Sector Space Preview

Cryptic has a preview build of the Season Three update for Star Trek Online. One of the biggest features that I’m looking forward to is the revamp of sector space.

The Pelia and Orellius sector blocks have been in the game for a little while now. I assumed that the sector space overhaul was basically going to be making similar changes to the rest of the game. What I wasn’t expecting was all of the other little details. Stars go from points of light to large flaming spheres. Stars streak by your ship while at warp (and speed up at higher warp factors). Astrometrics can be toggled off, which hides the grid and the traffic paths. There are special effects when you enter special areas like the Briar Patch, the Badlands, and the Mutara Nebula. The overall effect is to make the space maps feel much bigger.

It’s still not perfect. There are still popup’s you have to click on when transferring between sector blocks, for instance. But it’s an immense improvement, and I say that as someone who liked the original design (or at least didn’t hate it).

Click through to see the video.
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STO Halloween Episode

I haven’t been gaming much recently because of a one-two combo of NaNoWriMo and Work. So I’m just now checking out the featured episode “What Lies Beneath.”

Crypic has really done a phenomal job on this mission. The light drone mechanic, the atmosphere created by the environment, the dialog including the new less intrusive dialog popups, it’s all absolutely top notch impressive work.

Since I’m late to the party, I’ll leave the play by play to Tipa and Gamer Chick (warning spoilers on those links). If you play STO and you haven’t tried out the The Devidians featured episode series, you’re missing out on some excellent content.

C-Store Stipend

One thing missing from Cryptic’s hybrid-subscription model that I really liked in Turbine’s was a monthly allowance of free store points for subscribers. Apparently it was something being discussed internally but not decided on until yesterday. Poz announced on the forums that yes there’ll be a stipend for subscribers, although no word yet on how much or how frequent (although I’d assume monthly).

It wasn’t if the points could only be used in the Champions store. Currently Cryptic Points are attached to you account and can be used in both the Champions and Star Trek C-Stores. So, unless they change their sales system, it’s likely possible that subscribers to both games could use their free points from Champions to buy items in Star Trek. This is something that Turbine doesn’t allow between DDO and LotRO.

Even though there’s not much in the C-Store that I’m interested in purchasing, it’s the thought that counts.

Special thanks to Nod for the heads-up.

Champions going F2P

I got a little surprise in my email from Cryptic this morning that Champions Online was going F2P in Q1 of 2011. First thing I did was check the site and found the official State of the Game announcement, confirming it was real. My first thought after that was I should shut off Twitter for the day while the drama storm blows through, obviously the forums as well.

Before I get into the changes, let me say that this announcement didn’t cause the same emotional panic that Turbine’s did. First, I don’t have the same history with the Champions lore that I do with Tolkien’s books (impossible to match given my childhood exposure to Middle-earth). Second, Cryptic’s using the same hybrid model that Turbine is using so my expectations are pretty much already set.

So what are the changes?

Gameplay

There’s going to be a review and update of the power documentation and interactions. Poz highlights some streamlining of holds in order to eliminate some weird problems that have been cropping up.

The big change is the addition of Archetypes. This was something that set off alarm bells for me, since archetypes is one of the things I didn’t like in CoH. Apparently though these archetypes don’t map directly to team roles or to power frameworks, but mimic certain types of comic book heroes. F2P is launching with eight of these with plans to add more later. No powers are being removed, existing characters won’t be impacted, and new characters can be just as flexible by using the Custom Archetype , although that is limited to gold players.

I’m not planning to use Archetypes myself, but I can see this being a benefit to new players who don’t understand about super stats, passive defenses, talents, etc.

Outside of the power/character changes, they’re revamping the 1-20 leveling experience. The content changes seem pretty smart, as far as I can tell. The tutorial could definitely use a refresh based on lessons learned from Vibora Bay and the Adventure Packs, and having the players go to Millennium City after the tutorial rather than the Desert or Canadian crises makes MC more of the hub zone is should be.

Subscriptions

Just like Turbine did, Cryptic is using a hybrid model, although theirs is a little simpler. You are either subscribed and a gold player or playing for free as a silver player. Lifetime subscribers are considered gold players.

Gold players get all zones, levels, adventure packs, costume parts, and powers. Exactly the same as subscribers do now.

Free players have access to all zones and levels (except adventure packs), but don’t get access to the Custom Archetype so they’re more limited in what combinations of powers they have access to. They are also limited in their inventory and bank space and market access.

Check out their Feature Matrix for more details.

Summary

Cryptic’s current plan is more free-to-play than Turbine’s is. You can level a hero from 1-40, you just have some limitations in inventory slots and are more restricted in your power selection. But based on what they’re currently planning, you can get to max level for free in Champions Online, which is not something that you can do in Lord of the Rings Online.

All in all, just like with Turbine’s announcement, not much changes for me. I’m not upset that I bought a lifetime membership, I can still play how I want whenever I want and don’t have to spend money on a monthly subscription. As much as I enjoy the ability to mix and match powers based on a character concept, a silver plan would never have worked for me. Had Cryptic offered lifetime gold, gold, and free silver plans at launch, I would still have bought the lifetime gold.

Busy Week

It’s going to be an exciting week!

Star Trek Online has really hit it’s stride recently with their weekly episodes, so I’m very much looking forward to the third episode of the Deferi-Breen arc on Saturday.

Lord of the Rings Online free-to-play (or free-to-try as I like to think of it) launch starts on Friday, the 10th, but I’ll be in headstart on the 8th, which is for current subscribers and F2P beta players. While, I’m looking forward to getting into the new zone, I’m still ambivalent about the store and LUA changes. Still, the sooner the changes launch, the sooner we’ll see how it impacts the Landroval server community.

My Spider-Man: Shattered Dimensions preorder is in the mail. Of all of the super heroes in the Marvel and DC universes, Spider-Man has always been my favorite, and I’m really hoping that this game will be more like Spider-Man 2 and not Web of Shadows.

I finally finished all of the available Mass Effect 2 DLC last week, just in time to pickup and play the Lair of the Shadow Broker which should release today. Like I mentioned last week, my excitement level tripled when I saw the trailer for the new content, it looks epic.

As if all of the gaming stuff wasn’t enough, I got an email from Amazon promising that my Kindle should arrive this week. I’m looking forward to spending some time with it and see if this whole ebook thing is for me or not.

Wish List: Cover System

If you could have one thing added to or changed about the MMO(s) that you play, what would it be? I’ve been playing some of the DLC in Mass Effect 2 and some ground missions in Star Trek Online, and this has really made me wish that Cryptic would implement a cover mechanic.

I don’t remember it being a problem at earlier ranks, but at Vice Admiral, I’m finding that I often have to constantly stay in motion (often running backwards) because of melee opponents rushing me. While this does make ground combat more exciting, it also gives combat a bit of a Benny Hill feeling. This might just be because I’m playing a science officer, but that really just impacts which kits I can use (which affects which abilities I have access to) not what kinds of shields and armor I can equip.

A cover system would lead to battles that look more like what I’m used to seeing the the television series and movies, where people are shooting around corners or from behind rocks. The game’s current aim, sprint, and roll mechanics would still be useful and maybe actually more so than now. The major change would be the impact to melee NPCs and tactical officers.

By adjusting the cover available on maps and the stats on the sprint mechanic, I think there’s a way to balance between the current system which leads to enemies sprinting right up to you and then beating you senseless and keeping everyone pinned down behind crates for ten minute phaser battles.

Help Wanted

Questions?Making a new hero in Champions Online usually happens for me in one of two ways: either I have an idea for a name and then build a costume and powers around it, or I have a costume in mind that suggests a certain power build and a name.

Recently, I’ve been thinking about a new hero, but so far I’ve not been able to come up with either a name or a costume that I like. His powers will be primarily from the Archery but with some Supernatural additions, so far including Command Animals and Soul Mesmerism. I’ve gone through the character creator several times hoping that something would click for me, but no luck.

If I can come up with a good name then the costume should come to be pretty easy. So, I’m crowd sourcing my imagination. If you have any ideas, please leave it in the comments.

Roper Leaving Cryptic

So this little bit of news just came across my Twitter feed: Bill Roper is leaving Cryptic (or the Champions version). It was only a few weeks ago that Craig Zinkievich resigned as well. Does this mean bad things for Cryptic?

Of course there’s a lot of speculation about an exodus of people from Cryptic, and what it might mean for the company’s future. So far, I think all of the personnel changes have been very positive. I’ve been much happier with Champions since Shannon took over, and while I was happy with Zinc’s tenure at STO, I’ve been even more impressed with Stahl.

Like anything that happens within a private company, we’ll probably never know for sure. Personally, I’m much less concerned by this than I was by Zinc’s departure. First, Roper left his position as Executive Producer of Champions back in March and Shannon Posniewski has (for whatever reason) done a much improved job. Second, Bill has been a lightning rod for bad press since he started as Cryptic. A lot of that is fallout from the failure of Flagship Studios, but the launch day nerf and Vibora Bay announcement also contributed a lot of bad PR. So, while his departure may impact whatever Cryptic has in development, I don’t see it having any impact on their released games. Deserved or not, Roper’s name comes with a lot of baggage attached, and it can only help Cryptic not to have to deal with that anymore.

Trek Season Two is Online

In case you’ve been living under a rock, Star Trek Online Season 2 was released yesterday. Tipa has a good overview of the update, and there’s a lot of detail in the release notes, so I don’t want to rehash it too much.

Two of the big highlights: skill cap (level) increase and diplomacy.

The skill cap was increased allowing for new ranks of Rear Admiral Upper Half (yeah I know but it’s canon) and Vice Admiral. In WoW-terms that’s a level increase from 45 to 51. There’s also new high level content to match, but I haven’t done any of it yet.

The big feature I’ve been excited about is the addition of the Federation Diplomatic Corps. Cryptic has added a diplomatic rank system to the game. There are seven new non-combat missions to Memory Alpha, Vulcan, Bajor, and Starbase 39 that are quite good (and include some branching). Unfortunately I haven’t gotten a chance to do any First Contact missions on the live server (Holodeck) since that requires the Attache diplomatic rank, which I haven’t earned yet. I have played a few of those on Tribble though and they were interesting, although I’ve enjoyed the investigations on Bajor and K7 (one of the missions that starts on Memory Alpha) more.

I also spent a lot of time scanning anomalies, which is not something new for me, but now that there’s a signal matching mini-game, those missions are a bit more interactive.

I’m planning a few non-spoiler, in character, write-ups of those episodes. Hopefully the first one will go up on Friday.