This will be an interesting year.
Star Wars: The Old Republic
A lot of hopes have been pinned on this game. Some people’s expectations for TOR are so high, that I don’t see how the game can match them. So there will be a lot of disappointed people when the game launches. I myself have been trying to stay away from the news and hype for the game as much as I could for most of the year.
It’s Star Wars so I know I’m going to get it and give it a shot for the first month. It’s basically KotOR 3 (only this time finished unlike 2) so I’m sure I’ll play through at least one or two of the storyline (probably light-side Jedi of some flavor and a Smuggler), but I’m also not expecting to still be playing this game in December. This is basically a single-player game with a subscription fee, it’s something I’m not particularly excited about money-wise, but it is Star Wars so what can I say.
For the longest time I had trouble differentiating between this game and Tera Online, so I’m glad that they’ve changed their name.
Unlike TOR, Rift was not an instant buy for me. I didn’t have any interest until I started see some of the news and videos about their rift system for dynamic PvE content.
I’ve been in a few of the semi-closed beta events and gotten a chance to experience the new system. It is quite a bit of fun, and in several ways rifts could be considered a more dynamic version of Warhammer public quests. The game is an evolutionary mix of WoW’s and Warhammer’s game designs with a touch of Aion’s graphical style. In short, it doesn’t break the DIKU mold common to MMOs, but it is fun.
Like TOR , I don’t foresee this being a long-term subscription for me. LotRO has been my main fantasy game for years now, and I expect that to continue, but who knows. A lot can happen in twelve months.
Guild Wars 2
Here’s the short version: excited for the game, hesitant about NCSoft.
The original Guild Wars has a lot of faithful fans, but I’m not one of them. I bought the game when it released and I’ve played it off an on over the years, but never for very long. Primarily, I think, because of the focus on private over public instancing and the number of invisible walls in the outdoor maps, the game’s just never clicked with me. So it’s been exciting to me to see that ArenaNet is addressing both of those issues in Guild Wars 2.
NCSoft though has me worried. They’ve had some real problems with their security in the last year, and their customer support hasn’t been much better. Hopefully they get their act together before GW2 launches.
If my personal predictions turn out correct I won’t really be playing any of the new 2011 MMOs all year. Come December, I’m expecting that my core games will still be: Star Trek, Lord of the Rings, and Champions.
Star Trek Online
Of all the MMOs I currently play, this is the one I’m the most happy with. Cryptic’s made a lot of improvements in the eleven months since the game launched, and I like a lot of the plans that I’ve heard Daniel Stahl talk about for the game.
Some of these are things that Cryptic has talked about and some are, but here’s some of the changes (both small and large) that I’d like to see happen this year.
- Ship-wide uniforms. It’s a real pain right now to keep my bridge officer’s uniforms consistent, and there’s no to customize crewman uniforms for when walking around the spacious hallways of my ship.
- Speaking of spacious, there’s got to be someway to bring the scale of the interior maps down at least a little bit.
- Allow bridge officers to have multiple uniform slots just like command officers do.
- Improve the save/load functionality in the tailor so that uniform saves are easier to distinguish from one another.
- Make the pop-up dialog that occurs when crossing zone borders optional. I’d like to be able to leave Sol and set a course for DS9 and not have to keep an eye on the ship to approve warping from one Sector Block to the next.
- Ability to disable ships rather than destroy them. Even if it’s only a cosmetic change where enemies pull some kind of emergency warp. It wouldn’t even have to happen all the time, but incorporating disabling ships in some fashion into the combat system would make the game feel just a bit more Trek-like.
- Change the ground combat system to something cover-based. I would love to see Cryptic borrow some design decisions from Bioware’s Mass Effect 2 and make STO’s ground combat more about moving from cover to cover rather than standing still out in the open and depending on personal shields. Tweaking melee combat so that it’s not a Benny Hill kite-fest would be good too.
- Keep doing the Featured Episodes! Taking a month off here and there is fine, after all TV does too, but I’d love to see a commitment from Cryptic that this is a permanent feature of the game.
Even with my interest trailing off in the second half of 2010, I do enjoy hopping into the game from time to time and heroing about. Of course I’m a bit concerned about how the F2P switch will turn out, but I’m not worried about the same over-commercialization happening that happened with LotRO.
First, Cryptic already has a store interface in the game and it’s not nearly as prominent as Turbine’s is.
Second, there’s no way to earn Cryptic Points in the game (or there wasn’t last time I checked), so there won’t be an annoying pop-up message anytime I finish a Perk or Adventure Pack reminding me about the store.
Third, a little commercialism fits pretty well into the Champions setting. I’m also don’t have emotional ties to the Champions property that go back to my childhood.
So aside from seeing how the F2P change works out, all I want from Cryptic’s Champions team is more. More new zones. More new mission. More new costume pieces.
A few new levels wouldn’t hurt either.
Lord of the Rings Online
Last year with LotRO was a real roller-coaster for me. A one-two punch of little to no content updates and way too much marketing of the store.
My hope is that this year Turbine turns things around, and given recent interviews where they claim to have tripled their revenues, they really have no excuse not to.
- There needs to be a configuration option to turn off the store buttons and TP alerts. I don’t care if I’ve earned another 10 Turbine Points. I may care if I can buy a consumable to speed up crafting sometime, but I usually don’t and I’d rather not be reminded of it every time I open the crafting panel.
- Regular content updates. They don’t have to be large and I actually prefer that Turbine keep them small and frequent rather than dropping a single large one half-way through the year.
- Expanded cosmetic system: more costume slots, the ability to bring one’s cloak hood up or down without switching cloaks, and cosmetic weapons.
- A total revamp of the legendary item system. Drop the lottery aspects and make LI’s work more like a person’s skirmish soldier.
- For the love of Tolkien, find someone to make some decent hats.
I’ve always felt the Turbine did a good job of staying close to the spirit of Tolkien’s lore even if they had to bend the letter of it to fit the MMO genre, but the commercialism that’s invaded the game since it went free-to-play has gotten out of control.
I’m keeping my fingers crossed, Turbine, don’t let me down.