Even though Rift has been dominating my playing time lately, I still follow the STO news pretty closely and there’s been lots of interesting news recently about Star Trek Online.
The April Engineering Report came out today. A lot of what Stahl talks about in the report we already knew a bit about from the Ask Cryptic earlier this month. Still there’s tons of interesting information, although I’m a little disappointed that there’s no mention of the warp and nacelle animation issues on the Vice Admiral science ship refits. Such a small thing, but so very very irritating.
Besides the Engineering Report, Dan was also on Episode 77 of Stoked. If you have any interest in the Foundry, I highly recommend giving it a listen. Dan gives some stats on how many missions have been started, published, and completed. He also does a shoutout for the top three rated authors.
There was also a detailed dev post regarding the Duty Roster system that’s being added with Season Four. The short version is we’re getting a Duty Officers (Doffs) which we’ll be able to send on assignments to do offline things for us like crafting or missions for rewards. Some of the Doffs will also provide special passive abilities (similar to how some Accolades give passive bonuses, I think). This is just the initial feature, it’s going to be expanded later with the ability to assign Department Heads and a First Officer.
It’s not all sunshine and roses though, I saw this via Longasc on Twitter:
oh cool, people start playing the #STO Foundry… Vice Admiral in 11h was not enough, now it’s possible in 2h!
I suppose it was only a matter of time for someone to figure out how to tweak a Foundry mission to help level characters faster. I’d thought based on what I saw on Tribble that Cryptic had managed to correct for some of the problems that COH’s Mission Architect ran into, but never underestimate the ability or inclination for some players to optimize the fun out of any game. Of course, the real test of the Foundry now is how the player community reacts to these missions and what, if anything, Cryptic does to the Foundry to keep these kinds of missions from being created. Interesting times ahead.