Something I don’t think I was clear about yesterday is that the new aiming mode is not the reason for the change in pacing of the combat. It just makes ground combat more engaging. The speed of fights is from the revamp of weapon damages as well as a change to how shielding and health works. From Daniel Stahl on the forums:
Also note that we have changed the difficulty of all enemies in the game. Most basic mobs are 2 shot simple now. Lieutenants and above get more challenging. A captain is expected to be a challenging encounter that can take tactics to deal with. A captain + sub lieutenants is expected to be difficult.
If you are one shotting Captains – then that is a bug and we want to adjust – so post details if you run into this situation.
This is also the very first build of the ground combat upgrade on Tribble, and the STO team is looking for as much feedback as possible on the new mechanics. So take a little time and try it out. Directions for signing up for Tribble and copying your character over are on the forums.
2 thoughts on “Ground Combat Feedback”
That too sounds like a great change. I thought it odd when I was playing that guns that one shot enemies in the TV shows gradually whittle them down in the game.
This has been the biggest change really. The aiming makes me feel more engaged in combat, but the pacing changes have made it more fun.
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