Map Glitch

I don’t know if it’s a problem with the current 1.2 beta or with the server mod I switched to recently, but these map glitches are kind of fun. It’s a looong way down to the bottom. Thankfully logging out and back into the server is enough to reset it and there’s not actual damage to the map.

By the way, Notch added a screenshot function in beta 1.2, just press F2.

Still Alive (Minecraft Remix)

Minecraft beta 1.2 came out on the 13th, and among a host of fixes and new features were these three things: note blocks and cake.

Of course any mention of cake among gamers leads to Portal reference and comments about whether the cake is or is not a lie. I should have known that someone would take the note blocks it limit. After all this is Minecraft, the game where someone built an actual arithmetic logic unit. Watch the whole thing, you won’t want to miss the finale.

LotRO – PC Gamer’s MMO of the Year

PC Gamer named Lord of the Rings Online their MMO of the Year. Normally, I would be happy to see a game I play and love recognized, but I can’t agree much with their reasons for awarding LotRO.

When it came to keeping us entertained all year long with small updates, plus throwing us the occasional party with huge loads of free content, LotRO treated its fans the best.

What? I’m not sure they were playing the same game I was.

They  mentioned two new regions and two new Epic Books. They must be including Mirkwood (which released at the end of 2009) in the new regions because the only new area in 2010 that I remember was Enedwaith. Did I forget a content release? Could they be including the new Yule Festival village? It is true that Books One and Two were released for Volume 3 this last year, and at the time I was pretty happy with Book 1 too. Of course that was when I thought there would be a few months before the next Book, not the six months it turned out to be before Book 2 came out with the F2P release.

One part of the article that I whole heartedly agree with though: LotRO has some of the best server communities of any MMO.

As a LotRO player 2010 was a disappointing year, I hope 2011 turns out to be an amazing year for the game.

Champions Free-For-All Date Announced

Champions has announced their F2P update will launch on January 25th. With DCUO having just launched on the 11th, I’m very interested to see how many new players the F2P release brings in, how many stay, and how many upgrade to a subscription. I’m not expecting to see a doubling or tripling of revenues though like Turbine experienced with LotRO.

I’m a little more excited about this than I thought I would be. Not much changes for me since I have a lifetime subscription, I’ll still have access to everything I did before, but now I’ll also have a stipend of 400 Cryptic Points a month. I’m very curious to see if I can use those points in the STO-side store as well as the Champs-side store.

Besides the points, the F2P launch also includes a substantial revamp of the 1-20 experience as well as a few new powers for each of the existing frameworks. I’m definitely going to roll a new hero to check out the changes.

I know a few people were upset that the free players wouldn’t have access to the fully customizable hero system, but since they are allowing full access to the content (with the exception of adventure packs) they had to do something to incentivise people to subscribe. Like Turbine’s games, Champions is not a true F2P game but a hybrid subscription model.

The more I’ve thought about it though, the more their plan makes sense to me. The open system for building a hero is great for experienced players, but can rapidly get confusing and not-fun for a new player. Things like passive and active defenses, energy forms, etc. are probably more than a new player wants to worry about right away.

Featured Episode Series 3

In case you missed it, Cryptic announced today that Series 3 of the Featured Episodes will begin on Saturday, January 29th at 11 a.m. PST. The series is called Cloaked Intentions and the first episode is The Vault. The initial contact is still unknown.

The crew find themselves in a tight situation when they are ordered to investigate an energy surge on an abandoned Romulan starbase.

Also, if you haven’t checked it out yet there’s some interesting tidbits in the latest Ask Cryptic.

Looking Forward to 2011 – Console/PC

I debated just tacking this onto the end of my 2011 MMOs post, since it could be condensed down to:

Mass Effect 3! Mass Effect 3! Minecraft! Minecraft!

But that feels a bit lazy and January is way too early for me to give into laziness, that’s what March is for.

Console Games

There’s only two games I’m excited to play on the Xbox 360 this coming year:

  • Mass Effect 3
  • Batman: Arkham City

Do I really need to explain why? Fine.

Mass Effect 3

Bioware has shown marked improvement in the game-play from 1 to 2, I can only imagine 3 with be even better. Honestly, I’m not sure how though, the mining mini-game was really the only part that was below excellent.

The story, characters, and dialogue have been consistently good through out the first two games, despite my concerns based on the way Mass Effect 2 was marketed. It will be shocking if they somehow manage to drop the ball for the finale.

Batman: Arkham City

It’s the rare superhero game that really recreate the experience of being an iconic hero from the comics. Besides Batman: Arkham Asylum only Spider-man 2 and Incredible Hulk: Ultimate Destruction come to mind. I’m very interested to see if Rocksteady Studios can pull off a sequel. Will they be able to improve on the combat and the detective mode issues without losing the magic from the first game?

PC Games

I’m sure I missed one or two, but this was all I had in my wish-lists on Steam and Amazon.

Minecraft

Obviously there’s going to be a lot happening with Minecraft this year. Notch’s company, Mojang, is up and running, he’s got developers and an artist helping out now, and he’s got big plans. While I’m excited to see Notch does this year with all the resources at his disposal, to be totally honest, I’ve already gotten more than my $14 worth.

Portal 2

I hate puzzle games and platformers, yes even Mario Bros. I loved Portal though. The game did an excellent job of training you on how to solve the puzzles in the game and the difficulty curve always managed to challenge me without causing my to break my keyboard. I’ve been on a complete media blackout regarding this game, all I know is that it’s scheduled for 2011 and I want it.

Warhammer 40K: Dawn of War 2 – Retribution & Warhammer 40k: Space Marine

An expansion for DoW2 and a 40k shooter are both due out this year. I loved the single player game for DoW2 but it took a while before I really started to like the multi-player mode, mostly I just missed the base building. Still, I’m very excited to get to play my favorite race from DoW1, the Imperial Guard.

The shooter, Space Marine, looks interesting and given Relic and THQ’s track record with DoW 1 and 2, I’m definitely going to give it a shot. I’m assuming I’ll get the PC version, but there is an Xbox 360 version scheduled as well.

Looking Forward to 2011 – MMOs

This will be an interesting year.

Star Wars: The Old Republic

A lot of hopes have been pinned on this game. Some people’s expectations for TOR are so high, that I don’t see how the game can match them. So there will be a lot of disappointed people when the game launches. I myself have been trying to stay away from the news and hype for the game as much as I could for most of the year.

It’s Star Wars so I know I’m going to get it and give it a shot for the first month. It’s basically KotOR 3 (only this time finished unlike 2) so I’m sure I’ll play through at least one or two of the storyline (probably light-side Jedi of some flavor and a Smuggler), but I’m also not expecting to still be playing this game in December. This is basically a single-player game with a subscription fee, it’s something I’m not particularly excited about money-wise, but it is Star Wars so what can I say.

Rift

For the longest time I had trouble differentiating between this game and Tera Online, so I’m glad that they’ve changed their name.

Unlike TOR, Rift was not an instant buy for me. I didn’t have any interest until I started see some of the news and videos about their rift system for dynamic PvE content.

I’ve been in a few of the semi-closed beta events and gotten a chance to experience the new system. It is quite a bit of fun, and in several ways rifts could be considered a more dynamic version of Warhammer public quests. The game is an evolutionary mix of WoW’s and Warhammer’s game designs with a touch of Aion’s graphical style. In short, it doesn’t break the DIKU mold common to MMOs, but it is fun.

Like TOR , I don’t foresee this being a long-term subscription for me. LotRO has been my main fantasy game for years now, and I expect that to continue, but who knows. A lot can happen in twelve months.

Guild Wars 2

Here’s the short version: excited for the game, hesitant about NCSoft.

The original Guild Wars has a lot of faithful fans, but I’m not one of them. I bought the game when it released and I’ve played it off an on over the years, but never for very long. Primarily, I think, because of the focus on private over public instancing and the number of invisible walls in the outdoor maps, the game’s just never clicked with me. So it’s been exciting to me to see that ArenaNet is addressing both of those issues in Guild Wars 2.

NCSoft though has me worried. They’ve had some real problems with their security in the last year, and their customer support hasn’t been much better. Hopefully they get their act together before GW2 launches.

MMO Wish-list

If my personal predictions turn out correct I won’t really be playing any of the new 2011 MMOs all year. Come December, I’m expecting that my core games will still be: Star Trek, Lord of the Rings, and Champions.

Star Trek Online

Of all the MMOs I currently play, this is the one I’m the most happy with. Cryptic’s made a lot of improvements in the eleven months since the game launched, and I like a lot of the plans that I’ve heard Daniel Stahl talk about for the game.

Some of these are things that Cryptic has talked about and some are, but here’s some of the changes (both small and large) that I’d like to see happen this year.

  • Ship-wide uniforms. It’s a real pain right now to keep my bridge officer’s uniforms consistent, and there’s no to customize crewman uniforms for when walking around the spacious hallways of my ship.
  • Speaking of spacious, there’s got to be someway to bring the scale of the interior maps down at least a little bit.
  • Allow bridge officers to have multiple uniform slots just like command officers do.
  • Improve the save/load functionality in the tailor so that uniform saves are easier to distinguish from one another.
  • Make the pop-up dialog that occurs when crossing zone borders optional. I’d like to be able to leave Sol and set a course for DS9 and not have to keep an eye on the ship to approve warping from one Sector Block to the next.
  • Ability to disable ships rather than destroy them. Even if it’s only a cosmetic change where enemies pull some kind of emergency warp. It wouldn’t even have to happen all the time, but incorporating disabling ships in some fashion into the combat system would make the game feel just a bit more Trek-like.
  • Change the ground combat system to something cover-based. I would love to see Cryptic borrow some design decisions from Bioware’s Mass Effect 2 and make STO’s ground combat more about moving from cover to cover rather than standing still out in the open and depending on personal shields. Tweaking melee combat so that it’s not a Benny Hill kite-fest would be good too.
  • Keep doing the Featured Episodes! Taking a month off here and there is fine, after all TV does too, but I’d love to see a commitment from Cryptic that this is a permanent feature of the game.

Champions Online

Even with my interest trailing off in the second half of 2010, I do enjoy hopping into the game from time to time and heroing about. Of course I’m a bit concerned about how the F2P switch will turn out, but I’m not worried about the same over-commercialization happening that happened with LotRO.

First, Cryptic already has a store interface in the game and it’s not nearly as prominent as Turbine’s is.

Second, there’s no way to earn Cryptic Points in the game (or there wasn’t last time I checked), so there won’t be an annoying pop-up message anytime I finish a Perk or Adventure Pack reminding me about the store.

Third, a little commercialism fits pretty well into the Champions setting. I’m also don’t have emotional ties to the Champions property that go back to my childhood.

So aside from seeing how the F2P change works out, all I want from Cryptic’s Champions team is more. More new zones. More new mission. More new costume pieces.

A few new levels wouldn’t hurt either.

Lord of the Rings Online

Last year with LotRO was a real roller-coaster for me. A one-two punch of little to no content updates and way too much marketing of the store.

My hope is that this year Turbine turns things around, and given recent interviews where they claim to have tripled their revenues, they really have no excuse not to.

  • There needs to be a configuration option to turn off the store buttons and TP alerts. I don’t care if I’ve earned another 10 Turbine Points. I may care if I can buy a consumable to speed up crafting sometime, but I usually don’t and I’d rather not be reminded of it every time I open the crafting panel.
  • Regular content updates. They don’t have to be large and I actually prefer that Turbine keep them small and frequent rather than dropping a single large one half-way through the year.
  • Expanded cosmetic system: more costume slots, the ability to bring one’s cloak hood up or down without switching cloaks, and cosmetic weapons.
  • A total revamp of the legendary item system. Drop the lottery aspects and make LI’s work more like a person’s skirmish soldier.
  • For the love of Tolkien, find someone to make some decent hats.

I’ve always felt the Turbine did a good job of staying close to the spirit of Tolkien’s lore even if they had to bend the letter of it to fit the MMO genre, but the commercialism that’s invaded the game since it went free-to-play has gotten out of control.

I’m keeping my fingers crossed, Turbine, don’t let me down.

Looking Back at 2010

December is done and 2010 along with it. Seems like a lot of people are happy to see 2010 go, but the last twelve months of gaming here in Kae-land have been pretty good.

New MMOs in 2010

There were four MMOs scheduled or rumored for 2010 that I was keeping an eye one.

Star Trek Online

The game launched on time and pretty smoothly. At least smoothly enough that I don’t remember encountering any problems eleven months later, unlike Anarchy Online’s launch which I still rememberyears later.

The game had a larger flood of launch players than I expected, but it seemed like that initial wave passed through pretty quickly. Say what you will about Cryptic, but I do like their single world architecture. Not only do you not have to play the server-coordination game with your friends, but there’s also no drama over server queues or merges.

For such a new game, not quite a year old yet, STO has made a lot of improvements. Cryptic has added a diplomacy system (months before I expected them to), several new sectors of content, revamped the crafting system (twice, although more work needs to be done on it), updated sector space, done two month’s worth of weekly episodes, and done an excellent job of following through on their promises of transparency with their Engineering Reports. They’re also close to releasing a user-generated content system, the Foundry.

Of course, Cryptic has caused a lot of drama and made a lot of mistakes this year as well, but I have to give them credit for their responsiveness. The Star Trek team has been especially good at gathering community feedback and then acting on it. Daniel Stahl has done an excellent job since taking over as Executive Producer, and I’m very optimistic about the future of the game.

Star Wars: The Old Republic

Even with all the new information this year, my expectations haven’t changed much.

I like the emphasis on story. Going fully voiced will be an interesting experiment to see how players react and the impact on adding content. I’m sure I’ll buy this even if I don’t subscribe past the first month just to see for myself how Bioware did. Besides the original Knights of the Old Republic was one of my favorite games on the first Xbox.

One thing has changed though, I’ve been surprised about how poorly Bioware has managed the hype for the game this year. In 2009 they’d been doing an excellent job of keeping people excited for the game without letting community expectations get unreasonable. I can’t say the same about Bioware for 2010. It seems to me like the backlash I was expecting to follow the game’s launch has already started.

World of Warcraft: Cataclysm

My expectations for Cataclysm were set at “wait and see.” That was where they stayed right up until the expansion launched. Despite my general lack of enthusiasm, I did end up buying it. I blame Twitter.

I played through the Dwarven starting zone again (up to level 11) to see what the old world was like now and came away pretty disappointed. It was different, but it was just streamlined a bit and not the Azeroth shattering new experience I expected.

I also started a Worgen Mage and I’m about halfway (just judging by levels) through their starter area as well. I have to say, it’s fun so far but it’s not living up to the hype. That’s the tricky part of this. There’s a lot of hyperbole out there about how amazing Cataclysm is and how fantastic the new zones are, and I don’t think that the game lives up to it’s reputation.

Who knows, maybe I’ll change my tune once I finish the starter area. December just hasn’t been a good month for me to spend enough time with any MMOs.

DC Universe Online

DCUO was supposed to release in November, but SOE pushed it to the beginning of 2011. I think this was smart for two reasons: Cataclysm was scheduled for December (duh) and they listened to the feedback from their beta testers (something more developers should do).

I said back in January that I would wait until I’d had a chance to beta the game and make a decision close to launch of whether or not I’d play it. Well both of those things have happened, and I’ve decided to give it a pass. The reasons for that decision deserves a more in-depth treatment than I want to go into just now, so let me just say that there’s nothing that DCUO does for me that I can’t already get from playing either Champions Online or Arkham Asylum.

Old MMOs

At the start of 2010, there were three MMOs that I was playing regularly and/or subscribing to: Lord of the Rings Online, EVE Online, and Champions Online. (I’m thinking of making a New Years Resolution soon to boycott the use of the word Online in MMO titles.)

Lord of the Rings Online

Whew, what a year it’s been for LotRO and Turbine. It started out as my favorite MMO. I was (and still am) in a great Kinship (which it still is) and was having lot’s of fun in the game. Then came June 4th and the Free-to-Play bombshell. I was completely blindsided by the announcement. Maybe it’s because I played on Landroval, which was always one of the most populated servers, but I had never considered the possibility that Turbine would go the DDO-route for the game. Eventually, after the shock wore off and I was able to look at the details, it really didn’t seem like the F2P change would have a huge impact on my playing experience.

Unfortunately, that didn’t turn out to be quite correct. My minute to minute playing experience is mostly the same as it ever was, and I’m not paying any more to play the game than I was before, but the level of store integration into the UI really started to get to me. Between the alert that shows up anytime I do something that earns Turbine Points and all of the little gold buttons that link to the store (of which there are three on the crafting panel alone), I’ve found that my interest in logging in and playing as dwindled down to nearly nothing.

EVE Online

I was doubtful that I would still be subscribed to EVE by the end of the year. I did end up stopping the subscription on my second account, and would have canceled my primary except that it renewed before I got around to it. That’s not totally a bad thing as I’ve continued to train skills (towards no particular goal) and I’ll get a chance to try out the new character portrait generator when it comes out. Regardless though, I’m definitely letting the account lapse in March when the current six month cycle is up.

Champions Online

My plans to have this be my other primary game besides LotRO turned out to be true until I go my first hero to max level in March. After that, I played with some alts and returned for the Serpent Lantern Adventure Pack, but my playtime has dwindled down quite a bit this year. I have to be in a certain (rare) mood to enjoy re-experiencing content, so once I’ve been through the game once my playtime almost always declines (which is true for me in all MMOs).

Console Games

Mass Effect 2 was my favorite console game of the year. Great story, great graphics, and much improved combat over the previous game.

Red Dead Redemption was my second favorite console game, and one I almost missed. I hadn’t paid any attention to it at all until Scott from Pumping Irony asked me if I was getting it. I’m glad he did, because it turned out to be a really good game and the first Rockstar game I’ve ever finished.

Star Wars: Force Unleashed wasn’t new but I’d skipped it on release because of poor reviews. I ended up picking it up after news that a sequel was going to be release, and it turned out to be surprisingly good. So good, actually, that I was able to add it to my very small list of completed games. Ironically, based on several trusted sources, it seems like the sequel is a stinker. That’s too bad, but at least it got me to buy the first one.

Spider-Man: Shattered Dimensions turned out to be a disappointment. The game was way more linear than I wanted it to be and has ended up in my limbo games stack. These are games stacked up next to my 360 that I feel I should finish but probably won’t.

Fable 3 was also a disappointment and will likely be joining Shattered Dimensions in limbo soon. It’s really too bad considering how much I loved playing Fable 2.

PC Games

Minecraft! Minecraft! Minecraft!

I’ve played and enjoyed a lot of PC games this year, most of them acquired via Steam sales, but the stand-out PC game for the year for me has been Minecraft.

I’m still surprised by how much I enjoy this game. I’m usually a shallow gamer. Good game-play is important of course, but no more so to me than the good graphics. Generally when a sequel to a game comes out I stop playing the older version, even if I don’t enjoy the new version as much, because it just looks better. What can I say.

If you qualify as a Crafter or Explorer personality type, you owe it to yourself to give it a try. If you do end up liking it, come check out the multi-player servers I’m running.