In case you missed it, in Warhammer Impressions 1 I talked about the launch and the high-level zone/quest design for the first two tiers
My initial class was an Elven Shadow Hunter. My primary in LoTRO is a Man Hunter, and in WoW was a Night Elf Hunter. I have a thing for archery classes. So I tried out the Shadow Hunter first. Unfortunately, I absolutely hate the shooting animation.  No bowstring. No arrow. The character aims for the sky like he’s firing an English longbow, which would be okay except the 90% of the time he’s shooting at something much closer.  Sometimes you see an arrow fly out and hit the target and sometimes you don’t. I may be spoiled by LoTRO’s animation, but after about five kills the Shadow Hunter got deleted. I didn’t even complete the first quest to kill sprites.
My second class was a Dwarf Engineer. The animations were much more enjoyable, and I really liked the feels of the Dwarf areas better than the Elf starting zone.
Combat overall is good. A little slow, but not too bad. I always feel like I have something to do. PvP has been great fun in the couple of scenarios I’ve tried.
Crafting. Mmmmm, no. Crafting seems really last minute to me. I tried a little bit of both alchemy and talismans and didn’t like either. Also, there’s no quest introduction. So far I think both LoTRO and WoW handled crafting better.