kerbalengineer02Blaugust 2015 Day 13

As much fun as stock Kerbal Space Program game is for me, it is even more fun with mods. Some of the core mods that I don’t like to play without just to give better information. The stock game expects players to experiment and play through try-fail cycles, but I’m more of a planner than a pantser.

The first mod I ever installed and still my top must have is called Kerbal Engineer Redux. It add lots of information to the Vehicle Assembly Building, the Space Plane Hangar, and to in-flight craft. The most important number is the deltaV, which is literally the amount of change in velocity a craft has. A certain amount of deltaV is required to reach orbit around Kerbin, and more is required to transfer to the moons or other planets, not to mention entering orbit and landing. Basically anytime you try to move your craft to a different orbit, land, or take-off you are spending deltaV, so knowing how much you have on a rocket is great for planning a mission.

The second mod I picked up is called Chatterer. It doesn’t affect gameplay or visuals, it adds sporadic radio chatter between the Kerbal crew on your active craft with mission control. It sounds like a small thing, but it adds quite a bit of atmosphere to missions. It’s not really a must have mod, but it’s gin nevertheless.

I keep a full list on this page, I’ll talk about a few of the parts mods soon.


Modded KSP
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