Jupiter Uniforms

The Jupiter uniforms are part of the 500-day Veteran Rewards and also due on the C-store around June 2nd. When I first say them mentioned for the Veteran Rewards, I had no idea what a Jupiter-style uniform was. Apparently I wasn’t alone in that, since Matt Highison, who  is the character artist working on them, posted on the forums recently (he’s also go more picture links there) to explain that Jupiter is the name for the new series of uniforms. The old uniforms in the tailor have always been labeled as A and B, and they are being renamed to Antares and Sierra.

I think the uniforms look really good. Bryn will be getting a wardrobe update once they become available.

Security Clearances Instead of Ranks

I started this thread to suggest a game change on the STO boards which I’m going to duplicate here:

One of the reasons I play STO is to put myself in the Trek-universe. While I accept a lot of the compromises Cryptic had to make to design a fun Star Trek game, there’s one that’s always bugged me: non-captain ranks. Starting out as an Ensign and getting command of a ship has always seemed quite a stretch regardless of how badly the wars with the Klingons, Borg, and Undine may be going. Of course the game does need to have some form of progression, some Trek-like way to advance. So why not make all players Captains and change the Rank/Grade system to refer Security Clearances instead?

When you start out with a new character, you could go through a promotion ceremony and get assigned your first command: a Miranda-class ship. Then you pick one (or more) bridge officers and start through the normal tutorial events with slight alterations.

In the game proper you would still collect skill points and merits, only instead of increasing in Grade from 1-10 on your way to the next Rank, your Captain would increase their Security Clearance starting at Alpha-1 through 10 and then Beta-1 (which would allow for tier 2 ships), and so on. After all, Starfleet can’t give command of their most advanced ships to just any command officer. Only the most trusted Captains would have access to high-level technology. This would make a VA-1, which is basically level 51, a Captain with Epsilon-1 Security Clearance.

The SC system would be functionally the same as the existing Rank system, but the new terminology allows for quite a bit more expansion through the remaining letters of the Greek alphabet, plus it’s less jarring from a lore standpoint.

The Admiral ranks could be re-purposed for a secondary system for Fleets (as in guilds) or fleets (as in handling multiple ships), similar to how the Ambassador ranks are used for the diplomacy system.

While there’s no major mechanics changes, this would still be a sizable change to all of the mission dialogs and UI, but it would be a huge boon to immersion and also give Cryptic more room at the top-end of the game to expand further without getting into more Admiralty ranks.

If you like the idea, or you have suggestions to improve it, then go over to the forums and leave a reply.

The Humor Makes the Game

No spoilers, I promise.

Portal came out as part of the Orange Box back in October 2007, nearly a year before I started this blog. I originally bought the Orange Box for the Half-Life 2, but I got so much more enjoyment from Portal than either that or Team Fortress 2. That’s especially surprising because I don’t like puzzle games or platformers. I’m not a fan of the Mario or Sonic games. I quit the first God of War (and the series) when I got to a wall of blades jumping puzzle.

The game was concise and fun. It had challenges but always prepared me in advance to solve them. These bits made for a very good game.

The humor made the game great.

So, four years later (roughly) Valve has released Portal 2. I’ve been looking forward to the game and yet avoiding nearly all of the marketing. Since it came out right as I was focused on Rift, I figured I’d wait until I was ready to play it then buy and download it (I’m trying to keep my mountain of unplayed games shorter than Everest). I was excited to play Portal 2 but wasn’t feeling and urgency to play.

Amazon forced my hand though by offering the PC version for $30. Even better, I apparently had $15 off promo for a game too which I found out when I checked out, so I ended up getting Portal 2 for $15. That’s a steal.

I feel bad though. I bought a physical disc and had it shipped to me, yet all I used was the license key. I literally opened the box and typed the key into Stream then started the download. The disc never left the box.

While not giving away anything whatsoever of the plot, let me just say that right from the first second of the game the humor is back and it’s amaaaaaazing! I had a great time making my way through the environments and enjoying the humor and personality in the game. It’s able to build on the history of the first game so there’s no ramp like in the first game where you don’t actually know there’s a story for the first half of the game (assuming I remember the pacing rightly).

As far as the pure mechanics of the game, puzzles are less about reflexes and more about understanding your environment. That can lead to some minor frustrations, but if I could figure it out then anyone could.

All in all, I think Portal 2 is an excellent sequel. I’m looking forward to trying the co-op when GC is ready.

And then I’ll go to bed…

I finished Portal 2 on Friday night. Well actually it was Saturday morning:

11:30 pm – I think I’ll play a little Portal 2 before I go to bed.

12:30 am – I think I’ll solve another one or two puzzles before I go to bed.

2 am – What time is it? Oh… One more puzzle then I’ll go to bed.

3:30 am – What the- ok, I really need to go to bed so I’m not a zombie at my son’s swimming lesson. I’ll just finish this puzzle and then go to bed.

5 am – That was a good game. It’s going to be a rough morning.

Hype Analogy

Hype is a lot like alcohol. Some is good, but too much will ruin your fun. If you drink too much, you don’t blame your bartender. So why blame a publisher or studio?

Drink and browse responsibly.

Avalanche?

When accolades were activated back in Season 1.2, I had a one minute and forty second flood of Accolade notices the first time I logged in. One of the things I’ve heard about Duty Officers is that some will be earned Accolade awards. I wonder, am I going to be buried under an avalanche of transfer requests when Season 4 goes live?

News, Good and Bad

Some good news and some bad news today, let’s start with the bad news first.

Up for Sale

Interesting news day for Cryptic, Champions, and STO today. Apparently Atari has decided to get out of the development business and is putting Cryptic Studios up for sale. I have to admit I’m surprised, but I really shouldn’t have been. There’s been a lot of movement towards social and mobile games, so it’s not too surprising that Atari’s headed that direction.

Naturally Twitter, game blogs, and STO’s forums have been buzzing with the news. I was pleasantly surprised by the mostly positive reaction on the STO forums. There were two dev responses I wanted to highlight:

Wishstone - The headline is chosen a little unfortunate by the colleagues at Gamasutra and makes it sound like we’re a kicked puppy standing in the rain. That’s not the case. 

Right now I have no further details other than what has been mentioned elsewhere. Support for Champions Online and Star Trek Online will be continuing as normal, our staff is working hard on their projects (and the folks from the Champions team deserve an extra cheer for their new stuff by the way) and there are no planned changes to the way any of our games and projects will operate.

So Stormy is here, I am here, Dan and the gang are here, your GMs and QA staff are working hard. It sounds way more dramatic than it actually is.

Dstahl -btw… several of STO’s new devs are starting in June – so that is one reason they haven’t responded yet.

Now of course the dev team is always going to put a brave face on things, so we’ll have to wait and see how the situation pans out. Personally, I’m not sad to see Cryptic and Atari part ways but I’m even less happy about the thought of EA or Activision acquiring the studio. There’s been some chatter on the forums about CBS, and I guess if Warner can get into the publishing business then so can they. There are lots of open questions about the situation though. Cryptic owns the Champions IP and CBS owns Trek, but I’m not clear on what Atari acquired when they bought Cryptic or who CBS actually granted their IP license to. Plus there’s the who question of Atari Points vs. Cryptic Points for the C-store currency. Interesting times indeed.

Regardless, I hope that Cryptic’s future gets resolved quickly and leaves the company in a stronger position to continue improving their games.

UpdateSente over at A ding world has some good background on the fiscal aspects of the situation.

Ground Combat

Aside from all of the corporate drama, there’s a new thread related to ground combat prompted by comments made by Al Rivera (Captain Geko on the forums) in the latest Stoked podcast (it’s an excellent interview by the way, you should watch it). Salami_Inferno jumped in on the thread and offered to answer any questions (have I mentioned recently how much I love the STO team’s communication?) and yielded some interesting tidbits:

  • The optional aim mode will probably be something you want to turn off if healing, otherwise you’ll have to aim first to determine who gets affected by your Medical Tricorder. post link
  • Pressing ‘Z’ will swap weapons and ‘X’ will switch aiming mode (from shooter to RPG and back). post link
  • All weapons have a zoom, no head shots (maybe later, just didn’t work with their current code). There’s no cover system like Gears or Mass Effect 2, but they’ve made line of sight more significant. post link

 

May Engineering Report

Daniel Stahl’s released the May Engineering Report and it’s got some really really exciting information in it. Season 4, especially Ground Combat 2.0, has been on the horizon for so long, that it felt like it was never going to make it into the game. Now suddenly it feels like it’s almost here. Stahl has announced a tentative, let me repeat that tentative, date of July 7th for Season 4’s release, with features starting to show up on the test server in early June.

Stahl also gives a short summary of what the new ground combat is like by saying that it is going to be faster. There’s a new optional over-the-shoulder aim reticle mode which eliminates tab targeting and leads to some cool new mechanics:

It also means being able to drag weapon fire across an area an hit multiple targets, or dumb throw grenades in a general area.

Weapon stats, ranges, firing modes, reload times, sound effects, and visual FX had all been updated. Mobs HP scaling has been adjusted when changing mission difficulty, this is something I’m very interested in since I like space combat on the advanced difficulty but ground combat at that level is very tedious.

I’m starting to get excited again now that it feels like we’re more than halfway through the lull between Featured Episode Series 3 and the Season 4 update.

More on the Duty Roster

I’ve been keeping an eye on Heretic’s latest forum thread on the Duty Roster and there’s been some more good information posted besides the work-in-progress interface.

First, the STO team isn’t happy that duty officer names can’t be customized either, but it’s a technical limitation. I’m sure this is primarily a database issue. Because a character in STO is more than just a single individual, it’s always had more restrictions on the number of characters you could have without paying for additional slots in order to offset the higher storage costs.

The species traits I commented on yesterday will combine with a duty officer’s assignment to affect mission outcomes. Heretic give the example of “Aggressive” duty officers having a better chance of succeeding in military category assignments. Also in that same post, Heretic confirms that duty and bridge officers are completely separate resources (at least for now), so you can’t take surplus bridge officer candidates and convert them to duty officers.

Duty officers can’t be promoted and their rank contributes to the effectiveness of their passive abilities as well as the chance of success on away missions. Promotion is technically possible but not on the schedule currently. Civilian duty officers cannot be place in the active roster list, they are solely for mission assignments. Heretic give examples of: traders, advisors, and holodeck characters (which sounds very neat).

Clarification that the duty officer system is a precursor to the department head system, where you’ll be able to select a Chief Medical Officer, Chief Science Officer, etc. from among you existing bridge officers.