I’ve been thinking more about last week’s post on Star Trek Online, F2P, and lock boxes. I’ve looted a few lock boxes since then and left them sitting in my cargo bay. I’m still not planning on spending money or dilithium on keys, but I’m not as bothered by having them show up as drops as I expected.
Judging by the number of messages I’m seeing in game announcing when someone wins a Galor, there are a lot of players spending money or dilithium on keys. I’m sure that having lock boxes as drops and keys in the store generates more sales than just having the boxes in the store. A player might not think to buy a box from the store, but if their in the game and loot a lock box then they’re more likely to purchase a key.
I’m still not a fan of the practice but there are a lot of people in game having fun with it. Besides, the more money that Cryptic and Perfect World makes, the more they can reinvest in the game. More money means more content designers creating story missions, more programmers adding features to the game engine, and more systems designers working on new game features.