Adventure Co. version 2 is going to start up soon™- okay I just took a quick break to find my original posts about our virtual D&D group’s adventures last year… and there aren’t any. So instead if you’re curious, Tipa at West Karana did some great writeups.
The short version is we had a small group playing D&D 4e using G+ Hangouts and Fantasy Grounds. It was a lot of fun. It did make me realize how rusty I was at doing actual role-playing. I hadn’t seriously done pen and paper gaming since high school, and the intervening decades of MMOs had really given me tunnel vision towards combat. I found myself feeling unsure anytime we were in a mostly interactive scene.
For this second round we’re going to use D&D 5e, Roll20, and we’ve got a few new people in the group. I’m pretty excited. I didn’t mind 4e at all, I’m pretty easy going about edition changes, but combats did seem to take a lot longer than I remembered. With the general talk about how streamlined 5e is, I’m hoping combats will go faster so we can get a little more done in each weekly session.
Between Adventure Co starting back up and seeing all of the role-playing going on at GenCon last week, I’m feeling motivated to start working on getting a group together online to play a game of Fate Core. Fate is very narrative and not crunchy. Characters, NPCs, and settings are all assembled from Aspects, Skills, and Stunts. There’s no gold pieces to track. Hit points are reduced to Stress and Consequences. My favorite part is that character and game creation is a group activity. It is a major shift in mindset from D&D, Pathfinder, or any of the other rulesets I’ve read, and I think it will be a lot of fun.
Day 23 of Blaugust