Firefly Online

FFO_bgrdFirefly Online (FFO) was announced over a year ago at 2013’s San Diego Comic Con. I watched the teaser video and got excited. Then I saw in the video description that is was a “multi-user, social online role-playing game that will initially be available for smartphones and tablets” and got depressed. I’ve kept a hopeful eye on it anyway, and over time the direction of the game seems to have changed dramatically. Or it could just be that someone really screwed up the original PR for the game.

IMG_20130723_132123One of the reasons why I kept an eye on the project, aside from sheer contrariness and masochism, was that QMx was listed as working on the project with Spark Plug Games. Quantum Mechanix has made a lot of really nice Firefly merchandise including the Serenity Little Damn Heroes Maquette that I have on my shelf. This gave me a little hope that the game would at least look good and be true to the series.

A game play article posted near the end of 2013 specifically called out the social tag as well as clarified that the game would be available on desktops, both of which helped allay my initial fears. Based on an article about persistent play, it actually looks like the mobile platforms will be for a limited subset of the game features. If the actually game works like the article outlines, it will actually be pretty nice and something that myself and many other players have been wanting for Star Trek Online’s Duty Officer system. It would be great to be able to manage Doff assignments from my phone rather than having to wait until I can log into the full game.

With the Big Damn Heroes announcement earlier this summer, I’m getting cautiously excited about the game. Spark Plug Games has already gotten voice work recorded by Nathan Fillion, Alan Tudyk, Adam Baldwin, Ron Glass, and Sean Maher. At the time of posting Morena Baccarin, Jewel Staite, and Summer Glau were scheduled to come in. And Gina Torres is still getting the timing worked out. I really hadn’t expected SPG to get that kind of support for the game. It’s also interesting from a timeline that Ron and Alan are doing voicework.

The release date has been pushed back two quarters from summer 2014 (which is nearly over anyway) to spring 2015, so I’ll have a while longer to wait and see if my initial skepticism was warranted. I have to say though that I like that the release was pushed back. It says a lot about Spark Plug, QMx and Fox that they were willing to invest several more months into the project rather than just release with what they had and fix it afterwards. Not every development studio gets that kind of support.

Day 22 of Blaugust

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