GenCon 2015 Part 1

Blaugust 2015 Day 02

GenCon kicked off on Thursday morning and I started off the convention in the giant Will Call line. It stretched across the length of the convention center and looked pretty daunting, but I had been through the same thing the year before and found that the line moved pretty quickly. I ended up getting through and picking up my event tickets in about fifteen minutes.

I passed even that short of a time pretty quickly by talking to the people in front of and behind me in line. That isn’t the kind of thing I normally do, but it’s part of the magic of GenCon for me. It’s four days surrounded by thousands of people who are at least as weird as I am. It’s a very liberating experience.

Lone Wold 1 SignedThe high point of the first day for me and possible the whole convention was getting to meet Joe Dever and getting my copy of Lone Wolf #1 signed. He was super friendly and very generous with his time. The Lone Wolf gamebooks were a big part of my childhood, second only to Tolkien’s Hobbit and Lord of the Rings, and it was a complete thrill to get to meet Mr. Dever and tell him that. I was giddy the rest of the day and thinking about it still makes me grin.

2015-07-30 13.56.34Most of the rest of the day I spent in Hall F which is where Harebrained Scheme’s Golem Arcana play area was. I had signed up for the Midwest Tournament and a large number of the other people in it were from my playgroup here in Indy (note the bowling shirts), so there were plenty of other games to watch when I wasn’t playing myself. I had a bye for the first round as a result of League Play earlier in the year, and I managed to narrowly win my Round Two game. Unfortunately I lost my Round Three game so I didn’t play in the semi-finals on Friday, but it was a super close game.

2015-07-30 16.41.27By the way, I say “super close” not cause I’m trying to mitigate losing. I really enjoyed that game. Both myself and my opponent played extremely well, and the game literally game down to dice rolls on the last two rounds. Had I’d rolled a hit, or had my opponent rolls a miss on the following turn, the outcome would’ve reversed. I totally prefer games like that over just steamrolling someone. Although winning is always nice.

I capped off the day by meeting up with my friend Todd (Wininoid) and playing games in the convention center until they shut the lights off in the play hall at midnight. We had to pack up by cell phone flashlight.

I’d gotten up at 7 am Thursday and didn’t get home and get to bed until 2:30 am. I was pretty amped up from the day even though I was exhausted, so it took me an hour to wind down enough to sleep.

One last thing! It’s not too late to join in, unless you’re reading this after August 31st. Visit the Blaugust Initiate Page to see how.

Scattered Thoughts

The Adventure Co 2.0 met last night for its first real session. It went well, despite some technical hurdles with Roll20’s video and audio, plus most of us just being out of practice. Initial session’s are always awkward anyway (in my experience) because players don’t know each other’s characters well and usually aren’t into their own character’s head either. That will improve quickly as we get into the adventure. Regardless, it was a log fun doing some real role-playing again even if my poor Gnome Monk didn’t get to punch anything.

It’s rare that I get to be a proud Hoosier in geeky sense so I was pretty stoked to see that Indiana was number 9 on the list of states with the highest percentage of Star Trek fans.

On the board gaming front Handelabra just announced an October  16th release date for the Sentinels of the Multiverse: The Video Game. It’s a tablet app version of one of my favorite super hero card games. A common complaint about the card version is all of the book keeping you have to do. Sometimes, I like that as it slows down the pace of the game and can become more of a meditative exercise to keep all of the effects going on in mind. But other times, it would really be nice to just pick up a few heroes and go defeat Baron Blade, and it looks like Handelabra’s version will fit that niche perfectly.

Anyway, I’m off to relax and watch my copy of The Winter Soldier that arrived today.

Difficulty

I like to avoid frustration in my gaming hobby. Fighting games especially are something I avoid now, as once upon a time I broke a couch kicking it after a bout against the CPU opponent. The surest way for me to end up putting down a game and never coming back is to suddenly ramp up the difficulty level without warning or preparation. Having said all that, I’ve been spending the last few nights attempting to win the third quest in the Lord of the Rings card game, Escape from Dol Guldur. I’m at about eight attempts now with zero successes, which is well past when I would have give up on a computer game and moved on. Board and card games like this are more like puzzles than tests of reflexes, which apparently causes me less frustration. I’m planning to keep at it until I win.

D20s and Cards

Adventure Co.

Last night was supposed to be the initial session of Adventure Co. 2.0, but Scopique had a water heater emergency and had to cancel. Totally understandable, and I hope he gets it fixed quickly and cheaply, but I’m a homeowner myself and those two things rarely go together. Even without our Dungeon Master, the rest of us (Adventure Co veteran Tipa from West Karana and new comers GrilledCheese28, Oakstout, and Girl Grey) hung out for about half an hour and talked over what kinds of characters we were thinking of playing as well as played around with the tools in Roll20.net. My initial impulse to play another Wizard changed a bit after reading through the Player’s Handbook (PHB), and I’m now thinking of going with a Druid. I’m not totally committed to it yet but I also like the idea of playing a Forest Gnome. I expect to change my mind a few more times before next Thursday.

The 5th edition rules remind me quite a bit of 3.5 and earlier, but there’s also some Fate influence in the rules (or similar narrative driven system). There’s a chapter on personality and backgrounds which helps fill in character details beyond the normal height, weight, and alignment. You now decide on an Ideal that drives your character, a Bond that ties your character to a person or place or event, and a Flaw to make you character interesting. They’ve also added the mechanic of Inspiration, which is given out by the DM as a reward for playing into your character’s personality traits and can be used to gain advantage on rolls. It’s not quite the same but it immediately made me think of Aspects, Compels, and Fate Points.

Reading up on 5th edition and getting on Roll20 last night with the group had me excited to work towards running a Fate Core game. At least once I get my Adventure Co character figured out and we’re a few sessions in.

Lord of the Rings: The Card Game

Among the many board games in my backlog, The Lord of the Rings: The Card Game, has been on there the longest. I actually bought it a few years ago before I really got back into board games because I saw it on the shelf of my Friendly Local Game Shop while browsing Warhammer 40K minis (which I like to look at but never buy) and role-playing game books and saw that it was designed for 1-2 players.

So now years later, I’ve attempted to get started with the game a few times, but the game is very difficult and I’ve found that I’m pretty awful at constructing decks. So in March I started reading through and playing decks based on Beorn’s Path. The Hall of Beorn is one of a half dozen blogs dedicated to the game and Beorn’s Path is a nice series of articles that introduces players to building decks that can be used to complete the quests in the base game as well as the first six adventure packs, The Shadows of Mirkwood Cycle. Like most things I ended up distracted and didn’t pick the series up with Part 5 until this evening when I finally managed to beat the second quest in the base game, Journey Along the Anduin, on my third try.

I’m not ready to review the game yet. I haven’t played it nearly enough and I’m still at the novice stages of being able to build decks and learning all of the available cards even out of the relatively small core set. My initial impressions though are that the game is very tough and unforgiving. Luck feels like a big factor to me, but I have the feeling from what I’ve read that feeling is more because of my beginner skill level and because of the game itself.

Broken Token

Marvel LegendaryA big challenge involved with board games is organization and storage. Imagine for a moment that your Steam games library required physical space. After buying a game or ten during one of Valve’s insane sales, and hopefully playing the- sorry I can’t even finish typing that without laughing, you then had to figure out where to store it. Now add the additional challenge of organizing the pieces of the game inside the box. While some board games come with good inserts, most do not. Pathfinder Adventure Card Game and Marvel Legendary are two pretty good inserts, but after three expansions the Marvel Legendary one will literally not fit one more card.

The Lord of the Rings Living Card Game from Fantasy Flight just came with a basic cardboard insert, nothing fancy but nothing worse than what an average game comes with. Unfortunately there was no thought given by FF for expansions and LotR the LCG has had a lot of expansions. The original core game started with 226 cards. Add to that 3 Deluxe Expansions, 3 Saga Expansions, 3 full Adventure Pack Cycles, and half of a fourth and the current card count is now 2,290 card. Once the current Cycle finishes and the next announced Deluxe and Saga Expansions come out the card count will be 3,026.

IMG_20140223_213042Initially for storage I tried a plastic organizer, but I wasn’t happy with the results. There was a lot of wasted space in the box and the cards were loose enough that I worried about them getting bowed (something that’s been and issue with my Pathfinder insert). Plus I didn’t like losing the art for the original box.

IMG_20140830_141015Months later, I ran across mention of a company that does custom inserts for games called The Broken Token. Their kits are laser cut from thin wooden sheets and they have a nice once that works with any of FF’s card games either sleeved or unsleeved. It would allow me to reuse my LotR LCG box and was only $19, so it was well worth a try.
I got the organizer today in a flat envelope. The kit contained some directions and four sheets of wood. Assembly only took me about 15 minutes and no tools. From looking at the instructions that can vary a little bit since sometimes the pieces need to be trimmed slightly, but I had no issues with mine. It actually took me longer to get all of the cards organized and into the box than it did to put the kit together.

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The insert allowed me to take the original box and a stack of Expansions, plus the plastic case of Adventure Packs above and condense it all into the original box.

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While I’m super happy with how easy it was to put together and how well it’s organized my game, I’m also about out of room in the original box. Plus I don’t have room in it now for the threat counters and tokens necessary to play the game. So when the remaining three Adventure Packs and two Expansions come out, I’m definitely not squeezing them in. One option would be to get a binder with card pages in it like a Pokemon or baseball card collector uses. Another option is a larger box and organizer. That one is quite a bit more expensive but looks very nice.

It may be odd, but I think organizing board games is an interesting aspect of the hobby. There’s a lot of room for creative solutions either with third-party products like Broken Token’s or DIY crafts like foam core inserts.

Day 30 of Blaugust

Boardgame Appstravaganza

I’ve been spending quite a bit of time lately playing the app versions of board games. Especially a few of the competitive 2-player ones like Star Realms and Summoner Wars. I bought the Master Set for Summoner Wars at GenCon last year but never got a chance to play it, and I’d been eyeing the iTunes App Store jealously for months because Playdek had an app version of the game but wasn’t supporting Android until recently. Star Realms is one of the hot games right now, so when I found out about it no one had a copy in stock. While I was waiting on a restock to come in, I found that they had an app and shockingly it was available on Android and not on iOS yet. So I actually played Star Realms for a couple of weeks before my physical copy showed up while I was down at GenCon.

Star Realms is done in Unity, which is why was available for Android, iOS, Windows, and Mac. The original iOS delay was due to the normal Apple approval delay. For $5 you get access to the game on all four platforms and can play games against anyone regardless of what device they’re on. That’s a pretty good deal. Summoner Wars isn’t Unity, so supporting multiple platforms is a lot more work (or so I imagine). The app is free with in-app purchases to unlock additional factions, I went with a bundle that unlocked them all for $8, and have been enjoying the game a lot.

It appears that the board game apps trend is picking up more momentum. Paizo announced a partnership with Obsidian just before GenCon to bring their Pathfinder Adventure Card Game to devices. Fantasy Flight is developing a game based on Battlelore : Second Edition, a miniatures game I’ve wanted to get but haven’t because I knew I’d rarely get to play it. Czech Games is making an app version of Galaxy Trucker, and Handelabra Games is making a digital version of Sentinels of the Multiverse. Even cooler is that two of these games Battlelore Tactics and Sentinels of the Multiverse: the Video Game are already announce for both iOS and Android. The Pathfinder teaser site doesn’t say anything about platforms, but they were demoing the current prototype on iPads at GenCon, and the Obsidian person I talked to said it was being developed in Unity, so I expect it will come to Android as well. Czech Games has stated that they are developing for multiple platforms but are planning to release on iOS first and then other platforms.

While I do enjoy the analog experience of board games, it’s hard to beat the convenience of the app versions of games. Not only can I play with people regardless of location, I can have multiple asynchronous games going at once.

Day 27 of Blaugust

Different Kinds of Excitement

Since becoming a parent, I’ve had to say and do a lot of things that I never thought I would ever say or do. For instance tonight I had to explain to my five year old that it doesn’t matter if he only pooped a little bit in the tub, he still has to get out of it so I can drain it and clean it. Fun times.

Star Trek Online

On a more fun note Captain Smirk, the Community Manager for STO teased this today:

Calling all Captains, this will be a big week for #STO so keep your com channels open! So much cool stuff is coming…

I can only guess that means there will be a bunch of dev blogs released. Hopefully with substantial details to placate and/or inflame the playerbase.

And after checking the STO site, there is indeed a Starfleet Operations Report posted. Most of the sections are marked redacted for now and lead to a “Coming Soon” page, but I like the LCARS-ish format they’ve been using for these posts. I’m not sure that the Engineering Core report would be, maybe something more about Tier 6 ships? There’s another Intelligence Briefing about a Delta Quadrant species. Hopefully it will be an exciting week in the no-drama no-forum rage sense of the word.

Adventure Co.

I got my copy of the D&D Player’s Handbook today for 5th Edition. I had actually already started  on my character but I’m not sure now. My first impulse was to make a Human Wizard, which is the same character I ran in our first campaign. My character in our aborted second campaign was a Goliath Warden, but the quick start rules I was using last night were pretty bare. Flipping through the book today, I’m leaning towards rolling a Gnome instead but either keeping the Wizard class or maybe going with Sorcerer. I’ve always loved magic-using classes.

Day 25 of Blaugust

Mondays and Shadowrun

Parenthood

  • Monday’s aren’t all bad.
  • Kids don’t have limitless energy, they drain it from their parents.

Home Ownership

One of the elusive achievements in home ownership has always been completing a repair or improvement project in one trip the to the hardware store. In twenty or so years of owning a home and somewhere over 40 projects undertaken, I have never managed to complete a project in exactly one trip to the store. Either I have to go back and get something additional, or I have to go back afterwards to return something I didn’t need.

This weekend I completed the very minor fix of replacing the toilet seat in the master bathroom. Probably about the simplest repair possible, but I’m counting it. I got a seat that matched in color, and that my wife was happy with when I got home. Neither of those are easy tasks.

Shadowrun: Crossfire

Crossfire Job CardLast night I got out my copy of Shadowrun: Crossfire to try a solo play. I had originally planned to try the Extraction job that’s included with the game since I’d seen it was geared for 1-4 players, but it is marked as advanced difficulty recommended for runners with 5 or more points in upgrades (more on that in a future post). So instead, I set up for the Crossfire job and planned to play with two runners.

My first play through started well enough but I ended up losing the just before the halfway point. I retried after swapping in a Troll for the Elf I was using for the second runner and going from a character with 4 hitpoints available to one with 9 made a massive difference, even if the Troll had a limited initial hand of cards.

I enjoyed the game, although not as much as I did the one I played at GenCon for the release event. Partly just because it is more fun with more player cooperation, and partly because we had a fifth person managing the game and teaching us the rules. I know I made a few mistakes last night and that always drives me nuts, even though it’s pretty much a part of the board gaming experience.

I’m planning a full impressions post sometime soon. I just really need to get a few more games in and get a better handle on the rules. In the meantime though, here’s a picture of the setup from the first game last night with a brief description.

Crossfire Solo Game LayoutOn the left side are the two runners I was using, a Human and an Elf. Each runner has two role cards, in a four person game each runner would have one role, and in a three person game one runner would have two roles. Next to the race and role cards are the runner’s draw deck and current hand. On the right side at the top are the six Black Market cards which can be purchased and added to a runner’s hand. As cards are bought, they are replaced from the Black Market deck. Below the Market are three more decks: Crossfire Events, Normal Obstacles (one bullet hole), Hard Obstacles (two bullet holes). Obstacles are dealt out to runners to defeat and Events are used to add additional hurdles to the game.

Day 24 of Blaugust

 

Back to the Virtual Table

D&D

Adventure Co. version 2 is going to start up soon™- okay I just took a quick break to find my original posts about our virtual D&D group’s adventures last year… and there aren’t any. So instead if you’re curious, Tipa at West Karana did some great writeups.

The short version is we had a small group playing D&D 4e using G+ Hangouts and Fantasy Grounds. It was a lot of fun. It did make me realize how rusty I was at doing actual role-playing. I hadn’t seriously done pen and paper gaming since high school, and the intervening decades of MMOs had really given me tunnel vision towards combat. I found myself feeling unsure anytime we were in a mostly interactive scene.

For this second round we’re going to use D&D 5e, Roll20, and we’ve got a few new people in the group. I’m pretty excited. I didn’t mind 4e at all, I’m pretty easy going about edition changes, but combats did seem to take a lot longer than I remembered. With the general talk about how streamlined 5e is, I’m hoping combats will go faster so we can get a little more done in each weekly session.

Fate

Between Adventure Co starting back up and seeing all of the role-playing going on at GenCon last week, I’m feeling motivated to start working on getting a group together online to play a game of Fate Core. Fate is very narrative and not crunchy. Characters, NPCs, and settings are all assembled from Aspects, Skills, and Stunts. There’s no gold pieces to track. Hit points are reduced to Stress and Consequences. My favorite part is that character and game creation is a group activity. It is a major shift in mindset from D&D, Pathfinder, or any of the other rulesets I’ve read, and I think it will be a lot of fun.

Day 23 of Blaugust

GenCon Loot and Recovery

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GenCon is over and I can say now that I spent more than I should have, but not as much as I wanted to, so I count that as a win.

The Loot

The card boxes on top are Bug Out and My Word from Out of the Box. Bug Out is a basic matching game that has funny pictures of bugs on them, for instance a termite dress as a construction worked eating a wooden board. It’s not particularly deep, but that’s great for a five year old with a short attention span. My Word is one that I’m going to use differently than intended. You’re supposed to draw cards and make words out of them, but I’m going to use them as letter flash cards and to make specific words he’s supposed to be learning to sight read in kindergarten/

The next one down is The Hare & the Tortoise from iello and is part of their Tales & Games series. The box is made to look like a book and has a nice insert and magnetic closure. It’s a racing game, obviously based on the title, and just a little on the advanced side for my son, which is good since he can grow into it. I’ve played it once with him so far and he had fun moving pieces and drawing cards even though he wasn’t grasping any of the strategy involved yet.

The blue box is the Blue Sun expansion for Filefly: The Game from Gale Force Nine. This includes and add-on board which will make the table space required a little bit more ridiculous than it already is and adds Rim Space to the game, which is the area that the movie took place in. Mr. Universe, Reaver Space, and the planet Miranda. I didn’t get to demo this one, but I couldn’t pass up Firefly related product even if it’s related to the movie part of the franchise.

The two white boxes are the Durani and Guldana factions for Golem Aranca and the white banded stack of cardboard below those is the second tileset. I got the other two factions and the first tileset as part of my original Kickstarter pledge, but I decided after running through the tutorial that I wanted to pick up the other two. I’ve not played enough yet to really comment on how different each of the factions works. I got to play two games at GenCon and I’ve been through one of the tutorial games twice. I’m planning to post some unboxing photos and more thoughts on the game after I get more time with it. I will say that I really like what I’ve played so far and I appreciate being able to off load all of the book keeping to an app. Sometimes I enjoy doing that kind of thing and there’s other miniatures games like Galaxy Defenders for that, but Golem Arcana will be really nice for times when I don’t want to do everything myself.

Downwood Tales is the latest expansion for Mice and Mystics from Plaid Hat. Mice and Mystics is a coop miniatures game, provides a strong narrative experience, and is very family friendly. While I haven’t played the expansion at all yet, I have played the base game twice and quite enjoyed it. I hope to sit down with my oldest sometime in the next year and start a playthrough, so I couldn’t pass up the chance to get the expansion without having to worry about shipping. Having a few promo card included didn’t hurt either. Plus Plaid Hat is one of two small game publishers that I’m a big fan of and I like to support them as directly as possible.

Shadowrun: Crossfire is at the bottom of the stack. It’s a cooperative deck builder from Catalyst Game Labs. I got the chance to play a full game at the release party on Thursday night and really loved it. Being a fan of deck builders and coop games as well as the Shadowrun setting, this was a game that I was fully expecting to buy coming into GenCon. I’m still a little unsure about the character progression aspect as it involves using stickers, but that’s a personal hangup on my part. It feels too much like marking in a book, which I never do except for getting an author’s signature.

Pig and Creeper I also picked up two Minecraft plushies. The Creeper for my oldest and the baby pig for my youngest. They were a big hit, although I started regretting the Creeper choice immediately after getting home as Thing One started chasing Thing Two around the house hissing and then shouting, “Boom!”

Return to Real Life

Today I got back to my real life again. This morning was a real struggle trying to get my kids ready for school/daycare while my body had only started to recover from too much walking and not enough sleep. Coffee was just enough to let me function. The rest of the day was spent trying to remember what I was doing at work last week, catching up on chores around the house, and digging into the massive backlog on my RSS reader. Not much fun but I have no regrets whatsoever. GenCon was absolutely worth it. Totally fun.

Day 18 of Blaugust