Blaugust 2015 Day 15
There are currently 10 different MMO game launchers on my desktop, or technically 13 since the Arc launcher covers three games (Star Trek, Champions, Neverwinter) and Glyph has two (Rift and Defiance). Out of that list of 13 games, Star Trek Online is the only one I’ve played with any regularity this year. Most like Marvel Heroes and Firefall I occasionally get an urge to jump into, but there’s only two that I get nostalgic about and am considering trying to reconnect with: LotRO and Champions.
Lord of the Rings Online was my first ever lifetime subscription purchase. It was the first game that I ever hit max level with a character. As a Tolkien fanatic, it’s probably the closest I’ll ever get to walking in Middle-Earth without taking a trip to New Zealand. Sadly though the game’s graphics haven’t aged well, especially the character animations which were always the weakest part of the game. Every time I log into Landroval, it seems like I spend a couple of hours reassigning refunded specialization points and legendary item points, before playing for a little bit and then logging out for another long absence.
The recent server closure announcement has me wondering if I should refocus on the game if for no other reason than to get my main/original launch character, Brynulf, back to max level. Head south and see Isengard and Rohan at least once.
Champions seems to be mostly on maintenance mode now. Perfect World isn’t really pushing the game even within their own launcher. Arc’s Games tab currently has eight games rotating through, both Star Trek and Neverwinter are the first two and Champions isn’t even in the list. Most of the news on the site is about sales and lock boxes. The one piece of news that is content related mentions revamping the event system to make sure that they are more regular running.
Despite all that, I have a lot of fondness for the game. While City of Heroes was my first super hero MMO, I never liked how powers were restricted by archetype. Champion’s free-form system was so much more interesting to me because I could more easily make thematic builds. Truth be told, I also like the graphics better in Champions, which I didn’t expect to originally. I’ve tried a few times before to get back into the game, but always by picking up on of my current characters, and it’s never worked out. Too many systems in the game have changed to jump back into the middle of things.
So, if/when I do try next, I’m going to roll up a new hero and see if I have better luck.
3 thoughts on “Reconnecting”
I think the archetypes were a necessary evil. I quit Champions Online long ago, but for the two months I played it at release, I quickly realized how much I missed having SOME limitations and restrictions. Things felt a little too samey and bland, overall. Plus, I liked having a really strong core set to build off of in City of Heroes, even if it took them a while to add enough variety and customization to match the game’s great character creator.
I couldn’t disagree more about the blandness, I had a force hero that played much different than a dual blade wielding whirlwind. Then again I basically applied my own thematic restrictions when building characters. I do remember a lot of theory crafting on the forum to come up with optimal builds, especially for the PVPers. Still, Champs did alter add archetypes after going free-to-play so if you prefer that style it’s there.
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