So now that I’m excited about Rift, I’m commiting to it a bit more.

Originally I bought the digital edition directly from Trion and signed up for a three month subscription. I figured three months would be enough to ride out the initial wave of excitement and by then I would’ve lost interest. Now that I’m excited about the game, I’m rethinking things.

I’m not planning to go all in like Tipa has and commit to Rift as my primary game for the year, but I did switch to the six month subscription and paid $10 for the digital collector’s edition to get the additional bag space. The turtle mount I may use for alts, but Kae already has a Rock Vaiyuu and I find the two-headed turtle hideous.

Call and Raise
Tagged on:     

10 thoughts on “Call and Raise

  • March 3, 2011 at 10:28 am

    so your really liking it? Does is have depth? Do you feel attached to your character and the world? I;ve stayed away from RIFT as the first 10 levels or so in the first couple beta tets felt very generic and flat to me…. does it open up and become more than just another fantasy mmo?

    • March 3, 2011 at 4:48 pm

      The first few levels felt very much the same to me too. I think it was around 18 or so that it started to change for me. Something about Freemarch just didn’t inspire the explorer in me, I was just hiking from one quest hub to the next. Somehow though moving into Stonefield has reawakened my explorer tendencies (both there and when I’m back in Freemarch). Maybe it’s the mountains? I’ve always loved mountains.

      I’m very much getting attached to my character and I’m starting to develop an attachment to the world. There’s a lot of lore there and the more I read the more I’m enjoying the setting.

      As far as depth, that’s a harder question to answer. There’s quite a bit of depth to creating a character build because of the Soul system, it’s similar to Guild Wars and Champions in that way. The crafting is very standard: gather components, click a button, and skill up. The world itself has lot’s of depth as long as you’re willing to read, and there are some pretty novel quests. My favorite quest so far has you drink a potion to turn into a troll so you can understand their writing.

  • March 3, 2011 at 11:17 am

    I enjoyed having the turtle getting through the first few levels. Somewhere around mid teens when i had enough money i bought me a horse.

    • March 3, 2011 at 4:49 pm

      Same here, I think it was around 16 or so. Before that I just ran everywhere.

  • March 3, 2011 at 12:14 pm


    “I;ve stayed away from RIFT as the first 10 levels or so in the first couple beta tets felt very generic and flat to me…. ddoes it open up and become more than just another fantasy mmo?”

    Try the 10 levels after the first 10 ones. Rift opens up and become more thet just another fantasy mmo.

    By the way, the first 6 levels are at the tutorial starter instance. Nothing to see there. The true game start after the first 10 levels, when the rifts come…

    • March 3, 2011 at 1:47 pm

      I didn’t have a lot of time and the first few Beta events in the Defiant and Guardian (whatever they are called) starting areas didn’t leave me feeling like the game was anything special. Yes i know that all i experienced was the starting areas essentially but It’s always been my contention that if a game wanted to retain players they should wow them right off the start and capture their interest. I mean you cant play an entire MMO before you judge so that really the point the need to grab you and make you want more. However now that its out any my fellow blogging friends seem to be impressed by it i cant help but ask what luring people to it. I’m in no way trying to put the game down I honest;ly want to know what sets it apart from the pack and makes people fall in love with it so i can decided if its worth the $$ to drop on it or if i’ll level pst those first 10-20 levels and lose interest.

      Aren’t rifts just like PQs in WAR?

      • March 3, 2011 at 4:54 pm

        They are similar but different. Rifts don’t always appear in the same places. They have different levels of difficulty depending on where in the world they open. The kinds of creatures you’re fighting varies based on which plane the rift connects to. If left opens, Rifts will spawn an invasion force that will use the roads to attack nearby quest hubs.

        Of course long term people could get bored of them, but at least for now when a Rift opens there’s usually tons of people from the surrounding area coming to help close it. My experience with PQs in War was that people only joined in until they’d completed the quests and then moved on.

  • March 3, 2011 at 1:54 pm

    Nice talbuk (or whatever they call it in this game). I wonder if I can get one of my own. I like that Rift feels like a game that I can sink into and relax.

    • March 3, 2011 at 4:55 pm

      It’s a Vaiyuu. I think it’s only available to Defiants, but it’s not too expensive (50 gold?). I was able to buy one around level 16 and that was just money from questing and selling to vendors.

  • March 9, 2011 at 7:20 am

    Hm. “..two-headed turtle hideous.” but please even “god” plays rift atm. 😉
    “An African spurred tortoise (Geochelone sulcata) with two heads and five legs is displayed in Zilina March 7, 2011. The two-headed tortoise, which has been given the two names Magda (left head) and Lenka, is seven weeks old and was born in Slovakia. REUTERS/Radovan Stoklasa”

Comments are closed.