This weekend’s Star Trek Online featured episode was really good. Which made the technical problems that much more irritating. First, there was a re-occurrence of the server stability issues from last weekend, although they weren’t as severe in my experience I know other people had some real problems with lag and zone transitions. My major gripe was a flaw in the mission design.
If you want details on the server issue, go check out this very detailed post by Dan Stahl on the forums, it’s an excellent accounting of what they did to resolve issues from the first episode and why they continued to have during episode two. My favorite tidbit from it was this:
I counted at least 500 players entering the Hfihar system within 60 seconds of the episode being released…
Now for the mission glitch.
Without going into any spoilers, I can say that there’s a moment in the mission where you have the opportunity to get past an obstacle either diplomatically or via phaser. Naturally I chose the diplomatic route. Unfortunately Bryn is only an Envoy not an Ambassador, so I wasn’t able to complete the conversation diplomatically enough. That in and of itself is fine, the problem is that failed conversation caused a bug which kept me from completing my next set of objectives. After beaming out and back in a few times with no luck, I ended up logging out and coming back that night (missions reset after 15 minutes) so that I could redo that conversation (and by that I mean I shot first, just like Han did).
That was the only issue I had in the mission. I hope that they fix the design so either you’re not given the diplomatic option if you’re not an Ambassador or they make it easier to fail out of the dialog without bugging the objectives.
Outside of that glitch, the mission was excellent. The mining colony looked great: gritty with an active population. The voice work was very good and there are some excellent cut-scenes in the mission as well as a great cameo/accolade you can pick up while in the mine.