May Engineering Report

Daniel Stahl’s released the May Engineering Report and it’s got some really really exciting information in it. Season 4, especially Ground Combat 2.0, has been on the horizon for so long, that it felt like it was never going to make it into the game. Now suddenly it feels like it’s almost here. Stahl has announced a tentative, let me repeat that tentative, date of July 7th for Season 4’s release, with features starting to show up on the test server in early June.

Stahl also gives a short summary of what the new ground combat is like by saying that it is going to be faster. There’s a new optional over-the-shoulder aim reticle mode which eliminates tab targeting and leads to some cool new mechanics:

It also means being able to drag weapon fire across an area an hit multiple targets, or dumb throw grenades in a general area.

Weapon stats, ranges, firing modes, reload times, sound effects, and visual FX had all been updated. Mobs HP scaling has been adjusted when changing mission difficulty, this is something I’m very interested in since I like space combat on the advanced difficulty but ground combat at that level is very tedious.

I’m starting to get excited again now that it feels like we’re more than halfway through the lull between Featured Episode Series 3 and the Season 4 update.

More on the Duty Roster

I’ve been keeping an eye on Heretic’s latest forum thread on the Duty Roster and there’s been some more good information posted besides the work-in-progress interface.

First, the STO team isn’t happy that duty officer names can’t be customized either, but it’s a technical limitation. I’m sure this is primarily a database issue. Because a character in STO is more than just a single individual, it’s always had more restrictions on the number of characters you could have without paying for additional slots in order to offset the higher storage costs.

The species traits I commented on yesterday will combine with a duty officer’s assignment to affect mission outcomes. Heretic give the example of “Aggressive” duty officers having a better chance of succeeding in military category assignments. Also in that same post, Heretic confirms that duty and bridge officers are completely separate resources (at least for now), so you can’t take surplus bridge officer candidates and convert them to duty officers.

Duty officers can’t be promoted and their rank contributes to the effectiveness of their passive abilities as well as the chance of success on away missions. Promotion is technically possible but not on the schedule currently. Civilian duty officers cannot be place in the active roster list, they are solely for mission assignments. Heretic give examples of: traders, advisors, and holodeck characters (which sounds very neat).

Clarification that the duty officer system is a precursor to the department head system, where you’ll be able to select a Chief Medical Officer, Chief Science Officer, etc. from among you existing bridge officers.

Duty Roster Sneak Peek

Cryptic developer Heretic posted a sneak peek of the work-in-progress Duty Officer interface today on the forums today.

Obviously the interface could still change quite a bit before Season 4 launches, but it does give you an idea of how Duty Officers fit into the game mechanics. There are limited positions to fill within each department, and each officer assigned adds certain passive bonuses. The traits, shown as icons in the list and detailed on the personnel file, are new to me. I wonder if those are intended as flavor text or possible have something to do with what kinds of missions you can send them on.

Season 4 looks like it’ll be amazing, since not only will I have another subsystem to play with in the game, but there’s a (much needed) revamp to ground combat, and some really cool new environments coming based on images Dan Stahl has been tweeting.

Grab Bag

Today was an oddly busy news day for a Friday.

Champions Online

I’ve been wondering for weeks now if Poz was still running the Champions Team over at Cryptic. He hadn’t posted on the forums in weeks and the level of communication from the team had really deteriorated. So, I wasn’t surprised by this announcement that Poz hitting the pause button. The thing that’s odd about the news is it’s half written like Poz is on vacation and half like he’s left the company. Rob Overmeyer is taking over, which is also not a surprise since he did the excellent follow-up Ask Cryptic for April.

Besides the (possibly temporary) change in management, Cryptic also posted a new Costumes and Concepts page. The Champions team is going to use this page to give players a peak at upcoming costume designs and get feedback. I really like this idea and hope they keep it up to date. Costumes are a major part of the superhero genre, and the more Cryptic can add to the game the better. Plus. it opens more lines of communication between the development team and the players, and I’m all for increased communication.

Star Trek Online

The other half of Cryptic’s been busy too.

The Breen Featured Episode rerun is underway and offers players who missed out the first time a chance to get the Breen Bridge Officer. The team’s also added a new equipment set, so player’s who’ve already been through the FE have some incentive to go back. I really like the idea of reruns while we’re waiting on Season 4 to come out, of course I’d like new FE’s better but this will help pass the time a bit.

Besides the reruns, Cryptic released a massive Ask Cryptic for May. Fifty good questions and nice detailed answers by Executive Producer Dan Stahl. Here’s some of the highlights, although you should still go read it yourself:

  • Some big new Borg-related coming, including a revamp similar to what the Romulans got.
  • Rare particle traces are getting their own icons. I know this sounds minor, but when I return to Spacedock and I have a row of rare traces in my inventory, it is so slow to hover over each to figure out which one stacks where.
  • Season 5 will focus on End Game and Fleets.
  • Featured Episode series 4 doesn’t have a release date yet. Stahl is talking like they want to make sure they’re setup for a consistent FE schedule with two weeks between each before series 4 comes out.
  • Despite the possible delay in FE4, Dan said, “The next”content release may not be a feature episode, but something bigger.” So maybe we’ll may see some type of expansion similar to the Season 2: Ancient Enemies?

One other thing I wanted to mention. It feels like the team has a big content change coming related to the Borg. Stahl mentioned that they were getting a graphical and mechanic overall like the Romulans got in FE3. He also mentioned that the Undine would be back but not before the Borg “make their move” which he hinted could happen before FE4. Lastly, Stahl answered a question about the Gorn Rebellion by mentioning it depends on whether or not their homeworld get’s assimilated.

I also feel like I should mention that Cryptic announced the winning design for the Enterprise-F. Apparently there was some voting done by the community a while back and the fan-favorite isn’t even on the Runners Up list. This of course has resulted in a fifty (when I wrote this) page thread full of nerd rage, trolling, and pleas for sanity. I don’t recommend reading them, except to check out Stahl’s follow up posts here, here, and here. Personally, I like the winning design more than the one some of the community is upset about.

Rift

Finally, I wanted to highlight a post on the forums by Producer Scott Hartsman regarding character names on RP servers. I generally don’t look at the Rift forums outside of the dev tracker, so I’m not informed at all on the “excitement” Scott’s referring to. I’m inferring from his post though, that there’s been some kind of drama over character names. Which doesn’t surprise me much. Were the server not marked as RP in the launcher, I’d have no idea based on the high number of immersion jarring character names I see running around. I try to keep an open mind about it, but I’m pleased to see Trion talking about clarifying what the naming policy is on RP servers. I’ll be even more pleased (and a little shocked) if they’re enforced.

Foundry Fixes

Cryptic’s been starting to address some of the grinding missions in the Foundry by un-publishing some and in some cases revoking some players’ Foundry access, see Wishtone’s post for an excellent summary. I like that they’re policing the published missions, and I originally though revoking player access is a bit heavy handed until I saw Wishstone’s post which implies that only players who were republishing removed missions were affected. She doesn’t say, but I assume that it’s a temporary measure until fixes are applied to Tribble and Holodeck.

Speaking of which the first patches to remove the exploitive mechanics that are now on Tribble:

Ship explosions will now only effect a maximum of 5 targets.

Apparently some of the missions that allowed players to level quickly relied on spawning a ton of ships on top of you and then blowing up as a result of the warp core breach from your own ship dieing.  Someone further down in the thread asks if this is related to Foundry exploit missions and Salami_Inferno, the associate producer, confirms that it is.

I’m very please to see them addressing these issues. I hope that some of the suggestions regarding adding categories and tags to missions to help with searching will get implemented quickly as well.

STO News

Even though Rift has been dominating my playing time lately, I still follow the STO news pretty closely and there’s been lots of interesting news recently about Star Trek Online.

The April Engineering Report came out today. A lot of what Stahl talks about in the report we already knew a bit about from the Ask Cryptic earlier this month. Still there’s tons of interesting information, although I’m a little disappointed that there’s no mention of the warp and nacelle animation issues on the Vice Admiral science ship refits. Such a small thing, but so very very irritating.

Besides the Engineering Report, Dan was also on Episode 77 of Stoked. If you have any interest in the Foundry, I highly recommend giving it a listen. Dan gives some stats on how many missions have been started, published, and completed. He also does a shoutout for the top three rated authors.

There was also a detailed dev post regarding the Duty Roster system that’s being added with Season Four. The short version is we’re getting a Duty Officers (Doffs) which we’ll be able to send on assignments to do offline things for us like crafting or missions for rewards. Some of the Doffs will also provide special passive abilities (similar to how some Accolades give passive bonuses, I think). This is just the initial feature, it’s going to be expanded later with the ability to assign Department Heads and a First Officer.

It’s not all sunshine and roses though, I saw this via Longasc on Twitter:

oh cool, people start playing the #STO Foundry… Vice Admiral in 11h was not enough, now it’s possible in 2h!

I suppose it was only a matter of time for someone to figure out how to tweak a Foundry mission to help level characters faster. I’d thought based on what I saw on Tribble that Cryptic had managed to correct for some of the problems that COH’s Mission Architect ran into, but never underestimate the ability or inclination for some players to optimize the fun out of any game. Of course, the real test of the Foundry now is how the player community reacts to these missions and what, if anything, Cryptic does to the Foundry to keep these kinds of missions from being created. Interesting times ahead.

The Sadest Andorian

I have an Andorian Tactical alt named Khynalas Aveni, or Khyn for short, that I’ve been working on sporadically for months. He was in limbo for quite a while until I got motivated recently to get him up to Lieutenant, grade 6, and send him through the Cloaked Intentions featured episodes. He was pretty successful in his mission and had been promoted to grade 10 by the time he finished the mission Cutting the Cord.

Along the way, Khyn received a transfer request from an Andorian engineering officer. I had a little chuckle when I looked at the request sent to Khyn. Poor Ensign Tytis. She look’s like the saddest Andorian in the quadrant.

I may have to given her a makeover before I let her onto Khyn’s. She looks like she’d just be depressing to work around.

A Tale of Two Cryptics

I’ve been noticing a difference in the level of communication between the Champions and Star Trek teams for a long time now, but the April Ask Cryptic posts provided a pretty stark contrast.

The Champions’ Ask Cryptic is about 15 questions, if you’re lazy like me and count the question marks. The answers provided are all pretty short and generally uninformative, although funny in several cases. Overall, it was a disappointing update. It also bugged me that there’s not mention of who was doing the writeup. Was it Poz? Were the questions handled by different team members? It felt very non-personal to me.

Star Trek’s Ask Cryptic is about 51 questions, calculated the same way. There are actually thirty-two questions listed, but most of them are actually at least two questions. More importantly is that the answers provided are detailed and informative, and the writeup is done by Dan Stahl.

I still enjoy playing both games, though I’ll admit I’ve spent more time in STO lately than CO, so I hope that the level of communication from the Champions team improves. Stahl’s team is definitely a tough act to follow.

Delta Flier Crafted

Over the weekend I finished the Delta Flier crafting mission. The mission required one to scan anomalies while in a shuttle to acquire special data samples. The daily needed twelve samples, you get one per scan, and had to be repeated ten times in order to acquire a schematic. The schematic mission is repeatable as well, so I could conceivably craft Delta Class shuttles for my alts or fleet mates if I were willing to collect all of the samples in order to get another schematic.

There was nothing really difficult about the mission. It wasn’t particularly interesting or tedious, at least the first time, and I did feel a bit of accomplishment at having crafted my Delta Flier rather than buying it from the C-store.

It is a sweet ride, I may have to head back to the Vault and revisit that mission.

There’s a device on the crafted shuttle that can be transferred to your main ship and used to launch a Delta Class shuttle pet.

Catching Up

Lots of newsworthy events this week.

Minecraft Beta 1.4 is out and has cookies and wolves. Beds will now your spawn point too. This will be great for going on long distance exploration where I can setup a base camp and not have to worry about getting killed and going all the way back to the original spawn point of the world.

Cryptic brought the Foundry online. The launch seems to have gone smoothly, and players are busily remaking old mission from the beta on Tribble as well as making new missions. The Delta Flyer crafting mission is also up and involves a daily mission to scan anomalies in a shuttle.

Rift’s patch 1.1 is out and adds a ton of fixes plus the River of Souls event. One of the great quality of life updates is separating the cool down on potions by type, so now I don’t have to worry about throwing an explosive philter and locking myself out of using a healing potion for the next two minutes.

One the Xbox side of things, there’s new DLC for Mass Effect 2, apparently this is the last bit of content before Mass Effect 3 comes out. I can’t image the new content tops lair of the Shadow Broker, but anything the puts me back in the ME universe is good fun.

Lots of stuff for me to play this weekend, too bad it’s not a three day holiday weekend.