Speed matters.

Pro-tip for the next time you decide to do some Spring cleaning on your computer like I did recently. Make sure before you spend the weekend replacing your primary hard drive and reinstalling Windows and hundreds of gigabytes of games, that you are sure that the new drive is the correct speed. I mistakenly used a 2TB drive that I’d originally intended to use in my Blacx SATA dock. That’s important because I usually get 5400 RPM drives for that purpose as they generate less heat, and the speed isn’t that necessary. Unfortunately a 5400 RPM drive is noticeably slower on a Windows install, especially when launching the Skyrim Creation Kit and loading all of the required data files.

After much cursing, some drive imaging, trying a 3TB drive that couldn’t be partitioned correctly as a bootable drive, more cursing, and then reinstalling (again) on a 1.5TB drive, everything is back to the way it should be.

Taking the bad with the good.

I’ve been thinking more about last week’s post on Star Trek Online, F2P, and lock boxes. I’ve looted a few lock boxes since then and left them sitting in my cargo bay. I’m still not planning on spending money or dilithium on keys, but I’m not as bothered by having them show up as drops as I expected.

Judging by the number of messages I’m seeing in game announcing when someone wins a Galor, there are a lot of players spending money or dilithium on keys. I’m sure that having lock boxes as drops and keys in the store generates more sales than just having the boxes in the store. A player might not think to buy a box from the store, but if their in the game and loot a lock box then they’re more likely to purchase a key.

I’m still not a fan of the practice but there are a lot of people in game having fun with it. Besides, the more money that Cryptic and Perfect World makes, the more they can reinvest in the game. More money means more content designers creating story missions, more programmers adding features to the game engine, and more systems designers working on new game features.

Meet the new EP, same as the old EP.

Some interesting news today from Cryptic, Daniel Stahl is back as the Executive Producer of Star Trek Online.

I was wondering if he was going to take up his old position. He returned to Cryptic from Zynga in December after only two months away, but not to his original position. I assumed either Dan wanted to do something different or Cryptic had some candidates in mind for EP and they didn’t want to cancel interviews in mid-stream.

Whatever the reason, Dan is back, and now I’m wondering what will change. Are we going to see the Engineering Reports and Ask Cryptics return? I really hope so, although maybe the Engineering Reports probably need to have a blinking neon disclaimer added that its contents are not promises. I always understood that, but I work in the software industry and understand that plans change.

I’m also curious to see if and how much of D’Angelo’s style of producing rubs off on Dan.

One thing I don’t see changing is Cryptic’s approach to F2P. I read quite a few forum comments from people who seem to be expecting the direction of the game to revert to what it was months ago, and I don’t think that’s likely to happen. I really doubt it’s even an option for Dan to pursue. Regardless of the change in Captains, I expect to see more lotteries and special but rare ships in the coming months.

Kindgoms of Ambivalence

At least for now, I’ve decided to pass on Kingdoms of Amalur: Reckoning.

In a rare case where comments from friends are echoing official reviews, the game seems to have a pretty forgettable story. That was the part that made Reckoning a questionable purchase. Then, while watching the Destructoid video review, I heard two words that sealed it’s fate: boss fights. I had two words of my own when I head that: no thanks.

Sorry, but I immediately had Deus Ex: Human Revolution flashbacks when I heard that. Also, just to prove that there’s other games where boss fights ruin things, I’ve never finished Dawn of War II: Chaos Rising because the boss at the very end is ridiculously difficult.

I would definitely be more tempted if I didn’t have Skyrim sitting on my computer waiting for my return, not to mention the fact that Bethesda just released the Creation Kit for the game, but for now I’m going to pass. Besides, I’m sure it will show up on one of Steam’s ludicrously cheap sales.

The cost of business?

Cryptic’s announced another round of lottery boxes for Star Trek Online. I was mildly interested in them as I was reading through the Dev Diary, until I got to the part at the end where I read you need a key from the C-store in order to open them.

Blarg.

I really don’t like this. For starters, I’m not a gambler. I don’t like going to casinos or race tracks or buying scratch offs.

Beyond the gambling aspect, I prefer to have the store ties in games as minimal as possible, since I’m a subscriber. I can develop selective blindness so I can ignore the C-store and D-store buttons on the UI, they’re much more subtle than the gold bordered boxes Turbine uses in Lord of the Rings Online. But I really don’t like the idea of getting a lockbox as a loot drop from regular play and then having to go to the store to get a key to open it. Suddenly there’s something that is coming into my inventory which is directly pushing me towards the C-store. That’s okay for non-subscribers, after all Cryptic needs to make money both to stay in business and to reinvest in the game, but not for a subscriber.

Before F2P, C-store items were always nice optional things to have, and I spent money on quite a few uniforms, bridge packs, and ships. But as far as I can remember, there was never an item or mission that I came across in the game that directed me to go make a purchase, I always had to go to the store to seek it out.

So, depending on what the market looks like, I’ll either be discarding any lockboxes I get or putting them on the Exchange (too bad there’s no way to sell them for dilithium). Despite this lockbox stuff, I’m still completely excited for the start of The 2800 Feature Episode Series 4 this weekend. It’s like Star Trek is back on television!

Foreboding

Uh, I just got a really awful sinking feeling in the pit of my stomach. Why?

Karpyshyn hasn’t been involved with Mass Effect 3 due to his work on Star Wars: The Old Republic.

That’s from a Eurogamer article about fan outrage over the canonical errors in the most recent Mass Effect book, ironically entitled Deceived.

Now, I have the book but haven’t started it yet because I’m finishing up some other reading first, so I can’t say whether or not the book is really as bad as the Internet is claiming. I imagine and hope that it’s not and that thing’s have been a bit over blown, as is often the case. But the sinking feeling I’ve gotten isn’t because of the book, it’s because the same guy who wrote the first three books and two games, didn’t write the third game. The story has been the major driving force for me in the game, and between Karpyshyn’s absense and the change late last year to delay and include multiplayer, I’m really wondering if we’ll get a strong finish to the trilogy.

I hope so, but I’m going to start planning for disappointment. I’ll be extremely happy if I’m wrong.

Ubisoft never disappoints me.

I love the Anno series of games. I love the art style and the game mechanics involved in city building. The combat systems are a bit rough, but I normally turn those off. The real challenge for me in those games are building a stable trade web between multiple islands.

Despite my love for the series, I haven’t and won’t be buying Anno 2070. I want to, I really do, but I think it’s asinine of Ubisoft to include their patented must-be-online-POS-DRM in a single player game that’s available through Steam. Why on earth I want to deal with two layers of DRM? Especially when the one layer that’s not needed and offers zero incentives isn’t even managed properly.

Almost there.

It’s been a really really really long wait. Really. But it’s almost over. The next Featured Episode Series for Star Trek Online, The 2800, starts on Saturday, February 11th, and focuses on the Jem’Hadar fleet lost in the Bajor Wormhole in the DS9 episode Sacrifice of Angels. I couldn’t be more excited, and I’m looking forward to running the first mission with Fleetmates.