like it to be a consensus decision.

Oh, one other thing: timing. Since the server runs on a mod to allow for better security and some additional commands, we may have some downtime when the patch comes out. I’m not sure if the multiplayer server syncs any code with Notch’s main servers (which the singleplayer does), I don’t think it does, but if I’m wrong then I may have to take the server offline until Hey0’s mod gets updated. If it doesn’t update automagically, I’ll leave the server as is until Hey0 releases a new version of his mod. Hopefully it won’t be a big delay, but it depends on how much time he has as well as how different the new code is.

Postcards from Minecraft

MMO GamerChick has posted some nice screenshots of some of the construction projects going on in our little Minecraft world.

Is it egotistical to call the world Bluekaedia if I’m not the one who came up with it? I’ve been struggling to find a good name for the place for a little while and the only thing I’ve halfway liked was Twerth, since Twitter is the common link for everyone who’s on the server.

If you want to get an idea for what playing on multiplayer Minecraft is like, Hunter has a good writeup called Trail of Tears.