Jool Mission Planning

Jool Explorer 1Blaugust 2015 Day 20

Rather than suffer the vagaries of a d4, I loaded up Kerbal Space Program last night. It’s kind of cheating on my multitasking experiment as KSP has basically been my primary game since October. Regardless, I spent the evening in the Vehicle Assembly Building working on my first Kerballed mission to Jool, which is the second most remote planet in the Kerbol system and the only gas giant. This isn’t my first trip to Jool, I’ve sent dozens of satellites and probes to survey Jool’s five moons, but it will be the first time I send Kerbals.

In my current career game I have a life support mod installed, so unlike in the stock game, I actually have to make sure I send enough supplies along to keep my Kerbals fed for the duration of the trip, which will take about 2 years travel out, 3 or 4 more waiting on a return windows, and another 2 back. Which is why there are four supply canisters and two greenhouses for recycling.

The current weight of the ship is nearly 100 tons, so I’ll have to send it into orbit in at least two pieces, which I don’t mind doing as I’ve practiced rendezvous and docking quite a bit. I think I’ve managed to build everything into the ship I wanted for the primary craft. The next step is to figure out a small lander so I can actually put a Kerbal on one or more of Jool’s moons.

The trick with all of this is to try and keep the part count as low as possible. Large part counts of 150 or more cause the game to lag down massively on my machine. The game is still playable, but it’s not much fun. This is my only complaint with Kerbal Space Program. I would love to be able to build and assemble large space stations and interplanetary ships, but part count lag takes a lot of the fun out of the process.

One Comment

  1. […] into the Vehicle Assembly Building to work on the next stage of my Jool exploration mission. My previous design work had been all about building a craft which would take three Kerbals from Kerbin to Jool and allow […]