Unless you’ve been living under a rock or you’re not a Minecraft fan, you know that Notch is working on a big update for October 31st. Assuming that Notch delivers on schedule there’s some decisions to make for our Minecraft server. (I really don’t consider it mine, a lot of people have put a lot of work in on it.)

If the health system is implemented and is optional, do you want it turned on?

Should we turn monsters on?

Personally, I think it makes the game more interesting to have that survival pressure, but it does make it more difficult to build and explore.

There’s also the issue of biomes. If you don’t know, biomes means that some parts of the world will have snow, some will be green, and some will be desert. Biomes will only affect newly generated map areas. This means that none of our existing world will change, only newly explored areas will use biomes when being generated.

So, what I was thinking of was moving the current map to my secondary instance (currently where Tipa’s map is running) and starting a brand new world for the Halloween instance with monsters enabled. I thought this would cause the least amount of upheaval. People can continue to explore and build as they want on the current map, and they can easily switch between the servers depending on their mood. Hopefully this will keep either map from becoming a ghost town.

Leave me your thoughts in the comments. Whatever we do, I’d like it to be a consensus decision.

Oh, one other thing: timing. Since the server runs on a mod to allow for better security and some additional commands, we may have some downtime when the patch comes out. I’m not sure if the multiplayer server syncs any code with Notch’s main servers (which the singleplayer does), I don’t think it does, but if I’m wrong then I may have to take the server offline until Hey0’s mod gets updated. If it doesn’t update automagically, I’ll leave the server as is until Hey0 releases a new version of his mod. Hopefully it won’t be a big delay, but it depends on how much time he has as well as how different the new code is.

Minecraft Halloween Changes
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23 thoughts on “Minecraft Halloween Changes

  • October 28, 2010 at 4:13 pm

    Although Phaedrus and I are nearly completed with Frank Lloyd Wrights’ Darwin Martin house (look right and up from spawn), the way I see it new changes are always fun, and I don’t mind rebuilding anything.. That being said I am very new to the server and I don’t have as much invested (only about 30 hours or so)… so whatever works for me! We are just happy to play.

    • October 29, 2010 at 10:23 am

      Regardless of what happens, I’m planning to keep the current map available either on the primary port or on the secondary one. So you’re house will stay around.

  • October 28, 2010 at 4:30 pm

    I agree, I just started on the server so I’m not too worried about losing the progress I made.

    As far as health goes… it’s actually kind of nice to not have to worry about health when you’re building skyrises and such… I know I fall waaay too often. But turning monsters on would add some spice to things.

    I’m good with whatever decision is made though. I’m having a ton of fun playing in Bluekaedia. 🙂

    • October 29, 2010 at 10:21 am

      Health will depend on how Notch implements it. It may not actually be configurable. Right now monsters are off because they’re as invincible as we are, you have to set them on fire to kill them.

  • October 28, 2010 at 5:06 pm

    one of the better things about your server is the community, I don’t want to see people split up into different servers personally.

    • October 29, 2010 at 10:20 am

      I absolutely agree, the community is the best part and I’d like to make sure it stays together as much as possible. That said, I know there are some people who are looking forward to the Halloween update changes, and adding monsters, and others don’t want monsters, so I’m trying to get a feel for what everyone’s preferences are.

  • October 28, 2010 at 6:03 pm

    I’m for adding the monsters to our normal server as well, but is there a way to keep the creepers off? The explosions get a little annoying. Either way, I’m for keeping everyone together on the normal server.

    • October 29, 2010 at 10:25 am

      Right now it’s either all monsters or no monsters (although there could be a mod to disable creepers), we’ll see if the update adds more options.

  • October 29, 2010 at 10:21 am

    I vote for the upgrade, because hopefully it will bring improvements to the server feature set aside from the updates to the client.

    • October 29, 2010 at 10:45 am

      I’m keeping my fingers crossed for this too. I’m afraid though that it’ll be a step backwards from the current mod I’m using and it’ll take a little while for the mod to get updated (since the Java code has to be decompiled and is obfuscated).

  • October 29, 2010 at 10:41 am

    I’m totally supportive of having the SMP reflect as closely as possible the single player game. Even creepers. They really don’t do that much destruction anyway and it’s not like you can grief with them (nor that anyone does).

    Coming from someone with some pretty big investments in the current world 🙂

    • October 29, 2010 at 10:44 am

      What about biomes, Grim? If we just turn on damage (assuming that’s an option) and monsters, new biomes will only show once you get into new areas of the map.

      • October 29, 2010 at 9:21 pm

        Give Biomes a go as well. I can’t really see any problem with them, and it’ll be cool for the explorers among us.

  • October 29, 2010 at 10:48 am

    Forgot to add: I’m OK with turning monsters on, although the feature list on the forums said that health may or may not work with the update in MP. If NOT, then the monsters will only be annoying (especially creepers) and not worth much, IMO.

    • October 29, 2010 at 11:07 am

      Absolutely, if health isn’t working then I’m leaving monsters off, that’s the only reason why they weren’t on initially.

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  • October 29, 2010 at 11:10 am

    I’m in favor of moving the current world to a secondary port and starting new with the biomes and monsters (provided health and such works properly.

    Chances are I’ll die a lot more from falling though. There may not be a skyway in the new world 😉

  • October 29, 2010 at 12:17 pm

    Off topic (as I’m just a visitor) but: Wow! I just got around to visiting your server and was completely floored. It is one thing to see it on Arkenor’s video and another to explore it. Checking out the area around the subway and lava tubes at the moment… but mostly getting lost.

  • October 29, 2010 at 1:24 pm

    Completely missed this post (thanks for tweeting about it). I thought I’d chime in and say that I’m up for both a reboot and monsters – both biomes and survival would add a lot. The only reason why I’m not playing right now is the same as @arkenor, as I want the whole fighting of monsters thing to be there as well to make exploring more interesting.

    That said, I haven’t been on in a while so it might be a lot easier for me to say “let’s have a new world!” than for the people currently busy building. 🙂

  • October 29, 2010 at 1:46 pm

    hey Peeps!

    I would love to explore th new content and such, and even annoy the monsters…

    But I have built some Serious stuff, so as long as I dont have to start from square one again, I am for whatever.. It would be cool to start using the Hell world for travel as we are starting to get around the maps more, and it would be fun. Plus I have allready built my gateway to the Underworld :).. Whatever the voice of the server is, I am in!

  • October 29, 2010 at 3:53 pm

    my suggestion would be turn on monsters and make a portal to a new part of your world blue, where those new biomes will be. then set up a new city, a twin city, even change the spawn if you want. starting from scratch sucks in this type of game.

  • October 29, 2010 at 4:06 pm

    I think it will be more interesting to have biomes and monsters. If we have to do a reboot, I’m okay with that. I know things can change anytime, this being alpha and all 🙂

  • October 29, 2010 at 8:17 pm

    Works for me. We can build in the regular world and hell plus use portals to get explore further away from the spawn. I might go look for a desert biome and build some pyramids.

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