Myself and other players have been noticing some bugginess lately in Minecraft. The most noticeable one has been having blocks reappear while mining. I’ve been trying to figure out if it was because our map’s gotten so large, the number of players online, a hardware resource on my (admittedly underpowered) server, or (most likely) a combination of all of the above.

Turns out it’s actually a known issue and one Notch is working on:

Today and tomorrow will be two days of solid work. I’m currently working on server-side health and some performance tweaks. It looks like I might want to rewrite (or at the very least refactor) parts of the lighting engine to get better control over it. For server-side health, the current issue is that the client is sending the wrong entity id for targets. I’m also looking into fixing a bunch of lag issues, specifically the returning blocks after mining them bug.

Of course, the difficult thing to do now is practice patience. It is alpha code after all, something I often forget because the single player version of the game is so solid.

Minecraft Multiplayer Bugs
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7 thoughts on “Minecraft Multiplayer Bugs

  • November 17, 2010 at 1:14 pm

    Thanks for the update. And thanks again for hosting the server. SP is fun, but I don’t feel any drive to create anything cool. On a server, I want my home to look awesome.

    • November 17, 2010 at 1:28 pm

      Funny how that works, isn’t it? Glad you have you join us.

  • November 17, 2010 at 2:17 pm

    Interesting…I had that happen to me last night, and I thought it might have been lag.

    I should have figured it was a bug though, considering I managed to get 10 wood blocks out of a tree that was only 6 blocks high 😛

    • November 18, 2010 at 12:42 am

      I didn’t have quite that much trouble, but I did have a few coal and stone blocks rematerialize on me.

  • November 17, 2010 at 3:27 pm

    That is a good reminder. It’s easy to forget that this is not just a buggy release, especially since we’re so used to that from regular games. That Alpha is there for a reason.

    • November 18, 2010 at 12:43 am

      It doesn’t help that both software companies and game developers have watered down the meaning of beta either.

  • November 21, 2010 at 9:33 pm

    Thanks for the update and i cant wait for that to be fixed!

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