Blaugust 2015 Day 30
Saturday was my day to meet up with the Indy Golem Arcana group. Only four of us could makes it, which is about half as many people as usually show up, but it was enough to have two games running. We used 100 point armies rather than the usual 500. If you’re not familiar with miniatures war games, every unit has a point cost to it. So game scenarios are usually designed with a certain amount of units in mind, and it also helps to make sure that teams are evenly matched.
I had some trouble initially putting an army together since I hadn’t put together a large build in a couple of months. Having a large pool of points to spend might not sound like a big deal, but it can make it harder to build good synergies in when you have a larger number of units. Once I finally got my mental gears switched over though I actually ended up putting two different armies together that I played with.
Zikia – Fen Prowlers
With three Titans (Fen Lord, Wildwood Dryad, and Fend Lord) and three Ogres (all Prowlers), this is a big army. The three Prowlers are so mobile though that I wan’t too worried about getting out maneuvered. I also really liked having three Prowlers in this build since they generally end up destroyed pretty quick, as most opposing players will attack them first because of their Caustic Spray attack and their passive ability which gives them a 5 point damage-over-time for three rounds after they move. Combine that with the two Fen Lords’ ability to pull enemies in and melee, the Dryad’s ranged abilities, and I ended up with a pretty well rounded army and enough points left over for some relics and an Ancient One.
This army went up against a Durani build with a couple of Winged Preservers (very mobile Titans), a Jeweled Harpy, and a trio of Fire Rams (think artillery). I ended up losing two Prowlers early on as I wasn’t careful about staying out of range of the Fire Rams. At the midpoint of the match I was down two Prowlers, my remaining one was highly damaged as were both Fen Lords. The Dryad was the only golem undamaged. My opponent hadn’t lost any units although two of his Preservers and his Harpy were heavily damaged.
Fortunately for me, the match turned around pretty sharply when I destroyed both of his Preservers before he destroyed one of my Fen Lords. He moved in his Rams to try and get range on the rest of my units, but I moved my remaining Prowler in originally intended to soften them up and then follow up with the remaining Fen Lord pulling out the Rams individually and destroying them in melee. I had forgotten about the special effect on Caustic Spray though. I very rarely get to use it against a group of enemies in the same region, so I had forgotten that the Spray bounces and causes each golem in the region to do 10 damage to every other golem in the region. So instead of doing 8 damage to each golem with a 15 DoT over the following three rounds, I actually did 28 damage plus the DoT. Rams only have 60 hit points to begin with and I had gotten in some attacks early on so all three were reduced to 4 hit points and then died at the beginning of my opponents turn.
That was basically the end of the game. I did have to contend with his Warsprite Harpy, but with two Titans and an Ogre remaining it was quickly over.
Urugal – Dread Vanguard
The Ashmogh Colossus in the back, then left to right in the front are the Corpse Collector (Ogre), two Crypt Ticks (Warsprites), and the Morrow Witch (Ogre). The Ashmogh is the newest Colossus released for the game, and one of the reasons why the group wanted to play 1000 point armies. I basically threw this one together by picking the Ashmogh and most of the units from the most recent Urugal release. I left out the Relentless Brute (Titan) since it’s a melee powerhouse which I didn’t need with a Colossus on the field. Instead I went with a Corpse Collector because it was more mobile and had a nice ability to drag enemies to neighboring regions.
My Urugal army went up against a Durani army containing a Jagara Colossus, one Titan a Growling Phalanx, two Ogres a Prowler and a Fire Ram, and one Warsprite Vigilant Sentinel.
With two Colossi on the field, this turned out to be a pretty long match. I started out with a really nice combo by using a relic on my Morrow Witch that added 10 regions to her range, and which let her use her ranged attack, Surging Hex, all the way across the board. Surging Hex is a damage-over-time attack that does no damage initially. Instead it does 5 damage the first round, 10 the second, and 15 the third. Even better, unlike most effects, this one stacks, and I hit his Jagara with it three times. So the Witch’s hex did 15 damage to the Jagara on my opponents first turn, 30 on the second, and 45 on the third. That’s 90 damage against the Jagara’s 250 hit points.
The next round my opponent led by bringing his Prowler across the board to get some early Caustic Sprays on my army, and I countered on my second turn by pulling his Prowler in with my Corpse Collector and bringing both Ticks in for melee. If I hadn’t missed, I would have been able to destroy his Ogre with their healing attacks, but sometimes the Random Number Generator likes me and sometimes it doesn’t and early in this game it definitely did not.
I ended up losing both Crypt Ticks and the Corpse Collector in the first half of the game, while my opponent had only list his Fire Ram. But all of his other units were heavily damaged between the Ashmogh wading into the middle of the combat and the Witch staying at the edges and throwing out Hexes. Usually Morrow Witches are the only units with a bigger target on their backs than Prowlers because their DoT is so nasty, but my opponent was so focused on my Ashmogh that she managed to hang around for most of the game and I think that made the difference in my win.
This was a tricky army for me to play. The Urugal faction is powerful but most of their abilities are fueled by sacrificing hit points, which is counter to my normal play style. This was also the first time I had used the Morrow Witch or the Crypt Ticks in a real match. Surprisingly to me, I think I played better in this match than the previous one as I didn’t have any unintentional good moves like the one I pulled with the Prowler against the Fire Rams. I think because I’m not as familiar with Urugal as I am with Zikia, I’m more careful and pay better attention to what abilities I have available.