Elder Scrolls Online

It the announcement that’s been the talk of the Internet over the last week. A lot of people are surprised, which surprises me. The Elder Scrolls (TES) is an RPG, so it’s not surprising to me that Bethesda and ZeniMax Media Group are interested in moving the franchise into the MMO space. There are subscription fees calling after all.

Of course ZeniMax Online has it’s work cutout for it. Skyrim, Oblivion, and Morrowind are massive open world RPGs with large modding communities and point-n-click combat. None of which works well in an MMO, or at least hasn’t yet. Plus, ZeniMax Online has apparently been working on TES Online since 2007. This means that they’ve probably not been able to incorporate the things that Skyrim did so well into their designs. Even more important, a lot of the recent innovations in story telling (SWTOR) or combat (GW2/Tera) or dynamic events (Rift) are likely not part of the design.

Still, it’s hard to tell much for certain yet since there’s very little official information out there. The few things I’ve watched or read mention pretty standard combat (which is disappointing) but three faction PvP which is excellent and makes me think of Dark Age of Camelot.

At this point I’m just curious. It’s way too soon to be worried or excited about TESO, but it looks like May and June are going to be full of news and videos about the game, so we should see soon if The Elder Scrolls Online is worth adding to my list of games to watch.

Guild Wars 2 & 1 and Tera Online

Guild Wars 2 & 1

Like just about every MMO player (or so it seemed) I played Guild Wars 2 during the recent beta weekend. Despite never playing Guild Wars 1 for longer than a week, I’ve still been interested in how the sequel would turn out. ArenaNet still has problems to fix, they’ve resolved most of the issues I had with the original game. All of the invisible walls are gone making the world more inviting to explore. The towns are no longer glorified game lobbies.

My only complaints about GW2’s beta weekend were the lag and the art/animation style. The lag was something I expected and was totally reasonable given the volume of players that ArenaNet was supporting. The graphics and animations weren’t something they really needed to address, it’s just that the Asian influenced art style has always something I’ve tolerated rather than enjoyed.

All in all, I enjoyed GW2 as much as I’d hoped I would. The only surprise to come out of the weekend has been a renewed interested in trying GW1 again. This must be the fifth or sixth time I’ve tried to let the game hook me, so I don’t give it good odds of succeeding this time, but I would like to have some emotional connect to the old world as I think it’ll give me more appreciation for the changes when I start playing GW2.

Tera

Even more surprising to me than an impulse to give GW1 another shot, is the fact that I bought Tera Online and have been enjoying it. Tera’s not something that’s been on my radar at all. The Eastern art style and animations (especially the running animations) are really not my thing. Because of my GW2 weekend, renewed interest in GW1, and several friends really enjoying the game, I ended up buying the digital download from En Masse and rolling an Archer on the PvE-RP server.

The combat is definitely the strongest feature of the game for me. There’s no tab targeting, so position, timing, and aim are important to winning fights. There’s no auto attacks, instead a primary basic attack is bound to the left mouse button. There’s also the ability to set up skill chains, so instead of manually having a rotation where you go through ability hotkeys, you can link multiple skills together and then start a chain with a hotkey but then press space bar to fire off  chained skills. Initially this sounded pretty bland to me, but in practice it’s quite fun.

Unfortunately the combat is really the only fun thing for me about the game. The art is definitely beautiful, especially the environments, but the characters and animations are something I play in spite of not because of. The lore and quests in the game are also very standard. Too be honest, I haven’t given them much of a chance which is pretty out of character for me. I’ve even been skipping the cinematics that play during major points in the main story line. I think it’s because Tera doesn’t feel like a game I’ll be playing past the free month (or maybe the first subbed month) so I’m just sprinting through the game taking whatever fun I can from the combat systems.

Tera is basically MMO candy. I feel a little guilty playing it, and I don’t expect much longevity from it, but I’ll enjoy it while it’s fun and move on once it’s not.

The upside of downtime.

Star Trek Online went down unexpectedly last night for a few hours. I only ran into the tail end of the outage as I was working on some Enterprise model kits, so it didn’t actually impact my playtime much, but I did realize something.

There really are a lot of people playing STO since the F2P relaunch.

Now, I pretty much already knew this because there’s been a noticeable bump in the number of ships orbiting Earth Spacedock and DS9,as well as a major increase in sector space traffic. But seeing how fast the outage thread grew last night really highlighted for me how much the playerbase has grown.

Taking the bad with the good.

I’ve been thinking more about last week’s post on Star Trek Online, F2P, and lock boxes. I’ve looted a few lock boxes since then and left them sitting in my cargo bay. I’m still not planning on spending money or dilithium on keys, but I’m not as bothered by having them show up as drops as I expected.

Judging by the number of messages I’m seeing in game announcing when someone wins a Galor, there are a lot of players spending money or dilithium on keys. I’m sure that having lock boxes as drops and keys in the store generates more sales than just having the boxes in the store. A player might not think to buy a box from the store, but if their in the game and loot a lock box then they’re more likely to purchase a key.

I’m still not a fan of the practice but there are a lot of people in game having fun with it. Besides, the more money that Cryptic and Perfect World makes, the more they can reinvest in the game. More money means more content designers creating story missions, more programmers adding features to the game engine, and more systems designers working on new game features.

Meet the new EP, same as the old EP.

Some interesting news today from Cryptic, Daniel Stahl is back as the Executive Producer of Star Trek Online.

I was wondering if he was going to take up his old position. He returned to Cryptic from Zynga in December after only two months away, but not to his original position. I assumed either Dan wanted to do something different or Cryptic had some candidates in mind for EP and they didn’t want to cancel interviews in mid-stream.

Whatever the reason, Dan is back, and now I’m wondering what will change. Are we going to see the Engineering Reports and Ask Cryptics return? I really hope so, although maybe the Engineering Reports probably need to have a blinking neon disclaimer added that its contents are not promises. I always understood that, but I work in the software industry and understand that plans change.

I’m also curious to see if and how much of D’Angelo’s style of producing rubs off on Dan.

One thing I don’t see changing is Cryptic’s approach to F2P. I read quite a few forum comments from people who seem to be expecting the direction of the game to revert to what it was months ago, and I don’t think that’s likely to happen. I really doubt it’s even an option for Dan to pursue. Regardless of the change in Captains, I expect to see more lotteries and special but rare ships in the coming months.

The cost of business?

Cryptic’s announced another round of lottery boxes for Star Trek Online. I was mildly interested in them as I was reading through the Dev Diary, until I got to the part at the end where I read you need a key from the C-store in order to open them.

Blarg.

I really don’t like this. For starters, I’m not a gambler. I don’t like going to casinos or race tracks or buying scratch offs.

Beyond the gambling aspect, I prefer to have the store ties in games as minimal as possible, since I’m a subscriber. I can develop selective blindness so I can ignore the C-store and D-store buttons on the UI, they’re much more subtle than the gold bordered boxes Turbine uses in Lord of the Rings Online. But I really don’t like the idea of getting a lockbox as a loot drop from regular play and then having to go to the store to get a key to open it. Suddenly there’s something that is coming into my inventory which is directly pushing me towards the C-store. That’s okay for non-subscribers, after all Cryptic needs to make money both to stay in business and to reinvest in the game, but not for a subscriber.

Before F2P, C-store items were always nice optional things to have, and I spent money on quite a few uniforms, bridge packs, and ships. But as far as I can remember, there was never an item or mission that I came across in the game that directed me to go make a purchase, I always had to go to the store to seek it out.

So, depending on what the market looks like, I’ll either be discarding any lockboxes I get or putting them on the Exchange (too bad there’s no way to sell them for dilithium). Despite this lockbox stuff, I’m still completely excited for the start of The 2800 Feature Episode Series 4 this weekend. It’s like Star Trek is back on television!

Almost there.

It’s been a really really really long wait. Really. But it’s almost over. The next Featured Episode Series for Star Trek Online, The 2800, starts on Saturday, February 11th, and focuses on the Jem’Hadar fleet lost in the Bajor Wormhole in the DS9 episode Sacrifice of Angels. I couldn’t be more excited, and I’m looking forward to running the first mission with Fleetmates.

Looking Forward to 2012

Family

Before I get into what games I’m looking forward to, I wanted to mention some personal and blog related things. My wife and I are expecting our second little Kae to show up sometime in June. I’m sure that’s going to kill any time I have to play MMOs for a few months. I really dislike logging into an MMO, when I don’t know if I’m going to get pulled away at a second’s notice. When my son was born, I focused mostly on single player games, since I could pause it and go do father things without worrying about ruining anyone else’s game.

Not playing MMOs will either mean that this blog goes silent for a few months, or you’ll see tons of posts as I’ll have lots of time to read, think, and write.

Writing

Last year, I tried an experiment with posting consistently on week days. I wasn’t perfect about it, but I did well enough to consider it a success. I stopped doing that mid-summer though once it started to take the fun out of writing. I don’t regret doing it though as I developed some good habits and even got to the point where I started to feel antsy if I hadn’t written anything by the end of the day. Kind of like those healthy people who talk about missing the gym. I guess anyway, I’ve never felt that.

Anyway, this year I’m trying a new experiment. I write a lot from my phone and from work, basically anytime that I get an urge to put pixels on a screen. Most of the time though, those posts go into the draft folder and never emerge. I always intend to edit and publish them that night, yet rarely ever do. So this year, I’m going to try skipping the editing stage as much as possible. After all, if there are any really stupid grammar or spelling mistakes, I’m going to be much more motivated to fix them if the article is public, and this way I’ll not have any regrets about not getting an opinion or idea out in a timely fashion.

So now you know, if the blog stays empty it’s just because I have no ideas and not because I’m a lazy self-editor. Finally, let’s talk about some games.

PC/Xbox

This is the first year in a while, that I’m not really looking forward to much. Mass Effect 3 is basically my whole list for the year.

I believe this is a good thing though, because my backlog of unfinished, never played, and never installed games is getting embarrassingly massive. I still haven’t gone back to Skyrim and finished my first play through. I have the last DLC for Mass Effect 2 to finish. I’ve barely touched Minecraft since the 1.0 release in November. Then there’s my Steam library, let’s just not even start on that.

So while there’s not much new I’m looking forward to, I’m still excited for single-player and offline gaming this year.

MMOs

Rift

While I do still have an active subscription, I’m not planning on renewing it in April. As I mentioned in my 2001 review, I had a ton of fun with the game, but between feeling so behind with all of the content updates and most of my friends playing other MMOs, I have no interest in going back.

Champions Online

I fully expect to keep playing in Millennium City off and on as Cryptic adds new story missions and new power sets. Honestly, I’ve already started eyeing the launcher as they’ve added some cool new costume options recently as well as the Earth and Wind power sets. The cool thing about this game is I have no expectations for the coming year, so I’ll enjoy whatever comes.

Star Wars: The Old Republic

I’m playing a ton of TOR right now. I have a Jedi Knight Guardian in the mid 40’s (level cap is 50) and am nearing the end of the story missions. This means I’ll hit the mythical end-game soon. Generally when I do that, I start an alt and lose interest in repeating content after a few days. This is followed by moving on to another game. With TOR, I’m hoping that having some fresh class missions will be enough to keep me interested and get a second character to 50. We’ll see if BioWare manages a first in my gaming history.

Interestingly, I’m already feeling like I’ve gotten my money’s worth out of TOR, so if I do end up cancelling my subscription, I’m not going to feel bad about it. I suppose that because the game really has felt like playing KotOR 3.

Looking at the rest of the year, I hope to still be playing in June but I kind of doubt it given my history at level cap. Obviously once the baby get’s here, all bets are off.

Lord of the Rings Online

After taking most of the year off and then getting in a solid month, LotRO has been on hold since November. First it was Skyrim and then it was TOR keeping me from playing. Eventually, I’ll return to Middle-Earth and resume my hunter Brynulf’s journey into the Gap of Rohan. It may well be the fall, but it seems like I always go back to LotRO eventually, and that makes me happy.

Star Trek Online

After an extremely rough year, I really hope that STO turns things around. The F2P launch is happening (today actually), and the long awaited Featured Episode Series Four is coming as part of the second anniversary of the game.

Past February, I want to see a permanent Executive Producer hired and I really want to see the monthly Engineering Reports and Ask Cryptics restarted. I know there have been a few new hires since the PWE acquisition, but I’d like to see the team continue to grow, and start seeing that investment payoff in more regular updates of new features and new story missions. If we get to December and have seen Featured Episode Series 4, 5, and 6, I’ll be very happy. If not three FE’s (which D’Angelo doesn’t think is likely), then I want to see more single mission story content added.

One thing I do want to clarify though, I’m not at all disappointed or upset with the Star Trek development team at Cryptic. I think they’ve done as much as possible given some pretty difficult situations over the last six months (if not longer).

Looking Back at 2011

Xbox

Last January, I wan’t looking forward to much on the Xbox. In fact, there were just two games: Mass Effect 3 and Batman: Akham City. Unfortunately Mass Effect 3 was delayed, but Akham City more than made up for that. The game had everything I loved about the first Batman game but added improvements, and even though I’ve finished the game, I still pop it into my console occasionally to beat on some thugs.

Outside of Arkham City, my Xbox didn’t get much playtime, which I guess is why it decided to red-ring on me in December. I had hoped by waiting through the first few manufacturing runs and getting an Elite, that I had dogged all of the overheating problems with Microsoft’s console. I was wrong. The repair process was relatively painless: go online and submit a repair request, print out a label, box and ship it out. I just wish it hadn’t cost me $99.

PC

The PC had a few more titles I was excited about: Minecraft, Portal 2, Warhammer 40k: Dawn of War 2 – Retribution (could the title be any longer?), and Warhammer 40k: Space Marine. Well okay, Minecraft was a bit of a cheat since it was pretty much already released. Portal 2 was as good as I hoped it would be, and I got to have some extra fun by playing through the co-op version with MMOGamerChick. DoW Retribution I’ve barely touched. I really really loved the original Dawn of War games, but the shift in focus from base building to boss battles has soured me a bit on the franchise. Space Marine made up for my disappointment in Retribution though, the game was over the top gory fun. Some people may try to tell you that using a chainsword on an Ork get’s old, but they’re lying to you.

Unlike with Xbox, this last year also had two big surprises for me on the PC platform. First there was the colossal disappointment of Deus Ex: Human Revolution. This was a game I was not anticipating in the slightest, but ended up buying because of the wave of good press and excitement from friends. Unfortunately, I only put five hours into it before running headlong into a boss battle geared for the exact opposite type of character that I was playing. I realize I’m in the minority opinion on this game, but I still strongly believe that you don’t build a game around choice and then take it away during the central moments of the game.

The second big surprise happened in exactly the same way, but with opposite results. Elder Scrolls 5: Skyrim was another game that I wasn’t anticipating at all. Like DXHR, I hadn’t played any of the earlier games in the series, and even though the screenshots looked good and I thought I might like it, I was wary of letting myself get sucked along with the ground again. In the end, I did end up going ahead and getting it, and I’m so glad I did. Skyrim has been a Minecraft-like experience for me (which is ironic given the legal battle between the companies). Just like I got sucked completely into Minecraft last year and played nothing else for months, my gaming time was wholly subsumed by Skyrim. Today, I’ve put 117 hours into just one single-player game. One hundred and seventeen hours. That is incredible, considering a good single-player game usually lasts me no more than 40 (like Red Dead Redemption or Arkham City). But even more incredible is that after more than a hundred hours, I’m not even halfway through the main story line.

PC was much more exciting this year than I thought it would be. I’m not sure that 2012 will be though, but I’ll save that for later.

MMOs

Rift

Trion had the perfect situation this year. From January to November, they had the only new major MMO title. I think they capitalized in it very well too. They’ve been continually releasing new content and making tuning changes. Honestly if anything, I think Trion’s proved it’s possible to have too much of a good thing. They’ve been updating the game so much, that when I came back after a month away, it felt like I’d been gone for six months or more.

Star Wars: The Old Republic

BioWare ended up releasing much later in the year than I expected. This ended up being a good thing both because they had more time to get things right, but also because they managed to get through the hype backlash I was expecting before release (or even beta). There’s not too much more I can say about TOR as far as 2011 goes beyond I got in at launch, had no problems, have seen no queues, and am immensely enjoying the Jedi Knight story line.

Champions Online

Champions has been a fun game to hop into of f and on over the year, especially the few times I’ve gotten to play with Scott. The game had a successful F2P launch and has released some good story content with their first Comic Series and a third Adventure Pack. While I haven’t had that original love of the game rekindle, I’m sure I’ll continue to login anytime I get an urge to play superheroes.

Lord of the Rings Online

Last year, I was feeling pretty down on LotRO. The F2P conversion caused an explosion of gold store buttons in the interface that just got under my skin. My disinterest continued for most of the year, including well into the development cycle for Rise of Isengard. It wasn’t until I saw a developer diary with some video about the making of Orthanc for the game, that I had any interest in returning to Middle-Earth.

Once I got back in the game, I was motivated enough to finish Volume 2 of the Epic Quests, get caught up on Volume 3 in Enedwaith, and charge on towards Isengard. I didn’t make it to level cap before Skyrim started dominating my playtime, but I was really happy with the new work Turbine has done on the game and I’ve finally trained myself to not see the store buttons.

Star Trek Online

And lastly, we come to the MMO that I’ve had both the most and least fun with during 2011.

The game started out very well. We had an anniversary event, an excellent renovation of Earth Spacedock, and then a third Featured Episode Series, Cloaked Intentions. The Series 3 was the best one so far and featured great missions, fun voice work, and the music from Amok Time.

Unfortunately, that was the high point of the year. We did get the Foundry followed by a good revamp of ground combat in Season Four, but we also got Atari selling Cryptic, Dan Stahl leaving the Executive Producer role, Free-to-Pay announced, and no new story missions.

Whether it was Dan leaving, the change in ownership from Atari to Perfect World, or the announced F2P transition, the high level of communication and transparency that I loved in 2010 has vanished. The last Engineering Report was released in August, with no word about if or when it’s coming back. The last Ask Cryptic was in September. Granted, the temporary Executive Producer Stephen D’Angelo did write a lot of blogs during the F2P development, but I found them pretty thin on details.

Overall, it’s been a disappointing year for me in STO. I guess I have to have at least one MMO to be down on at the end of every year.

Yet more surprises from Cryptic

As surprised as I  was about the release date announcement yesterday, today’s follow up is even more surprising. We’re getting the F2P patch a month before the actual F2P launch.

This is a mixed blessing as I thought it was good for the STO team to get an extra month of changes, fixes, and tuning in without inflicting instability on Holodeck players. However, it will be nice to finally get the Duty Officer system and other changes on the live server. It also helps keep players subscribed for one more month for those who were planning on dropping to silver accounts, and gives Cryptic a month long shakedown cruise before the (supposed) hordes of new players arrive.

If it all goes as planned, Star Trek Online should be able to open its free-to-play doors and be in the best possible shape.

The early stipend is not as much of a surprise to me.  That’s a pretty standard gesture that other studios have done as well,  both as a thank you and a way to keep any subscribers planning to switch account tiers around for one more month.