Mass Affected

This is a non-spoiler post. Please keep the comments spoiler free as well.

I finished Mass Effect 2, and it was even better than the first one!

I’m a reader. I love books. When I’m reading a good story, I find it hard to put down. There’s always a point in the last third of a book where the plot kicks into high gear and starts the downhill rush towards the denouement. I have to be careful about when I get to that point in a book because once I get there I absolutely have to finish it before I can do anything else.

Mass Effect 1 and 2 affect me the same way. I actually started the last mission in ME2 much too late at night and finally had to tear myself away around 2 am but before I actually finished the game. So all day the following day at work, I was counting the hours until I could get back on and finish.

I enjoyed Mass Effect 2 as much as I had hoped to and much more than I expected to. I blame my hesitance to start the game on my lowered expectations and on the crappy marketing leading up to release. All of the talk about a darker tone, and  the awful preview videos with Jack, had me concerned that they were taking Mass Effect more towards a Dragon Age style which I didn’t enjoy much.

Turns out my fears were totally baseless, I enjoyed all of the new characters, including Jack (which I was really surprised about). I was just as (or more actually) emotionally involved in the story. The Mass Effect games are part of a very small group of games (like KOTOR, oddly enough) where my emotional investment in the characters is just as deep as it is when I read a novel. I think it is a combination of “good enough” facial and body animation combined with excellent voice work, good writing, and just enough choice allowed in the dialogue trees. Having fully voiced dialogue for both my character and for non-player characters keeps the immersion level high. Limiting the character customization so that non-player reactions to my character’s appearance is appropriate (don’t refer to me as a boy if I look like I’m 60 years old). With immersion maintained at such a high and consistent level, it is much easier for me to develop a bond with my digital teammates.

So if you are into Science-Fiction, space opera, adventure stories, I highly recommend playing both Mass Effect games. You don’t have to play the first to enjoy the second, but it is a better experience having played both.

No Excuse for Piracy

Even though I despise DRM, I don’t consider it a good excuse to pirate games.

First there are the ethical considerations. Pirating a game is stealing. If you want to play a game then you should pay for it. If you think it is too expensive, if you don’t like the DRM it comes with, then just don’t play it. I can see using pirated games as demos, but that’s really the only exception to the rule.

Beyond the ethics, there are very good practical reasons not to pirate.

First, you you never know what you’re getting when you download a cracked copy of a game. Key loggers, viruses, root kits, who knows what kind of malware has been dropped into that unlocked copy of Whatever 5. Sure you can limit where you get stuff from and use anti-virus and anti-malware, but that’s no guarantee. Oh, and yeah, I know some people consider certain DRM programs to be viruses or malware, at that point see the ethical responses above.

Second, if you buy a DRMed game and then download a utility to strip it out then the publisher and developer don’t see any impact to their sales. Which means they won’t understand their mistakes. They’ll continue to add DRM layers to their games. One exception to this is Spore, but there’s very few games that will garner that kind of publicity.

D, R, effing, M.

DR-effing-M. *sigh*

I am reminded of the following quote:

Only two things are infinite, the universe and human stupidity, and I’m not sure about the former. – Albert Einstein

Ubisoft has decided that they do not want to learn from the experiences of EA and 2K Games.

PC Gamer has an article about how Ubisoft is requiring an internet connection for Assassins Creed 2 for the PC. That’s not just for registering the game initially, or launching the game, but for the entire time the game is running. So your router goes down, or your 2 year old son unplugs your modem? You get kicked out of your game. When your connection comes back up you’re at the last checkpoint you reached. Hopefully there are a lot of checkpoints in the game.

There’s a follow up at PC Gamer where Ubisoft tries to address their concerns, but the only thing I got from it is that they don’t have a firm grasp on reality.

What it boils down to is that they are trying to combat piracy. They are trying to sell this system as a value add, by saying that you don’t have to have the disc to play, that you can install as many times as you want, and that your save games will be stored on a server. What they don’t seem to understand, though, is that when I buy a single player game, I don’t want to have to worry about launch day player floods of the authentication server. I understand, and expect, that as part of the MMO experience, but I don’t want that in my single player experience. Ubisoft doesn’t even believe that it is unhackable. So, once again, people of rip off the company will be able to play however they want and paying customers get to deal with the hassle.

Let me explain something to Ubisoft. I haven’t played Bioshock. I didn’t buy it for PC because of all of the problems 2k had with their server-based DRM scheme. There were plenty of other games for me to play at the time, so why purchase something that is going to cause me frustration. I also didn’t buy it for Xbox 360, since I didn’t want to encourage bad behavior. Not a big deal, right? That’s just one sale. Well not exactly. I’m not buying Bioshock 2 either. Not because of any DRM of 2k boycott, but because I never played the first one, and I feel I would be missing out on the full experience by not having played the first game.

This whole debacle is very timely. I didn’t play Assassin’s Creed 1 because of some of the reviews it got about repetitiveness, and I was deep into several other games at the time. Generally this means that the window of opportunity for me to get into a franchise is closed. Assassin’s Creed 2 has been getting such good reviews, though that I thought about picking up both games for my 360. I was actually in Best Buy this last weekend and had both games in my hand. I didn’t end of buying them, but only because I decided I should check with friends and see if I really needed to play the first game or I would be better off watching some Youtube cut-scenes. Boy am I glad I didn’t buy those games now. So Ubisoft has cost themselves two sales from me, and likely any additional sales on the franchise since I’ll be so far behind on the story.

As rants go, this one is pretty weak, but I’m not really pissed off so much as exasperated. You would think that gaming companies would look at case studies of what the music industry went through already, or at least what other gaming companies have already tried and failed at.

It reminds me of a corporate reorganization at a former job. We had a full IT department meeting, where the CIO outlined a reorganization we were going to do. Instead of grouping staff by technical skills (team of Java devs, team of Oracle admin, and so on) we were instead going to be grouped by business area/process. This meant that a team in charge of a specific business area would have one or more developers (of different skills sets like Java and Progress), a DBA, a tester, etc. The funny thing about the meeting was the CIO introduced the idea by saying it had been tried at other companies and never worked, but we were going to give it a shot anyway. I left wondering what the heck he was thinking.

So good luck to Ubisoft, trying to do nearly the same thing that EA, 2k, and others have already tried. I’m sure that you won’t have a multitude of issues every time a new game releases and thousands of players try to authenticate against your servers at the same time. I can’t imagine that you’ll have a horde of  angry customers calling support wanting to know why they can’t play their offline, single player game because your DRM servers are down for maintenance. I’m sure no one will mind in a couple of years when you decide to decommission the servers for old games, or really care if you decide to patch out the DRM at that time.

If you want to read some more about this, there’s some more good information and opinion over at both Rock, Paper, Shotgun! and Ars Technica.

Personally, I’m not committing myself to a boycott of the company or anything. I’m not going to start rage posting on forums or signing a petition. I’m just not going to buy the game and then move on with my life. I suppose I may be tempted at some point to buy an Ubisoft game despite the DRM, but right now I can’t think of a game that I’m looking forward to enough that I’d be willing to deal with that kind of DRM. Assassin’s Creed certainly isn’t interesting enough for me to bother. I have so many more convenient ways to spend my entertainment time.

Podcast? Podcast!

So Darren, from Common Sense Gamer, displayed as surprising lack of common sense and allowed me to be on Shut Up We’re Talking episode 58. Seriously, I’ve been excited about this for weeks now. I sent Darren an email after episode 56.5 where he asked for people who wanted to be a guest on the show. Of course, I didn’t think he’d actually reply back.

I had a great time doing the show. Huge thanks to Darren, Karen, and John for letting me talk their ears off, both on and off the air. Usually, I’m talking to myself in the car when I listen to them, so at least this time people in traffic weren’t staring at me.

Obsess Much?

I saw this Twitter status earlier today from Craig Zinkievich, Executive Producer for Star Trek Online:

As of 2/8 midnight PST: Most time spent in #STO by a player: 182.21 hours. Yeah, that’s right 7.58 DAYS of playtime.

That’s an incredible bit of trivia, and not a healthy achievement for whoever that player is.

Keep in mind that the headstart launch was 1/29 and the retail launch was 2/2. Just to make the math easy, ignore  the following:

  • the servers didn’t come up on 1/29 at midnight, so that was not a full 24 hours of playtime
  • the server have not had 99.9% uptime

So let’s just say that an absolute maximum amount of time a headstart player could have played is 11 days or 264 hours. That means someone has been playing for at least 69% of the time the game has been live.

Star Trek Miscellany

Some interesting reading from today, that I wanted to share.

Great STO Blog

The Engines Cannae’ Take It is still pretty new, but is already an excellent resource for any Starfleet captains interested in the details of how best to command their ships and plan their careers. An excellent example is BigBadB’s latest article about Skills, and some very detailed analysis of how to get the best use of your skill points.

Check out his blogroll for some other good STO focused blogs.

Van Hemlock STO Episode and Zink Interview

Randomessa mentions two things that I wanted to highlight.

First, Van Hemlock has an excellent episode about Star Trek and Star Trek Online. They talk about the different series and how each set a different tone, and some of the most popular episodes in the franchise and whether or not they would make good missions in the MMO. It is a good in-depth discussion of the IP and the different strengths of the mediums (television, movies, and games).

Second, there’s also an interesting interview up on Fidgit.com with Craig Zinkievich. These were some of the things I found most interesting in the interview:

  • The team is planning to add more exploration and non-combat activities (like diplomacy) over the next year, specifically mentioning first contact missions.
  • Some bridge officer AI quirks, “don’t give your bridge officers food, because right now they eat it right away. That’s disappointing if you’re trying to use them as extra storage bags.”
  • Acknowledgement that the skill system could use more in depth explanation.
  • Respecs should be out in the next one to two months and available through the C-store and earnable in-game.

Most of the interview is stuff I’ve already seen asked and answered other places, but this is the first interview where I’ve seen Craig talk about plans for non-combat missions.

Champions Expansion: New Name and Free Price

I mentioned yesterday that there was a new Ask Cryptic column where they started the process of fixing the mess caused by the Vibora Bay announcement. Well today Cryptic release a new State of the Game from Chronomancer as well as small news post from Rekhan with a bullet points summary of the coming expansion and two screen shots.

Here’s the highlights from the SotG message.

Kitchen Sink Patch

Roper starts off with a mea culpa regarding the all of the problems cause by the Kitchen Sink patch. Basically Cryptic admits to not having done sufficient testing, and has attempted to correct this by increasing the size of their QA team and instituting better internal controls to keep changes from STO and other projects from providing nasty surprises.

Communication Improvements

He also expands on what they stated in the previous day’s Ask Cryptic about how they’re intending to improve communication:

  • bi-weekly columns for Ask Cryptic and State of the Game
  • GM blog for a community channel to the support staff
  • monthly chat via IRC with the devs
  • an “all-company supergroup” to provide a more visible company presence in the game and additional PvP events
  • website overhaul and additional web content: monthly fiction releases, screenshots, fan art, wallpaper, and developer special features (intended to provide the dev’s point of view on the game)

There is a lot of good stuff here. Most of this is specific enough that the community will be able to easily grade Cryptic’s follow through in the coming months, and I can guarantee that there are some heavy forum users keeping a keen eye on how well Cryptic does fulfilling these promises.

Vibora Bay Revelation Expansion

They’ve changed the name of the upcoming expansion from Vibora Bay to Revelation, supposedly this reflects the change from working name to release name. There’s a short mention of a new arch-villain Therakiel (half-angel/demon) who is the focus of the expansion. Then Chronomancer gets into the part most of the Champions player community was waiting for: the expansion will be free. There’s not much additional details beyond general promises of new powers, new play areas, etc. He repeated that the content is designed for the 37-40 range with a new level 40 repeatable lair. Roper was also very careful to emphasize that the change from paid to free doesn’t reflect the quality or size of the expansion in anyway, and closes out the post by promising additional details “very soon.”

Rekhan’s News

Most of the information here is a summary of what Bill already posted in the SotG message, with one new and important detail. Champions Online – Revelation will be released in mid-March of 2010.

Forum Followup

There’s a Chronomancer followup post in the SotG forum thread where he addresses a couple of additional player concerns.

First, they are looking at some technical issues to tie the PTS and Live server accounts together to provide testers with in-game rewards for helping out.

Second, he provides a clarification of his mention about the quality level of the expansion having nothing to do with the pricing change:

What I am saying is that we didn’t consider the expansion to be sub-par and so we’re just giving it to you, or that in some way you’re getting less than we always intended because we’re not charging for it. I am ecstatic that we can provide this level of content to you for the low, low price of nothing! We’re having an internal play test right now and it’s been great to see people that haven’t been through the zone before be blown away at how it looks and plays.

Third, Roper tries to address the whole “STO stole our developers” idea that a lot of players have used as a reason why the game are languished the last few months in regards to patches and communication, saying they’ve been focused solely on the upcoming Revelation expansion and not losing resources to STO.

For me, the best part is the last sentence of his post:

We don’t expect one post to fix everything, but it’s our first step of many in the right direction!

I’m happy to see that they’ve reconsidered the idea of a paid expansion six months after launch, and I like what they’re promising regarding increased communication with the community from all levels of the Cryptic Champions team. Two days of announcements are a good start, but they are only a start.

So like I said yesterday, now we just need to see if  the Cryptic Champions team can deliver on their promises.

Mass Effect 2 is Amazing

Mass Effect 2This post is 100% spoiler safe.

I absolutely loved Mass Effect 1. Not only was it one of the main reasons why I bought an Xbox 360, but it is on a fairly short list of games that I’ve finished.

With Mass Effect 2 coming out at the same time as Star Trek Online, I decided to hold off on buying the game for a couple of weeks. I knew I would be able to play both at once, and I wanted to get enough time in the headstart and get to Commander rank and qualify to captain an Akira class.

Also, I was a bit hesitant about whether or not the sequel would live up to my expectations. Quite a bit of the recent marketing for the game was hinting at a fairly dark tone. After trying to play Dragon Age: Origins and failing to get hooked, I wasn’t sure that I would enjoy a darker look at the Mass Effect universe.

After Bryn’s promotion to Commander earlier this week, I decided it was time to pickup Mass Effect 2. Plus, I didn’t want to wait too much longer to pickup and play it, because I have a feeling that it is going to be hard to avoid spoilers soon on the various blogs and podcasts, not to mention twitter.

So around 11:30 or so I unwrapped the box and popped the disc into my Elite.

I finally tore myself away from the game and staggered to bed around 5 am. At some point during the play session, I started looking at the clock on my phone and calculating how much sleep I really had to have.

All my concerns about the darker tone and disappointed expectations were forgotten in the first 60 seconds.

That’s all I’m going to say about the game right now, except you’re really missing out if you don’t finish ME1 first. I don’t think that I would be having the same emotional response to ME2, had I not already “lived” through the prior events in Sheppard’s life. I know a few people who are struggling a bit to get through it, but in my opinion the payoff is well worth it.

Then again, games are supposed to be fun. So if you didn’t like ME1, I can completely understand why you wouldn’t want to grind through it before starting ME2.

Captain’s Log

Captain’s Log, Stardate: 87710.36

Lt. Cmdr. Bryn Aen, Captain of the U.S.S. Grace

I have returned to Sol and been promoted to Commander in recognition for my exemplary Starfleet service in the Pi Canis and Alpha Centauri sector blocks. In order to better perform my continuing duties in Alpha Centauri, I have been given command of the U.S.S. Lukas, an NX registered Akira class heavy escort.

After making a stop at Wolf 359 to pay our respects, the crew and I have returned to Alpha Centauri. We are continuing our standing mission is to patrol Federation systems threatened by the Romulans, as well as our on going investigation into –classified–.

I am looking forward to seeing what the new ship is capable of. (more…)

Ask Cryptic Returns

Questions?There was a new Ask Cryptic yesterday. I couldn’t find a link, but I think this is the first one since before the game launched. Cryptic picked seven questions out of a 32 page, 320 post forum thread, and while that seems like a very small percentage I do think they picked all of the questions that the general community was most interested in finding out answers to.

Because of the recent uproar regarding the last State of the Game message, a lot of the questions were regarding future plans for the game both in terms of design and communication:

Jackalope: …you can expect to see new adventures every other month (roughly). The content will be far more story based and focused on the background of the game.

Chronomancer: …we’re going to be focusing more on creating content to provide multiple paths of advancement within Champions Online. The plan is to create more of what you want in smaller bites so we can do them on shorter timelines.

Arkayne: …We’re stepping up the communication. We’re going to do more Ask Cryptics, more Dev Chats, we’re going to be in-game, playing with you more, Our GMs are going to start letting you know the status on the current bugs, and the entire development team is going to start being more active on the forums.

As someone who enjoys theme based characters, I was especially happy to see this:

IchbinVol: Will there be any reason to have a theme based character in the future? Perhaps a synergy bonus for having a certain set of skills?

BigOtter: That’s actually one of the goals of our Tier 4 powers being introduced in our upcoming expansion – to provide high-end thematic meta-powers for each of the power groups.

Cryptic does seem to be making a start on their forum promises from last week about more and better communication. They also seem to have a proper sense of urgency:

Arkayne: …Oh, and that “soon” we’re talking about up there, that’s not a “soon(tm)” that’s a soon, as in as soon as humanly possible soon.

I do want to say, that I’m still enjoying the game. I’ve not yet reached the level cap and I’ve been leveling slowly enough that all of the content holes in the late game seem to be getting filled before I get there. My main hero, Silver Hunter, is level 35 and still has a full mission log. I’d not really been concerned about direction and communication issues, except peripherally, until the SotG announcement of Vibora Bay. While it is too soon to say for sure, it does seem that Cryptic is now genuinely aware of their PR issues and is starting to address them.

So now we just need to see if  Cryptic’s Champions team can follow through.