Platformers are one of my least favorite genres. Aside from fighting games, nothing is as guaranteed to get me as frustrated. As a result usually I’ll immediately lose interest in a game when I find out it has platforming elements. Portal and Portal 2 being rare exceptions, in large part because they do such a good job of training you throughout the game and there aren’t any sudden difficulty increases.
That’s why I surprised myself by playing quite a bit of Ronin this weekend. I found out about the game on Friday when I saw a video from Enter Elysium, who I subscribe to for his Kerbal Space Program videos. I was interested enough from watching the first few levels that I bought the game from Gog.com.
I’m not good at memorizing levels and timing jumps. I usually really hate repeating levels too. In Ronin the platforming parts of the game are all turn based which gives me time to plan out my moves. There’s still quite a bit of trial and error repeating levels but so far it’s been very liberal with checkpoints so it’s not frustrated me yet.
I’m not sure how far in I am, but I’ve completed five levels so far and been really happy with the $9.79 I spent.