Guild Wars 2 & 1

Like just about every MMO player (or so it seemed) I played Guild Wars 2 during the recent beta weekend. Despite never playing Guild Wars 1 for longer than a week, I’ve still been interested in how the sequel would turn out. ArenaNet still has problems to fix, they’ve resolved most of the issues I had with the original game. All of the invisible walls are gone making the world more inviting to explore. The towns are no longer glorified game lobbies.

My only complaints about GW2’s beta weekend were the lag and the art/animation style. The lag was something I expected and was totally reasonable given the volume of players that ArenaNet was supporting. The graphics and animations weren’t something they really needed to address, it’s just that the Asian influenced art style has always something I’ve tolerated rather than enjoyed.

All in all, I enjoyed GW2 as much as I’d hoped I would. The only surprise to come out of the weekend has been a renewed interested in trying GW1 again. This must be the fifth or sixth time I’ve tried to let the game hook me, so I don’t give it good odds of succeeding this time, but I would like to have some emotional connect to the old world as I think it’ll give me more appreciation for the changes when I start playing GW2.


Even more surprising to me than an impulse to give GW1 another shot, is the fact that I bought Tera Online and have been enjoying it. Tera’s not something that’s been on my radar at all. The Eastern art style and animations (especially the running animations) are really not my thing. Because of my GW2 weekend, renewed interest in GW1, and several friends really enjoying the game, I ended up buying the digital download from En Masse and rolling an Archer on the PvE-RP server.

The combat is definitely the strongest feature of the game for me. There’s no tab targeting, so position, timing, and aim are important to winning fights. There’s no auto attacks, instead a primary basic attack is bound to the left mouse button. There’s also the ability to set up skill chains, so instead of manually having a rotation where you go through ability hotkeys, you can link multiple skills together and then start a chain with a hotkey but then press space bar to fire off  chained skills. Initially this sounded pretty bland to me, but in practice it’s quite fun.

Unfortunately the combat is really the only fun thing for me about the game. The art is definitely beautiful, especially the environments, but the characters and animations are something I play in spite of not because of. The lore and quests in the game are also very standard. Too be honest, I haven’t given them much of a chance which is pretty out of character for me. I’ve even been skipping the cinematics that play during major points in the main story line. I think it’s because Tera doesn’t feel like a game I’ll be playing past the free month (or maybe the first subbed month) so I’m just sprinting through the game taking whatever fun I can from the combat systems.

Tera is basically MMO candy. I feel a little guilty playing it, and I don’t expect much longevity from it, but I’ll enjoy it while it’s fun and move on once it’s not.

Guild Wars 2 & 1 and Tera Online
Tagged on:             

6 thoughts on “Guild Wars 2 & 1 and Tera Online

  • May 10, 2012 at 12:17 am

    From all I’ve read the combat is pretty fun. Controversies about the character models aside, I do intend to try this game once a free trial is available. I’m nearly certain it’s not something I’d want to sub to, but I would like to experience the real time combat.

    • May 11, 2012 at 12:40 am

      Yeah the combat is really enjoyable and different, it really stands out from the rest of the game which is pretty standard MMO fare except for the upskirts and bunny girls. Honestly I feel a little guilty every time I login.

  • May 10, 2012 at 1:41 am

    You know it’s funny, but I don’t think of GW2 or GW as heavily asian influenced. I’m sure there is some asian aspects to the game but it isn’t my first thought. When I think of gw2 I think pretty, painterly, colourful. Most of the concept artists are western, daniel dociu, the art director is romanian. I don’t see the style as asian at all. The only thing I think I can point to and say “OH, ASIAN!” are some of the human character creation, maybe some of the armours, but not all.

    • May 11, 2012 at 12:42 am

      It’s not heavy but the influence is definitely there. I think the running animations are one of the big things that make me think of games like Lineage 2. I really do like the new UI and painterly art for GW2 though. The single biggest reasons GW1 hasn’t clicked with me before (I think) is how little exploring I feel like I’m able to do in the world.

    • May 14, 2012 at 6:40 pm

      Funny you should say that, but ArenaNet designed the original Guild Wars to appeal to both a western and asian (read: Korean) market. I’m sure they did the same with GW2. So the influences may not be strong, but they do want to reach that audience as well.

  • May 12, 2012 at 1:22 pm

    I agree with you on TERA. The combat and the classes for me are what’s most enjoyable part of TERA.

Comments are closed.