Reprieve for Fallen Earth

I’ve changed my mind about letting Fallen Earth expire on the 22nd when my free month is up.  Partly based on the Patch 1.1.0 release, and partly from peer pressure.  I’m not committing myself to a multi-month subscription yet, but $15 is well below my impulse buy threshold.

My character name is Brian Kae.

2009 Q4

My plans for the remainder of the year are to continue with Champions, Lord of the Rings Online, and Eve as my primary games.  Which ones I play will depend on what I’m looking for out of a given session.

Eve is my pickup and drop game.  I can take 30 minutes and do a mission, or I can do a little mining as a background task while I catchup on podcasts.

LoTRO is the one game I’ve ever made to max level.  Despite that, I’ve not finished either Volume 1 or 2 of the epic quests, which is my current goal for hunter Brynulf of Dale.

Champions is my new experiences game.  Of the three games I imagine I’ll be playing this one the most, for how long I’m not sure, but at least through the end of the year before I take a break.  Taking a break is fine too, since it and LoTRO are lifetime subscriptions so I don’t feel that pressure to get my month’s worth.

It will have been a good MMO year if I can finish it with: a Drake in Eve, having completed Volume 1 in LoTRO, and a max level hero in Champions.

MMO Triage

Last month I talked about the four MMO’s I was trying (Aion, Fallen Earth, Champions Online) or re-trying (Age of Conan).  Of the four, I’m only planning to continue playing Champions Online. Along with LoTRO and Eve, this leaves me with two lifetime and one monthly subscription (actually two 6-month subs since I have two accounts on Eve).

Age of Conan

I let Age of Conan expire last week, and this retry marks the least amount of progress I’ve ever made in the game.  Generally when I retry the game I create a new character and get about halfway through Tortage.  This time around, I barely got into Tortage.  I may go back if something huge changes with the game, but I’m not sure anything would make much of a difference.  The graphics are good and the combat is fun, but I just don’t have any interest in the world or the story.

Aion

I cancelled my Aion subscription yesterday.  Aion is still playable until the 29th, but I doubt I’ll spend any more time on it.  Every time I’ve sat down at my PC recently to play a game, I’ve found myself launching Champions Online instead.

I think the shine on Aion rubbed off during beta when I hit the mid-teens.  I was especially disappointed to find that flight was not intended for exploration or travel.  I’m aware of the lore reasons, but Aion is not based on a movie or book series, the lore is there to support the gameplay not vice versa.  The queues and faction locks just served to keep me from trying to rekindle my interest during the initial launch.  Even still, I might have spent more time with the game except that most of the people I know playing were scattered across different servers, and I found it difficult to decide where to roll.  One thing I know I didn’t want to do was reroll and go through the 1-10 experience multiple times.

Fallen Earth

Of the games I’m cutting, Fallen Earth was the most fun for me, and I seriously considered staying subscribed just to play off and on and support the developer.  In the end, I decided to let the subscription lapse because Fallen Earth and Eve both fulfill the same need for me and I’m much more invested in Eve.  I also prefer the slower pace of combat in Eve.

Of all of the games I’m dropping this month, Fallen Earth is the only one that I see myself coming back to at a later date.

Champions Online

Most of my playtime the last few weeks have been spent in Champions.  There are definitely some roughs edges in this game just like there are in Fallen Earth, but nothing that interferes with my fun, and having fun is my primary criteria for what I play.  I’m not planning to post a review of the game as its already been thoroughly discussed on other blogs.  If you want some links, the best overview is Syp’s Bio Break posts about the positives and negatives of the game.  I’d also recommend checking out A Ding World, Bullet Points, and NecroRogIcon for other bloggers who are playing the game.

Too Many Games

I’m having a bit of a self-control problem lately with all of the games releasing.

First I bought a lifetime subscription to Champions Online, partially on the strength of the beta play that I experiences and partially on my satisfaction with the LoTRO lifetime subscription.  Still it is a bit of a gamble, but I wasted more than $200 on my last trip to Vegas so I’m sure I’ll get over it if Champions turns out to be a disappointment.  I also had pre-ordered Aion in a moment of weakness from Steam a while back and I recently bought Fallen Earth on the strength of some Twitter comments from Syp, Werit, and Pete.  Oh yeah, and I resubscribed to Age of Conan for a month.

So that was just the MMOs.  I bought Arkham Asylum a little while back and I’m still working on finishing that (about 60% done I believe).  I also splurged on Steam and bought Osmos and Majesty 2.  Osmos was a great demo and a fun little game (think the 1 phase of Spore), and Majesty 2 is a nice little strategy/simulation game that I hadn’t given any thought to but bought on a recommendation from Jeff Green.

Hmmm.  Maybe I should get off Twitter, it seems to be costing me quite a bit of money.

Of all of these games, I’ve primarily been playing Champions Online.  You can find me @BlueKae in the game.  I’m really enjoying this game and I’m in the progress of re-making my CoH heroes.

My resub month to Conan is both to see if I can play long enough to get out of Tortage, which I’ve never done, and to check out the game on my brand new machine.  So far I’ve played less than an hour.

I played Fallen Earth a bit today, about two hours.  I’m not sure that one’s a keeper, since the graphics are a bit rough and I’m pretty shallow in that regard, but I’m going to give it the full 30 day try.  My one problem so far is I bought it from Steam but the Steam client won’t launch it.  Fortunately I can go down the the updater buried in the Steam folders and launch it manually, but I’m not really happy with that workaround.

LoTRO and Eve are both in a holding pattern for me right now.  In LoTRO I’ve logged in once or twice you see what it looks like in DirectX10 on my new machine and to make sure my house is paid up.  In Eve, I’m playing the log in, update training queue, log out game.  I’m sure my mood will change eventually and I’ll get back into both games, the trick is not to stress out about it and try to force myself to play.  After all this is gaming, not work.

Of the six (holy crap six?) MMOs that I have active subscriptions on (2 monthly, 2 lifetime, 2 initial free months, wow yeah that’s six), Aion is the only one I’m not playing.  See I’m 35 years old with a wife, a kid, and a job, so my evening gaming time is very precious to me and I don’t want to spend it in a 2-10 hour queue.  I’m in no rush though, I’m sure Aion with even out eventually and I’ll play when it does, unless it takes longer than my 30 day free period.  If it takes more than the first month for the servers and queues to get to a sane level, I’m not sure if or when I’ll resubscribe.

Beyond the multitude of MMOs that I’m dabbling with, I’ve played a bit more Arkham Asylum and it just keeps getting better.  The primary worry I had with that game was hitting a wall at some boss battle and giving up on the game.  So far all of the boss encounters have been pretty decent, although Killer Croc was a bit of a let down until the very end.  Actually the only time I’ve gotten stuck was one of the predator rooms where there were 6(?) armed henchmen and all of the gargoyles were booby trapped, so I had to get used to playing a bit differently.

So, if I can just get another 10 hours added to the day, I’ll have time to play everything I want to.

Launch Waves, Faction Balance, and Sever Queues! Oh, my!

Petter from Don’t Fear the Mutant is trying to review Aion, only problem is he can’t get in to play because of server’s being locked for population balance and queues.

I’ve been trying to get on and create a character myself, which I was finally able to do, but I didn’t play much because of rubber banding and other issues caused by the heavy server load.

So, how much of this should be chalked up to “Its just an MMO launch,” and how much should be considered a failure of planning on NCSoft’s part.

NCSoft has to have a general expectation on player levels based on beta testing and pre-order numbers.  They also have to be aware that there’s going to be an initial wave of players that always swamps MMOs at launch.  To make the best impression, surely they want to make sure there are enough servers to handle the load.  However, if they over invest in servers now, what happens in 30 days once that initial wave of players goes back to their old games or moves onto something else.  I’m sure NCSoft doesn’t want to deal with the same issues Mythic had both from a technical and PR perspective.

Beyond the queues and performance is the problem of population balance both by faction and by server.  This is a PvP game, so balance between the two sides is extremely important.  It is also important that the overall server population level is high enough that there are enough people to participate in PvP at all levels.

So what’s NCSoft to do?  They can either setup queues and use server and faction locks to manage the launch and deal with the resulting frustration of players, or they can ramp up capacity and then make adjustments again later depending on what happens at the 30-60-90 day marks.  Mythic tried scaling up Warhammer, but they had a hard time shrinking to adjust to population drops after the launch wave passed.  If I were running NCSoft, I wouldn’t like either option.  Like with the Kobayashi Maru there’s really no way to win.

I think the better idea would’ve been to avoid the whole issue by changing the game architecture to be something more like Guild Wars, Champions Online, and Eve Online.  A single world for all players with instancing of some type.   That eliminates any issues with population balancing (except having one side being too popular) and makes the hardware scaling transparent to players.  With this being a port of an existing MMO from east to west, I imagine that changing the server architecture wasn’t an option but I wonder what impact this will have on the game long-term.  Games can recover from poor launches, but its difficult at best to do, and NCSoft hasn’t shown itself to be very patient with it’s titles in the last year.

Update: Chris at Game by Night has some of the same questions.

Account Security

I was just reading Colin Brennan’s account on Massively about getting hacked.  Of course it was a WoW account.  Account hacking has become so common that Blizzard started offering authenticators.  I’ve played a lot of different games online for quite a few years now, and I’ve never had an issue with having my account broken into.  Have I just been lucky?  It also seems to me that 99% of the hacking stories I’ve heard in the last year or two have been for World of Warcraft.  So I wonder, is it really primarily WoW that has this problem?  Maybe the reporting rate is so low that we only hear about the WoW hacks because it has so many more subscribers than other games.  Could it be the pervasiveness of add-ons in the game?  Maybe it’s just the fact that WoW being so large makes it more of a target than any other game, I mean why focus on a niche game when you have so many more targets in Warcraft?

Regardless, I’m feeling a need to change all of my account passwords and do a couple of virus scans.

Pickup Groups in SW:TOR?

After seeing more of the game-play footage, I’m wondering if there will be pickup groups in TOR.  Assuming that you can find players at the same point in a story quest, is it really a good idea to group with strangers knowing that they are going to be making from of the dialogue choices?  This seems like a new way to grief people.  You group up with a light-side Jedi and try to steer all of the conversations toward the dark-side end of the scale.

End-Game for Star Wars: The Old Republic?

Bioware has a history of producing great single-player RPG’s with excellent stories.  For their MMO, they’ve said many times that they are focusing on story.  Sounds good to me, I’m really curious about the details.  There are lots of problems involved with having an impactful story in a multi-player environment.  I’m sure instancing and/or phasing will play some roll, but will they be able balance that against having players play together?  Or will we end up with a massively singe-player online RPG?

One problem occurred to me last night that I haven’t seen mentioned anywhere (either by Bioware or other bloggers).  How will they handle end-game content?  All single player games have an ending.  All stories must having endings.  So what happens when you’re Bounty Hunter, Smuggler, Commando, or Jedi/Sith completes their epic story arc?  Having a raiding end-game seems like a big let-down after experiencing however many levels of an epic single-player story arc.  Maybe Bioware is counting on players to re-roll and play though the other class epic arcs to give them time to add expansions.  They could stick to the standard raiding, or maybe open the end-game up to a PvP focus between the Sith Empire and the Galactic Republic.  The choices Bioware make for their end-game should be a good indicator of if and how much their game move the genre forward.

Places I’ve Been

I have been compelled by Kirith Kodachi to post a map of my travels within EVE.  Unfortunately I’ve only explored a small fraction of the EVE universe. Full Map I was in EVE University briefly where I spent a short amount of time up on Korsiki. EVE University But most/all of my time is spent in the Sinq Laison region with some occasional trips through Essence and Every Shore. Home Like Kirith points out, once you have a base of operations setup you don’t normally stray far.  I don’t mind traveling, but I like to keep my assets organized and limited to a few stations.  This makes moving a pretty large undertaking.

I have a jumpclone and a shuttle setup for some day when I want to do a little sight-seeing maybe I’ll have to plan for that soon.

Little Things Make a Big Difference

The patch notes for Book 8 are out, and while there are lots of nerfs and other changes people are concerned or upset about, there are some small but nice improvements.

One bright note in Book 8 is a change to buying stackable items from vendors.  Up until now, you’ve had the option of either buying one or buying a full stack.  As a hunter, I always like to keep a full stack of travel rations.  Often I’ll get down to about 20 left and want to stock up, but that means I either need to buy a full stack of 50 and take up an extra bag slot until I use the 20 I had left, or I have to buy 30 rations individually.  Book 8 will add two options:

  1. Holding ALT when purchasing will pop-up a dialog and allow you to specify a quantity.
  2. Holding TAB will fill all of the stacks in your bags.

The TAB option will be perfect for me, I’ll just need to be sure I only have one stack of travel rations or I could end up carrying 100 around instead of 50.

Turbine is also adding a new /ui command to allow users to save and load layouts.  This is nice for people (like me) who have lots of alts (I’m using all seven character slots).  Now I can save my hunter UI layout and load it on a new character without having fiddle with rearranging all of the windows manually.  I can also setup different layouts by resolution so when I switch from my desktop to my laptop and back I don’t have to manually readjust everything.

The maximum stack sizes of consumables have been increased: food to 50, reputation tokens to 100, traveling rations to 100, crafting ingredients to 100, potions to 50.

There’s also a crafting revamp coming with details in an upcoming dev diary.  Some of the changes mentioned in the notes though will be nice:

  • Optional ingredient drops will have clearer tool-tips, the drops will be simplified, and resource nodes will be able to produce them.
  • Lots of adjustments to minimum level requirements for crafted items.
  • Make All button added to the Crafting window.
  • Common crafting ingredients that are sold by vendors will now say so in their description.

None of these changes is big, but small things like the vendor stacking change can be a daily annoyance and fixing them will only make the game better.

As the patch notes say: It’s the Little Things That Count