Mass Effect 2 is Amazing

Mass Effect 2This post is 100% spoiler safe.

I absolutely loved Mass Effect 1. Not only was it one of the main reasons why I bought an Xbox 360, but it is on a fairly short list of games that I’ve finished.

With Mass Effect 2 coming out at the same time as Star Trek Online, I decided to hold off on buying the game for a couple of weeks. I knew I would be able to play both at once, and I wanted to get enough time in the headstart and get to Commander rank and qualify to captain an Akira class.

Also, I was a bit hesitant about whether or not the sequel would live up to my expectations. Quite a bit of the recent marketing for the game was hinting at a fairly dark tone. After trying to play Dragon Age: Origins and failing to get hooked, I wasn’t sure that I would enjoy a darker look at the Mass Effect universe.

After Bryn’s promotion to Commander earlier this week, I decided it was time to pickup Mass Effect 2. Plus, I didn’t want to wait too much longer to pickup and play it, because I have a feeling that it is going to be hard to avoid spoilers soon on the various blogs and podcasts, not to mention twitter.

So around 11:30 or so I unwrapped the box and popped the disc into my Elite.

I finally tore myself away from the game and staggered to bed around 5 am. At some point during the play session, I started looking at the clock on my phone and calculating how much sleep I really had to have.

All my concerns about the darker tone and disappointed expectations were forgotten in the first 60 seconds.

That’s all I’m going to say about the game right now, except you’re really missing out if you don’t finish ME1 first. I don’t think that I would be having the same emotional response to ME2, had I not already “lived” through the prior events in Sheppard’s life. I know a few people who are struggling a bit to get through it, but in my opinion the payoff is well worth it.

Then again, games are supposed to be fun. So if you didn’t like ME1, I can completely understand why you wouldn’t want to grind through it before starting ME2.

Looking Back at 2009

I think 2009 was a good year for games, even MMOs. Sure WoW is still on top, Warhammer continues to struggle, there’s not been any revolutionizing innovation in the MMO genre, but I don’t really care about any of that. All of the games I started the year playing (EVE and LoTRO) I still enjoy, and I found a new game (Champions) that I like an expect to be playing through the whole of 2010. (more…)

Arkham Asylum – Partial Review

Thank you Mr. UPS Man! on Twitpic On Wednesday, the UPS guy dropped off my copy of Batman: Arkham Asylum.

I’ve been able to put about five or six hours into the game so far, which means I’ve seen most of the basic gameplay including a boss battle or two.  I was pretty happy with the demo and I was hoping the game would be as fun.  I have been surprised and thrilled to find that the full game is better.  This is the best Batman game that I’ve every played.  It does an amazing job of delivering the experience of being Batman, like Spiderman 2 and Hulk: Ultimate Destruction did for their respective characters.

Tycho at Penny Arcade sums up my feelings well:

We wrapped up Batman yesterday, and it was unrelenting in its quality. I hope you already know that for yourself – that you have maneuvered its perils and triumphs firsthand, and are aware that developer Rocksteady has delivered a cornerstone experience that defines what the medium was about in the year of our Lord two-thousand and nine.

I especially like the description of this game as having unrelenting quality.  The opening cut scene, the voice work, the animations, the mid-game cut scenes, the mechanics, the boss fights, everything I’ve seen and played so for in this game has been excellent.

If you’re a Batman fan, this is a must buy.

Yay! No More Spacebucks

Ars has an interesting article about some coming updates to Xbox Live.  Most of the items I’m pretty lukewarm about: games on demand (basically downloads of full-sized games like what you’d get through Steam) and easier ways to find/buy content (more UI changes).  The big news that I’m exciting about is that they are going to start listing prices in actual dollars (or whatever your local currency is) and allowing purchases using credit cards.  You’ll still be able to use points and buy point cards, but it won’t be forced on you.  Using the marketplace always felt like being at a fair or carnival where everything required even numbers of tickets that you could only by in odd numbered batches.

I really never thought Microsoft would drop using points for their marketplace, and was one of the few features I envied PS3 owners.

LoTRO 360

The Lord of the Rings Online for the Xbox 360 rumor has been making the rounds again.  The first one I saw was from Destructoid.  It was posted on April 1st, so I immediately assumed it was a joke, but if you check the comment thread Brad does say on the following day that it’s not an April Fool’s joke.  Tony at MMeOw picked it up as did Massively both of which source the Destructoid post.  Massively also references Joystiq who references Destructoid as well and followed up with Turbine PR:

“We’re not talking about what we’re working on specifically, only that we’re making a console MMO and actively working with Microsoft and Sony.”

Turbine has admitted working on a console MMO apparently planned for both the Xbox 360 and the PS3, but it’s much more likely to be a new design rather than a port of the existing game.  Jaxom92 makes several good points, but the biggest one is the controller/keyboard problem.  With the exception of Final Fantasy XI, all MMO’s have been designed around mouse and keyboard.  To go to a controller, the game would have to be drastically changed.  Either the game would have to be simplified or the pacing would have to be changed.  The alternative of course is to require players to get a USB keyboard to plug in or provide a peripheral, after all everyone was willing to buy a plastic guitar.  Even then you have an ergonomic issue.  When I play my 360, I play on the couch.  I’m not going to spend hours on the couch with a keyboard in my lap and a mouse on the armrest.

Now Excited for Arkham Asylum

Growing up Batman and Spider-man were my two favorite superheroes.  My experience of both were limited to Saturday morning and weekday afternoon cartoons.  Living in a small town, I didn’t get any exposure to comic books until I got to college.  I’ve enjoyed the recent reboot of the Batman movie franchise and I loved the Spider-man movies, although the last one was the worst of the three.  I’m also reading some of the classics.  Currently I’m reading Frank Miller’s Batman: Year One, and I’m planning to get Batman: The Dark Knight Returns and Batman: The Long Halloween next.

So despite being a Batman fan, I wasn’t really looking forward to Batman: Arkham Asylum until I saw this video over at Destructoid.  If you like the Frank Miller era Batman, go watch this now.  The game play looks good, the atmosphere looks awesome, and the graphics look fantastic.  It sounds so minor, and it’s not something I’ve really though much about, but I think Batman’s cape is a major element to the character and this game really seems to have nailed it.

Fable 2 Follow Up

Last time I posted, I was enjoying Fable 2 but not loving it.  It turns out that I didn’t have to restart my character.  Apparently I had turned off the game without saving my progress so the marriage and a couple of evil actions I had performed were undone.

After sinking fifteen more hours into the game, I can now say that I’m loving it.  I think the major problem was getting over the initial learning curve.  There are so many activities, with very little structure, that you can get to a point where you are missing some expressions that you need but haven’t yet gotten.  That’s how I got into the situation where my character was married, his wife was constantly asking for sex, yet he hadn’t picked up the social action needed.

Having completed the sortyline as a good/pure character.  I’m working through the story again as an evil character.  I haven’t decided yet is he’s going to be totally corrupt or not.

The story itself is very good and there are several interesting moral choices that come up when playing.  Some choices even have game play repercussions.

Fable 2

The opening and introductory section is really good.  Once you become an adult and get turned loose on the world, the game felt a little rough.  The world is pretty wide open which I like.  But the interface doesn’t give me enough feedback and is not intuitive enough.

The quest log interface is a pain, though I like the glowing trails that show up.  The trails are especially nice, since there’s no on-screen minimap (which I miss).  The map that comes up in the pause menus is ok, but there’s no way to distinguish what store is where just where stores are located.  I’m afraid I’m going to have to find maps online or make my own, because I’m constantly getting lost in towns.

The +/- purity and weight messages seem to disappear too quickly.  I haven’t looked yet, but I’m hoping there’s a way to increase the amount of time the on-screen status messages display.

Now let’s talk about the d-pad icons.  Can anyone else tell what’s what?  Beyond the thumbs up and down, I really can’t distinguish which icon is doing what.  Often the icons switch pretty quickly as well.  I spend most of my time just using the menu that pops up.

All of these feedback issues were highlighted when I got married.  I was able to bring the woman back to the gypsy camp and setup a marital house at my starting wagon.  Then I got some dialog about having sex and my wife keeps making suggestive comments, but I can’t find anything either on the D-pad or the popup menu.  Did I get married too early (which I can’t type without chuckling)?  Is there a social action I’m missing?  There’s nothing in the in-game help to address this.  Once married can I get a divorce?  How do I go about getting a divorce?

These kinds of questions illustrate the pitfalls of having such an open game without a more comprehensive and detailed interface (which are at least partly due to the platform).

So at this point I’m really early in the game and I already feel like I’ve messed up enough that I should start over.  I’ve packed on some weight (doing some taste testing in a bar) and married before I was ready.  Before I restart I’m considering going little nuts.  What would happen if I take a girlfriend (someone ready to marry me) back to the gypsy camp and see my wife?  What happens if I flip out and kill everyone in the camp?  If I kill my wife, what kind of reputation impact does that have on my character and on my girlfriend (would she still marry me after)?  While it sucks that I feel like I need to restart my current game, these kinds of questions are a good result of having such an open world in a game.

Overall, I like the game, its fun.  But I’m not loving it.  Yet.  I’m not thinking about the game when I’m at work.  We’ll see once I restart how things go.  I think I’ll do less exploring initially and stay a bit more focused on the primary quest line.

Fallout 3 – Xbox or PC?

I’m definitely going to get this game and play it.  The question is, which platform?

If I get the PC version I have to look at the DRM involved, though the PC version should offer more flexibility in mods and community add-ons later.

If I get the Xbox 360 version, DRM is not an issue but I’m limited to DLC for any additions to the game.  And, as always, I’ll get achievements and gamerscore points.

The primary decision point, though, is probably going to be location.

I’m married.  We have one high defenition television, which is in the living room.  This means my Xbox 360 is also in the living room.

My PC is in my office.

I share the living room with my wife.  I don’t share my office.  That means I can play more often on my PC than I can on my Xbox.