Defiance the Game

I’ve been playing a ton of Defiance lately. It’s fun. You should try it out.

You want more detail? Okay fine.

It’s an interesting combination of shooter and MMO. I think it’s geared more towards MMO players than shooter fans though. If you’re a hard core Gears of Halo Duty fan, I imagine you’ll find Defiance too shallow. The only shooters I’ve ever played and enjoyed much were the Mass Effects and Red Dead Redemption, and Defiance has a fair amount in common with both.

Like those games, Defiance relies on story to get you through the single player campaign. The twist for Defiance is there are other people playing their single player campaigns around you, which is nice when there’s another player or two around to help with a trio of super mutants popping out of a chopper and shooting grenades everywhere. Unlike most other MMOs, there’s no kill stealing or ninja looting to deal with so it’s like Guild Wars 2 where passersby are more likely to help out than hinder you.

Despite there being other players about though, the game is kind of lonely. The chat window is a tiny box in the bottom right and I’m usually so focused on what’s going on in the game world that I never notice it on the rare occasions someone does say something. I imagine that’s why voice chat is built into the game, especially given it was intended for consoles as well. I disabled that after the first day though. I assume it works better on console platforms where it’s the norm, but PC players are used to push-to-talk systems and I was hearing a lot of keyboard and mouse clicking rather than actual chatting. It definitely could’ve been worse though.

Arkfalls will be familiar to anyone who’s played Rift or Warhammer. They are basically the same mechanic as Rift Invasions or Public Quests. I think they are more fun in Defiance. It just works better in a gun-focused game where everyone is highly mobile and there’s no holy trinity baggage.

Vehicles are surprisingly one of the most of parts of the game for me. First, it never stops being funny to crunch a hellbug or clip a 99er as I’m speeding down the road. Second, the boost mechanic and lack of falling damage make hills an absolute joy. There are some racing challenges in the game that are fun and occasionally frustrating, but definitely worth trying.

My major complaint with the game is the UI. EVE is notorious for theirs and rightfully so. It’s complicated but once you learn it its just awkward. Defiance’s UI is awkward in the way most UIs designed for console and ported to PC are. It’s not as complicated as EVE’s, but it isn’t simple.

For example, you begin the game with two loadouts. If you equip a weapon on either one then it’s no longer available to sell, which makes sense. Unfortunately there’s no way to see which loadout has the gun equipped without checking them all. Not a huge deal but it is cumbersome when trying to organize twenty some weapons across three loadouts. I also finally figured out last night why the modifications screen wouldn’t always let me add mod slots to items. That option only appears if the weapon isn’t equipped on any loadouts. Adding a slot takes ten minutes, so I can see why they did it, but I would rather they just allow me to unequip it from the mod window directly.

The UI has also had quite a few bugs. It took half a dozen tries the other day for MMOGC to get a clan invite to send to me. Even then my clan screen didn’t register that I was in one until I logged in later that evening. A few times my friends list has been blank on logging in, and there was a substantial rollback the other night.

Support seems to be on the ball at least. I had bought some Bits, which is what they call the store currency, and picked up a +15 slot inventory upgrade which i unfortunately lost when i logged in after the rollback. My Bit balance was the same as after the purchase though. I got a response to my support email within 24 hours and got the Bits refunded so I could repurchase the inventory upgrade. So all in all, not a bad deal.

Defiance is fun, if a little rough in places. I don’t think Trion has been a successful with this launch as they were with Rift. But Rift didn’t release simultaneously on three platforms. I can’t make any guarantees about it’s long term viability but if you’ve followed my gaming habits at all you’ll know that’s generally not a concern of mine. Besides, there’s no subscription so I can take a break whenever and jump in anytime I feel like hunting an Arkfall.

If you are a casual fan of shooters and enjoyed the Rift Invasions in Rift then I think you’ll have a blast in Defiance. If you’re a hardcore Call of Halo Warfare Gears, don’t waste your money.

Expectations and Resolutions for 2013

Writing

In January 2012, I’d resolved to post directly to the blog more and edit less. I had an especially bad habit of leaving posts to languish in my drafts folder for months and then deleting them because they weren’t topical anymore. While I did get better about editing, I didn’t post straight to the blog much at all. So I’m renewing the same resolution to be more brave about my posting in the coming year. At least that’s going to be my excuse for any typos people point out.

Upcoming Games

There are a few MMOs that I’m anticipating:

  • City of Steam
  • Defiance
  • Elder Scrolls Online
  • Neverwinter

City of Steam is my novelty game. It’s a steampunk setting with a F2P model using a browser client. I missed a few chances to play in the closed beta, so I can’t say anything about how it plays. I’m a little concerned that they’re relying on just the setting to differentiate the game from other MMOs instead of trying to refine and improve the genre standard mechanics, but that’s based on superficial research on my part.

I’m pulling for Defiance partly because it’s by Trion. I’ve continued to be a fan of how Trion’s developed Rift even after I wasn’t actively subscribing to it (although I did resubscribe when the Storm Legion expansion was announced), and I’d like to see them continue to succeed. The other reason I’m hoping it does well is there’s a real dearth of science-fiction MMOs and I’m hoping this one doesn’t suffer the same fate as Tabula Rasa. I really don’t think that’s likely, considering how invested both Trion and SyFy are in the game and tie-in television series.

Elder Scrolls Online is my dark horse game. I was originally pretty pessimistic about the game’s chances, but my opinion has since become more optimistic based on developer interviews. Of course talk is cheap so who knows if ESO will fly or fall, but I’m hoping that it does well just so I can explore Tamriel more widely than I’ve been able to do in Skyrim.

Of all of the upcoming MMOs, Neverwinter is the only one that I’m genuinely excited for. Prior to going to GenCon this summer, this game was in the I’ll-play-it-when-it-comes-out category but I was really impressed with out beautiful the demo was. The environments were detailed and interesting, and the animations were fluid. The gameplay itself was very action oriented, and reminded me slightly of Torchlight and Gauntlet. Add all that to a supercharged version of the Foundry software that’s currently in Star Trek Online, and I’m not only excited to play the game Cryptic is making but also see what kinds of modules players build. There’ve been some really excellent missions done in STO and I hope that Neverwinter will inspire the same amount of creativity in it’s players.

Backlog

Outside of those few new games, this year is going to be all about the backlog. Anyone want to take bets on how long that lasts?

MMOs

Champions Online has been making a lot of changes and I really want to roll up a brand new hero to see what’s changed with the game since 2011. I know there’s lots of new powers and custom pieces, plus they recently added vehicles, and have just started hinting a some big new content releases.

Lord of the Rings Online has the whole Riders of Rohan expansion that I’ve not touched yet, plus I still have about a third of the Rise of Isengard expansion to finish.

Rift has had a huge amount of new content added, I just need to sit down and force myself to rebuild all of the roles that’ve been reset on my Mage.

Single-player

Even though I completed Dishonored, I was working on replaying a few missions with full stealth/zero kills. I’d also still like to do a second playthrough as more of an assassin than a ghost, but I’m going to bump that down to the bottom of my list for the year.

I’d only gotten through about a third of A Game of Dwarves before I was distracted by some other game.

I haven’t played that last three DLCs for Mass Effect 3.

I never got back to Skyrim last year like I intended, not to mention there’s been one major DLC released for the PC with another one announced.

I’ve barely gotten into Torchlight 2.

I loved the demo for XCOM enough to preorder the game, but I haven’t launched it since it released. I played Dishonored first since I wanted to make sure I finished that, and got distracted before I could even start XCOM.

Plus from my Steam there’s Orcs Must Die 1 & 2, Legend of Grimrock, Anno 2070, SPAZ, and the Back to the Future series all of which barely makes a dent. I also have a few Kickstarter backed games that are in or nearing the beta stages that I want to contribute playtime to like Castle Story, Timber and Stone, and the Banner Saga multiplayer.

Other Hobbies and My 2013 Resolution

Outside of games, I also have some more Star Trek ship models to assemble and paint, plus my long suffering Nanowrimo novel from 2010 that I still want to finish.

Having so little free time with so many demands is the core of what I want to work on this year. I’ve been in the habit of surfing along with my moods and interests and just spending time on games and projects as my id dictated. While there’s not really anything bad about going with the flow like that, it hasn’t been good for finishing projects. So this year I’m actually making lists of games and other projects I want to finish and sorting them in the order I want to tackle them with the intention of focusing on one at a time. I’ve already had some success at that, since that’s basically how I’ve finished all three Mass Effect games, Red Dead Redemption, and Dishonored. My problems nearly always stem from trying to multi-task between games and other hobbies.

Wish me luck.