In case you missed it, in Warhammer Impressions 1 I talked about the launch and the high-level zone/quest design for the first two tiers

My initial class was an Elven Shadow Hunter.  My primary in LoTRO is a Man Hunter, and in WoW was a Night Elf Hunter.  I have a thing for archery classes.  So I tried out the Shadow Hunter first.  Unfortunately, I absolutely hate the shooting animation.   No bowstring.  No arrow.  The character aims for the sky like he’s firing an English longbow, which would be okay except the 90% of the time he’s shooting at something much closer.   Sometimes you see an arrow fly out and hit the target and sometimes you don’t.  I may be spoiled by LoTRO’s animation, but after about five kills the Shadow Hunter got deleted.  I didn’t even complete the first quest to kill sprites.

My second class was a Dwarf Engineer.  The animations were much more enjoyable, and I really liked the feels of the Dwarf areas better than the Elf starting zone.

Combat overall is good.  A little slow, but not too bad.  I always feel like I have something to do.  PvP has been great fun in the couple of scenarios I’ve tried.

Crafting.  Mmmmm, no.  Crafting seems really last minute to me.  I tried a little bit of both alchemy and talismans and didn’t like either.  Also, there’s no quest introduction.  So far I think both LoTRO and WoW handled crafting better.

Warhammer Impressions 2
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