Posts tagged ‘star trek’

STO Fleet Nights

Sunday night was Fleet Night in Star Trek Online. I’ll be honest, I didn’t want to go. I had been playing Shadowrun: Crossfire all afternoon, and just barely losing, and I really wanted to keep at it until I finished a Crossfire mission. But it’s kind of bad when you don’t go to an event you’re organizing, besides having Fleet Nights was supposed to get me playing STO more regularly. So I logged in and figured if no one showed up then I’d go back to Shadowrun.

Scopique and Ocho were already one though and Mindstrike, Talyn, and Warren all showed up as well, so we ended up having a pretty good night. We plowed through the Crystalline Catastrophe and Azure Nebula Rescue, and then Defera Invasion hard missions (which were slightly more bugged than in previous weeks), and then finished the night with Undine/Voth space battlezone. It was a fun night. Ocho was just coming back to the game after an absence and we kind of pulled him straight into the fire with us, but he did fine.

So the Fleet Night experiment continues. For me at least, it’s doing exactly what I’d hoped by getting me to play more frequently.

Scattered Thoughts

The Adventure Co 2.0 met last night for its first real session. It went well, despite some technical hurdles with Roll20’s video and audio, plus most of us just being out of practice. Initial session’s are always awkward anyway (in my experience) because players don’t know each other’s characters well and usually aren’t into their own character’s head either. That will improve quickly as we get into the adventure. Regardless, it was a log fun doing some real role-playing again even if my poor Gnome Monk didn’t get to punch anything.

It’s rare that I get to be a proud Hoosier in geeky sense so I was pretty stoked to see that Indiana was number 9 on the list of states with the highest percentage of Star Trek fans.

On the board gaming front Handelabra just announced an October  16th release date for the Sentinels of the Multiverse: The Video Game. It’s a tablet app version of one of my favorite super hero card games. A common complaint about the card version is all of the book keeping you have to do. Sometimes, I like that as it slows down the pace of the game and can become more of a meditative exercise to keep all of the effects going on in mind. But other times, it would really be nice to just pick up a few heroes and go defeat Baron Blade, and it looks like Handelabra’s version will fit that niche perfectly.

Anyway, I’m off to relax and watch my copy of The Winter Soldier that arrived today.

Return of Fleet Night

Last night was our second fleet night. It went even better as we had a full team of five and were able to run all of the Defera hard quests, Into the Hive, and the Voth ground battle zone. The Borg Queen gave us some trouble again in the Hive STF (normal mode still) but we eventually succeeded. We ended up playing from 9 until midnight, which made for a rough morning for me getting the boys up for school and daycare, but was totally worth it.

We also added some Mercy Gaming members to the fleet. Warren joined us for most of Fleet Night, Jaren and Torek hadn’t unlocked access to the Dyson Sphere yet unfortunately.

This is only the second organized night, but I couldn’t be happier with how well it went. I’m looking forward to playing Sunday night. Now if I could only remember to hit my Fraps hotkey to take screenshots.

Three Dev Blogs! Ah! Ah! Ah!

Cryptic release not one, not two, but three dev blogs today. The biggest news by far for me are the additional Voyager cast members doing voice work. Robert Picardo’s The Doctor was my favorite character from the series and I really hope he’s heavily used in the new content. In addition to Tim Russ as Tuvok and Garret Wang as Harry Kim, Jeri Ryan will be back as Seven of Nine (although I believe she goes by Annika now) and Ethan Phillips as Neelix.

The second dev blog us about a new Space Event involving the conflict between the Borg Collective and the Cooperative. This one interests me more from the lore discussed in the dev blog than in thinking about playing the actual event. Seeing this contrast between two versions of the Borg is fascinating to me and I’m very interested to see where Cryptic takes it.

The third blog outlines what Cryptic is calling the Delta Rising Operations Pack, which is the equivalent to the Legacy of Romulus pack that was released for the last expansion. At $125 it’s too expensive for me. I’ll wait an buy ships and equipment piecemeal like I did with Romulus. Despite that, there is some good new information in the dev blog regarding the new type of ship.

The new type of ship will be called Intelligence. There will be three for the Federation, I assume in Tactical/Engineering/Science flavors, and one each for Romulans and Klingons. There will also be an additional Intelligence ship for each faction that is based on the theme of Voyager’s journey home. The blog mentions in passing that Intelligence ships will be able to launch drones to scan enemies for weaknesses which the Intelligence Bridge Officer can exploit through powers. This sounds to me like a combination of the current Science scan power plus the singularity powers that Romulan captains can charge up and unlock.

The screenshots of the new Intel ships look really good. Unfortunately the Science ship is my least favorite of the three Federation ships. Hopefully that changes when I see it in game, sometimes screenshots don’t do these ships justice.

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Tier 6: Intel Cruiser, Tactical, and Science Ships

Fleet Night

Blaugust is over! Huge thanks again to Belghast for organizing this, it was just the motivation I’ve been needing. Also congratulations to the Survivors and other Winners.

Star Trek Online is the only MMO I’ve really stuck with on a regular basis after hitting the level cap. That’s not to say I haven’t taken extended breaks from the game, which I have, but it’s the only MMO that I actually return to unlike LotRO and Champions which I want to play but never seem to actually login to.

Unfortunately STO isn’t too popular among my circle of Internet friends, so I often log in do some stuff solo and log out. Our small Fleet of bloggers and friends generally only gets active in the months leading up to and following a content release. In an attempt to correct that a bit, I’m trying to push myself to organize some events, the first of which was last night. I’m hoping to make this a semi regular thing, depending on people’s schedules, to try and get the Fleet to be more active.

Scopique from Levelcapped, Talyn from Pumping Irony, Mindstrike, and myself got together in-game last night and had fun queueing up as a team for half a dozen events. My favorite of the night was the Into the Hive task force. It had some great voice overs of the Borg Queen that really added to the atmosphere of the mission. I never seem to remember to take screenshots when playing games, I suppose I’m just too involved in the moment. Fortunately Mindstrike remembered and snapped this victory shot after we defeated the Queen.

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Tier 5 Upgrades

Yesterday Cryptic released the one dev blog a lot of people have been waiting impatiently for, upgrading Tier 5 ships.

Upgrading is done via Zen through the C-store, for between $5 and $10 (subject to change as is all of the dev blog information). The upgrade is per ship but account wide, although I don’t seem many people flying the same ship on different alts. T5 upgrades are free for special ships, basically anything that came from a reputation event, the lobi store, or a lock box.

Upgraded T5 ships only have four levels unlike the five for T6 ships. Just like T6 though the ships will scale up their hull and shields as they level. Since they don’t have the last level that T6’s do, they cannot unlock a Starship Trait. Of course if you have a T6 and unlock a trait you can still use it while flying a T5+ ship. T5+ ships also won’t have specialist bridge officer seating.

There’s a linked page with a list of all of the ships in the game along with whether they are upgraded for Zen for for free. What I found interesting about the page though was just seen how many ships are in the game now, and those are just the Tier 5 ships.

I’m still having a hard time getting worked up over the new ship tier and the upgrade process. Apparently I’m one of the few based on the 204 page forum thread regarding the upgrade post. T5+ ships won’t get the Starship Trait or specialized bridge officers, neither of which we have details on. There’s also this quote from the blog:

Only the most challenging new level 60 content will strongly benefit from using an upgraded Tier 5 starship or a Tier 6 starship, however it will not strictly require it.

The two bolded sections basically read to me that T6 ships will have an easier time, but are not required for any of the new content. For me, that means that I’ll likely stay with my current ship, a Vesta-class, unless I really like the look of one of the new T6 ships.

Picard Maneuver

Speaking of how many ships are in the game, add one more. The Constellation class is being added to STO. The most well known example of this class being the USS Stargazer, Jean Luc Picard’s first ship. This is C-Store ship that adds a new skin to the Heavy Cruiser Refit, a Tier 3 ship, along with a new console called the Warp Burst Capacitor. This emulates the Picard Maneuver, which involves a ship performing short duration a high warp acceleration directly towards another ship causing them to appear in two places at once. The STO console gives a brief  untargetable status, moves your ship forward a short distance, and gives you a short ambush attach bonus.

The console is nice enough that I think a some players will pay the 1000 Zen, $10, just to get that. Then there’s the ship collectors and role-players who’ll want it too. The majority of the player base isn’t going to buy ships right now anyway given that no one’s likely to buy new ships until the T6’s come out with Delta Rising. Personally I’m tempted by the console, but I don’t think I’ll get it unless I come up with a build where I think it will be handy.

Day 28 of Blaugust

Delta Quadrant Developments

t6report It turns out my guess yesterday was pretty good about what the redacted Engineering Corp Report was. We got a little bit more detail today about Tier 6 ships. The additional bridge officer slot was to be expected along with the usual hull and shield points and additional console slot, but the new stuff sounds pretty good: Specialist Bridge Officer seats, Starship Mastery system, and Starship Traits.

The Specialist Bridge Officers have access to the normal abilities for either Tactical, Engineering, or Science depending on which profession they belong to. In addition they’ll have a access to a new Specialist pool of abilities. Unfortunately that’s all Cryptic is saying for now. The way the report is written suggests that there’s only one new pool of abilities, but I may be reading too much into it.

The Starship Mastery system is a little bit more interesting to me. Basically Cryptic is adding a level attribute to Tier 6 ships that will grow from 0 to 5 as Captains gain Skill Points. Gaining Mastery levels will unlock passive abilities which vary depending on the class of the ship. A Starship Trait will unlock at level 5 and if slotted into your Captain’s traits gives a powerful bonus regardless of whether or not you’re flying a Tier 6 ship.

Unfortunately that’s the extent of the details in the latest Dev Blog. This has become a theme so far where Cryptic unveils some new information about the upcoming expansion but only really provides an outline of what’s coming. I was starting to get a little frustrated at the trickle of information Cryptic is releasing until I saw the new expansion trailer.

This has gotten me excited again. I’m especially curious about what ship is at 0:57, and more importantly can I get my hands on one.

Unknown Ship in DR trailer at 57 seconds

Day 26 of Blaugust

Different Kinds of Excitement

Since becoming a parent, I’ve had to say and do a lot of things that I never thought I would ever say or do. For instance tonight I had to explain to my five year old that it doesn’t matter if he only pooped a little bit in the tub, he still has to get out of it so I can drain it and clean it. Fun times.

Star Trek Online

On a more fun note Captain Smirk, the Community Manager for STO teased this today:

Calling all Captains, this will be a big week for #STO so keep your com channels open! So much cool stuff is coming…

I can only guess that means there will be a bunch of dev blogs released. Hopefully with substantial details to placate and/or inflame the playerbase.

And after checking the STO site, there is indeed a Starfleet Operations Report posted. Most of the sections are marked redacted for now and lead to a “Coming Soon” page, but I like the LCARS-ish format they’ve been using for these posts. I’m not sure that the Engineering Core report would be, maybe something more about Tier 6 ships? There’s another Intelligence Briefing about a Delta Quadrant species. Hopefully it will be an exciting week in the no-drama no-forum rage sense of the word.

Adventure Co.

I got my copy of the D&D Player’s Handbook today for 5th Edition. I had actually already started  on my character but I’m not sure now. My first impulse was to make a Human Wizard, which is the same character I ran in our first campaign. My character in our aborted second campaign was a Goliath Warden, but the quick start rules I was using last night were pretty bare. Flipping through the book today, I’m leaning towards rolling a Gnome instead but either keeping the Wizard class or maybe going with Sorcerer. I’ve always loved magic-using classes.

Day 25 of Blaugust

Perks of being a Fleet Admiral

The Path to Level 60 in Star Trek Online

Cryptic released the first of many, I assume, dev blogs regarding the Delta Rising expansion. This one deals with raising the level cap from to 60 from 50, Admiral to Fleet Admiral ranks. Before I get into it, I just wanted to mention how much I’ve enjoyed the LCARs formatting they’ve added to most of the blogs recently. It’s the small touches like this that add so much to the game experience.

A new Specialization Tree system is going to be added, with captains awarded 1 point per level after 50. This doesn’t stop at level 60 but continues to award points every time enough skill points are accumulated that you would have earned another level. So theoretically you’ll eventually be able to max out all your Specialization Trees. The blog doesn’t say what the curve looks like for skill points per level or if the curve flattens out after 60, nor are there any specifics on the Specializations yet.

I’m think the Specializations sound interesting. I like that Skill Points will stop converting to Expertise. I believe I have about 5 million points of that unused by now (after checking I actually have 6.1 million), so it’s not like Expertise is in demand once you get your Bridge Officers’ skills figured out. There’s not enough detail here yet though to get excited about.

Jasyla’s Gaming Questionaire, Part Two

With STO news out of the way, here’s questions 11-21 from Cannot Be Tamed:

11. Describe your perfect video game.

Highly customizable character, great story, smart dialog, combat and puzzles that gradually get tougher and prepare you for the challenges that follow.

12. What video game character do have you have a crush on?

Tali’Zorah

13. What game has the best music?

My favorite game soundtrack, at least recently, has been the one for Planetary Annihilation from Uber.

14. Most memorable moment in a game:

There’s more I’m sure, but the first one that popped into my head was wandering into the Lone Lands in the Lord of the Rings Online and seeing Weathertop for the first time.

15. Scariest moment in a game:

Nothing comes to mind, I don’t play horror games though.

16. Most heart-wrenching moment in a game:

Mordin’s final scene in Mass Effect 3.

17. What are your favourite websites/blogs about games?

That’s what blogrolls are for! :)

18. What’s the last game you finished?

I think it was Dishonored. Since I play a lot of MMOs and Minecraft, I really can’t finish many of the games I spend time on.

19. What future releases are you most excited about?

Star Crawlers and Last Life are two games that I backed on Kickstarter that I’m excited to see come out (and hopefully do well). BioWare’s new Shadow Realms looks interesting but there’s hardly enough known yet to warrant excitement.

If I could pick any game that’s been announced as in development and have it magically done and released tomorrow, I’d go for the next Mass Effect game that’s in the works. Looking at my answers today and yesterday I apparently have Mass Effect on the brain, no clue as to why that is.

20. Do you identify as a gamer?

Absolutely. I’ve taken some crap about that in the past, normally from co-workers saying it seems like a waste of time, more than once they’ve said this after talking about watching football all weekend on the couch.

21. Why do you play video games?

The same reasons why I read books: entertainment, escapism, and mental stimulation.

Day 20 of Blaugust

Starships and Capes

Astrometrics Report

Cryptic released a little more background on the Delta Rising expansion. It looks like the content will focus on the volume of space from the Nekrit Expanse towards the Alpha Quadrant. Very few of the species in Voyager are ones I’m interested in except for the Voth which we’ve already seen. But the article touches on the Borg Cooperative, which is from the Voyager episode Unity, which I’d totally forgotten about. I’ll definitely be interested in seeing how they’ve gotten on in the last 30-something years.

Silver Hunter Returns?

I was surprised to see a big article on Champions Online on Massively today. It looks like they’re making a big content update in September. The new areas sound interesting. The new mission arc I’m curious about but in the past their arcs have always seemed to have frustrating vertical difficulty curves near the tail end (at least for a non-min/maxed hero playing solo).

Cryptic’s Champions team is also taking a page from their old City of Heroes incarnation with a new archetype that only unlocks once a player gets a max level character, just like the Kheldian Peacebringer and Warshade classes from CoH. I’m pretty skeptical of how well that will go over. The strength of Champions, to me anyway, over City of Heroes was that I wasn’t limited to a specific set of powers. Or at least not as long as I was subscribing, and I bought a lifetime sub way back so for me that’s a permanent feature of the game.

Regardless of how well the new archetype goes over, I hope the new content gives the game a boost. I’d love an excuse to dust of the Silver Hunter and return to Millennium City for a while.

Day 12 of Blaugust