When I was on my break, I saved a link to the SWTOR forums posted on Twitter by Zelibeli. The post talks about the distribution of player guilds that have been pre-registered and shows that there are more guilds/players on the Empire side than the Republic. That alone is interesting since in most MMOs the “good” guys usually end up with more players, although I think that has more to do with which side tends to have the uglier character models.
Even more interesting was the distribution of players by faction and sever type.
Type Empire Republic Total PvE 17327 18262 35589 PvP 31556 15093 46649 RP 4819 8049 12868 Totals 53702 41404 95106
There’s very little difference in strength between the factions for PvE rules, but Empire players dominate PvP and Republic players out number Empire 2-to-1 in RP.
Very interesting, but not surprising.
12 thoughts on “Very interesting, but not surprising.”
Very interesting, but not surprising. If PvP servers are really unbalanced, we’re going to see some complaints within a couple months of launch. Depending on how a PvP server works, I guess.
I don’t think it’ll take months, weeks at most before players start complaining. After all, that’s what they do.
My guild’s GM brought this up on my blog and there was some discussion of this in the comments. Many think the reason that “evil” factions are always over-represented on PvP servers is because the pvp players fancy themselves to be “bad asses”. But I find that curious, mostly because the people I know with that mentality don’t usually go too far. I mean, it’s not exactly a rational, mature justification for choosing a particular side.
That’s basically my thinking as well. They may or may not stick with it, but that initial flood will still happen.
That’s unfortunate but not surprising. Looks as if, juast as in WoW on most servers, the “badguys” are going to dominate in PvP. During my PvP stint in WoW (mainly in battlegrounds), if the Alliance won more than a couple of matches in ten that was a good evening for me. There are some BGs in particular we practically never won in.
Premade groups vs. randoms is also a big part of that. In the small amount of PvP I did, it seemed like one any given night there was always one side that was winning the most. On the nights where that was my faction, it was because there was a large organized group playing.
That matches up with what I’ve seen too. However, my experience playing both as Horde characters and as a Alliance characters was that you were much more likely to be playing with a well organized group on the horde side than the alliance side. I rarely lost matches when I PvPed on the horde side, and often struggled to get the the one win a night I needed for some tokens I was working on when I played Alliance. Of course that’s only the two servers I played on, I’m sure there must be some servers where things are more even or Alliance dominated with so many servers.
It really a general problem with two faction PvP that it’s usually hard to find a server where both factions are fairly even.
I wonder what EA/bioware intends on doing to create balance & fairness in the pvp and rp servers..
Hard to say. I just wish they’d side-stepped the whole issue by doing a single world and leveraging instancing of some type like Guild Wars, Star Trek Online, Champions, and EVE.
I think when we actually get around to launch day republic numbers will probably spike. Maybe its me but I think the more intensely nerdy types will be empire pvpers and get in on things like guild membership before the game even launches, while less intensely nerdy types are more likely to log in and go republic closer to launch.
There’s probably something to that. I’m one of the less intense nerds going Republic and I wouldn’t have bothered joining a guild before launch if I hadn’t found out that it would help out friends.
I’m sure I will have a character on each server type, but I tend to start with the RP servers first if possible.
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