I want to kick of Developer Appreciation Week by thanking all of the programmers, artists, and designers at Trion that worked their butts off for the last few years to bring us Rift. Thanks to all of you for showing gamers what happens when a developer get’s enough time and money to do things right. I hope you’re all enjoying some time off, kicking back with a beer or three, and recharging those mental batteries.
Author’s Note: So…. communication… um yeah. I should, may, probably will get back to my theme tomorrow, but it ain’t happening tonight. See I thought I had an idea that I wanted to use regarding Trion and Rift, but as I sat down tonight and started working I realized that what I actually wanted to say wasn’t what I thought I was going to say yesterday. I got a little frustrated and thought about skipping it altogether, but that’s stupid and goes a bit against the spirit of what this week’s about. Instead, I decided to just go with it.
3 thoughts on “DAW: Trion”
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Rift really is the biggest success story we’ve seen in a while. It’s a nice change of pace from last year. For example, how much money was spent developing APB?
I’m not sure how the budgets compare between the two, but I’d say Trion’s was definitely better spent. :O
It’s definitely been the biggest MMO success story in the last few years though, and really a surprising one in my opinion. I mean even six months ago, I wouldn’t have expected Rift to do this well. It’s been nice.
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