Posts tagged ‘mmo’

Silver Hunter and the Serpent Lantern

Serpent Lantern, the first Adventure Pack from Cryptic Studios for Champions Online, came out last week. I’d been looking forward to trying out the new content, even though my level-capped Silver Hunter still has quite a bit to do in Vibora Bay. I’ve been spending more time in the Alpha Quadrant and Middle-earth than Millennium City, recent and I was looking to SL to reawaken my interest.
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LotRO, Cosmetic Gear, and the Wardrobe

One of the coming features that was included in last week’s free-to-play announcement by Turbine was the wardrobe. A twenty slot container for cosmetic items. I’m really looking forward to this, but for it to be really useful I’d like one additional feature: a way to convert quest rewards into cosmetic items.

I have quite a few bank slots dedicated to old quest rewards that I keep because I use them for cosmetic outfits. I would much rather keep these items in the storage chest in my home or in the upcoming wardrobe, but I can’t because they are bound items. These items are also impossible to share between characters, even though I just want to use them in cosmetic slots.

So to get the most use out of the wardrobe, I would love to see Turbine add a way to convert an old quest item into a cosmetic item. The type of the time would change to cosmetic and all of the stats and bonuses would be removed, it would also no longer be bound.

While I’m asking for stuff, I would love to see additional cosmetic slots made available, either as paid unlocks like vault slots or as level/quest/deed rewards.

LotRO F2P?!?

Turbine and Codemasters dropped a huge news bomb on the MMO community today by announcing that LotRO is going free to play on both the US and EU servers.

First reaction? I have to say I was disappointed. Going F2P makes it seem like the game was in trouble, which was a reaction I saw from several people on Twitter. Also, with the recent acquisition by Warner Brothers, was this really Turbine’s idea? Not that it makes any difference, I’m just curious.

After I read through what the free-to-play switch means for me as a founder and lifetime subscriber, my initial disappointment subsided partially. For me the game will not change much. I will still have access to all of the same features and content as before, and I still won’t be paying any money except for expansions. There will be a new button somewhere to launch the store, and I’m betting it will be up on the minimap near where the lorebook button is now. There will also be a new UI interface to show me how many Turbine Points I have somewhere assuming they’re handled like they are in DDO. Thank Eru that TP’s probably won’t take up bag space like Skirmish Marks. As far as getting Turbine Points in game? I’m ambivalent about having a message congratulating me on getting a TP reward, this seems like it is going just a hair’s breadth over the immersion line for me.

Beyond all of the game and financial mechanics, my major concern regarding the free-to-play switch is what impact this will have on the community. LotRO is well known for having some of the most mature and friendly player communities. I can personally vouch for Landroval. Even in the hub areas (like Bree and 21st Hall) the chat is wonderfully free of complaints, Chuck Norris jokes, and WoW comparisons. The user channel GLFF does get a bit woolly, but it’s not one tenth as bad as the infamous Barrens chat. So will we see an influx of bad apples in the fall? How much of a barrier was that $15 a month to keep all the bored level capped players in other games from rolling on a LotRO server just to try and stir things up?

There’s a discussion about this very topic on the forums today. Clover posted that it’s up to the existing players to keep the community feel by welcoming newcomers. That is partly true where a new player is actually interested in the game, but it ignores the type of player who is just there to grief people. With monsterplay restricted to subscribers only and fully-consensual, there’s no concern about spawn camps or ganking, but someone can still come over and grief in chat.

The community impacts are my biggest concern. Turbine has to be banking on a big influx of players, their current F2P policies aren’t going to yield any additional revenue from lifetime subscribers (soon to be lifetime VIPs). Actually they may lose some revenue there, since further expansions will be purchasable through the store with TPs. So if there’s nothing I’m interested in purchasing, I’ll be collecting 500 points a month waiting on an expansion to spend them on.

So, after having a few hours to educate myself and emotionally adjust to the announcements, the only thing that I’m upset about was this:

When does LOTRO F2P go live?

Free-to-Play will go live when Volume 3, Book 2 releases this fall.

No new content until this fall? When Book 1 came out I enjoyed the content but at the time I was expecting to see Book 2 within a few months, right around now actually. Now that I know there’s likely a six month gap? Book 1 feels pretty pitiful.

Why is this horse so slow?

I’ve been on an MMO vacation since I picked up Red Dead Redemption. Now that RDR’s single player story is finished, my interest has returned to PC games and MMOs (I’m still planning to play RDR some more just not as exclusively).

On Monday night I returned to Middle-earth and it felt good to be back. First things I did were the normal house keeping activities needed after any long absence: I made sure my housing fees were up to date and checked my in-game mail. Chores taken care of, I still had some alcohol in my bags from working on Inn League reputation so I headed to the Bree festival grounds to see if the anniversary festival was still happening.

As I started out on the ride north, I thought, “Why an I going so slow?” I checked to make sure I was in run mode and not walk, check. Then I realized, I was also feeling an urge to tap a button to go faster. I’ve gotten so used used to the riding in Red Dead Redemption and being able to move through the world at a full-on gallop that riding a horse in LotRO felt like walking.

Oddly enough, I ended up switching to an alt and running around and the speed felt fine to me, so my expectations got shifted just for horse travel.

Whoops! It’s Friday?

So, um yeah, I guess it’s Friday already. I had big plans for an AoC post and a few other things this week. Apparently this week had other plans for me. So instead, I present you with the following summary, excuses, and cuteness.

My Age of Conan retry was going very well up until Wednesday, that’s when UPS delivered my copy of Red Dead Redemption. I’d been waiting to post my thoughts until I’d escaped from Tortage, but, as a summary, my ranger Brynulf has reached level 19 and is near the end of his destiny quest.

My Xbox hasn’t gotten much use since I finished Mass Effect 2, but Red Dead Redemption has had me hooked the last few nights. This game was completely not on my radar. Scott from Pumping Irony asked my via Raptr a few days ago if I was getting it, so I took a look. Hmmm, a Rock Star open world shooter like GTA 4? Probably not something I’ll enjoy, I played the last GTA game for less than a day. I decided to check out a couple of game play videos anyway, and based on what I saw, I ordered it. So far, no regrets. Well except for a lack of sleep.

Besides RDR, I’ve had some real life stuff distracting me from writing. On Wednesday, my dad had his 62 birthday, and my sister also had her second child, both on the same day. Getting your third grandson, that’s a nice birthday present. Yesterday was my fourth wedding anniversary, and tonight we have a babysitter and dinner plans.

So, that’s that. I do have several drafts waiting for attention, so week should be a busy one.

Radiance Poll

There’s a poll up on the LotRO forums regarding radiance gear be sure to register your opinion or you don’t get to complain later. Thanks to Casual Stroll to Mordor for the heads-up.

I voted to remove radiance completely. Of course, I don’t think it’s likely that Turbine will really do that, but hope springs eternal. The second most popular choice (and there’s a large gap between second and third place) was to make radiance deed based. If radiance has to stay in the game, I would prefer deeds over gear. Partly, I think it is more in keeping with the spirit of the lore, after all the books were about the triumph of spirit than who had the coolest sword. Still, deeds will have their own issues, especially if are tied to some stupidly high kill count, but that’s an article for another day.

Try, Try, Try Again.

I’ve decided to give Age of Conan another shot. Again. The last time I tried resubscribing it was mostly just to see how the game looked on the new PC. That retry didn’t go very well:

I let Age of Conan expire last week, and this retry marks the least amount of progress I’ve ever made in the game.  Generally when I retry the game I create a new character and get about halfway through Tortage.  This time around, I barely got into Tortage.  I may go back if something huge changes with the game, but I’m not sure anything would make much of a difference.  The graphics are good and the combat is fun, but I just don’t have any interest in the world or the story.

But after reading about the recent adventures of GeeCeeAdventure Historian and Rowan, I decided to give it another shot. Honestly, my last try was pretty half-hearted anyway, I was mostly just interested in seeing what the DX10 graphics looked like, and I was interested in a lot of other games. The new expansion and the concept of accruing bonus levels (to used to boost content gaps in the leveling process) added two more reasons to give it another try.

So, I’ve ordered a copy of Rise of the Godslayer (UPS should be delivering it tomorrow), downloaded and patched up the current client, and committed myself to a six month subscription. At the very least, I’m going to hit level 20 and get out of Tortage.

I’ve already logged onto my old server, Wiccana, to see what characters I still had. I was thinking that Funcom had started purging characters under level 20, but all of my old characters were still listed on my login page and my highest was level 11. I didn’t try jumping into any of them though. I decided I wanted a completely clean slate, so I deleted all the characters from my account, and then I created a new Cimmerian Ranger named Brynulf. I ran through the initial quests from the beach to the gates of Tortage, mostly just to reacquaint myself with the UI and mess around a bit. I’m not quite happy with my character’s looks or positive about playing a Ranger, so I plan to reincarnate Brynulf tonight.

See you in Tortage.

Captain’s Log 87958.97

Captain’s Log, Stardate: 87958.97

Admiral Bryn Aev, Captain of the U.S.S. Nym Kae

We’ve just completed a patrol of the Arawath Sector. The crew and I are returning via transwarp conduit to Earth Spacedock to resupply before heading to the Gamma Orionis transwarp conduit near Risa. Since we’re going to be in the neighborhood, I thought it would be an excellent time to schedule shore leave for the crew. After spending months in Cardassian space dealing with Jem’Hadar, and now looking forward to months fighting the Borg, a few days on the beaches of Risa should be excellent for morale.

Out of Character…

Bryn made max level, Rear Admiral 5, in Star Trek Online on Sunday night. He still had several missions in his journal from RA1-4 and hadn’t even entered the end-game zone of Gamma Orionis. To celebrate Admirals Longasc and Tipa took Bryn to the Borg infested sector and tried to get him killed in elite-level exploration missions. They succeeded once, but Bryn and the crew of the Nym Kae did pretty well. It took a heavy attack of Undine battleships to trigger the first experience of the new death penalty. Fortunately the Nym Kae suffered only minor damage to it’s sick bay which slowed the pace at which crew men were cleared to return to duty stations.

While not a difficult accomplishment, this is another check mark on my goals for the year just like reaching the level cap in Champions Online.

Star Trek Online Season 1.1 Update

The latest big update for STO is out. There’s the announcement on the main site and the patch notes in the forums. There’s some big things that some people have been waiting for and a lot of small things that are going to be great for fixing some small nit picks I have.

The big additions: Cryptic has added a death penalty and a difficulty slider. Neither of these things were anything I was looking forward to, beyond hoping that that wouldn’t affect me. The difficulty slider has three settings: normal, advanced, and elite. On normal difficulty the game remains the same as pre-1.1, no change to missions, and no death penalty. The higher difficulties include the death penalty and offer better rewards. I am more interested in exploring and experiencing the content, than in figuring out how to beat a tough encounter, so I’ll generally stay on the normal difficulty.

They’ve also done some balancing on Feedback Pulse, Subnucleonic Beam, and Viral Matrix. Of the three, Viral Matrix is one I use often and it’s switching from a straight hold to a power that knocks weapons, engines, and auxillary offline. The trick is they go offline in a random sequence and not all at once. This seems to me like a PvP related change, and I’m not quite sure how much it’ll impact me in PvE but it’ll definitely require some changes to my tactics.

Turn rate for ships has been switched from auxiliary to engines; now auxiliary is just for deflector, probe, and sensor powers.

The rest of the notes include some great quality of play improvements:

  • Players now get info about what types of commodities are needed in nearby clusters.
  • Commodity types needed within a cluster have been reduced from 5 to 3.
  • Commodities can now be replicated on-board ship, but they’re more expensive that way.
  • Commodity tool-tips now give information about where they can be purchased.
  • Commodity missions now provide a gift in addition to the normal rewards.
  • Exchange UI now allows sorting by price or item name.
  • Items on the Exchange now expire after 1 week.
  • You can drap and drop an item from inventory to the search box to look for similar items.
  • Starships will now adjust their heading on warp-out so they don’t warp through planets.
  • Removed some of the bas spawn points in Deep Space Encounters

I’m looking forward to getting patched up tonight and seeing how the changes play.

Poz on No Prisoners, No Mercy

I listen to a lot of podcasts. One of my favorites is No Prisoners, No Mercy hosted by two nuns (not kidding), Sr. Julie and Sr. Fran. The Sisters have had a lot of good interviews with MMO developers in the past, including Bill Roper, Paul Barnett, and Richard Bartle. Their most recent is with Champions Executive Producer Shannon Posniewski, Poz on the forums.

It’s a great listen if you want to figure out how to pronounce his name and find out a little more about him, which I did enjoy. There’s also some interesting information in the interview about the Revelation expanion and the communication issues from the first part of this year. Go check it out.

No Prisoners, No Mercy #59 – Meet “The Poz”