Just a reminder for other bloggers out there that Scarybooster’s Developer Appreciation Week starts Monday. If you’re curious about what I did last year check out the daw tag, especially the summary post with links to other bloggers.
Still Rifting
Aside from my culinary adventures, my Kelari Defiant Mage, Kae of Faeblight, has been progressing very nicely. He’s level 38 (with the level cap at 50) with a played time of 3 days, 15 hours, and 20 minutes. Like I said, I’ve been playing an unhealthy amount. I’ve been dabbling in the Warfront PvP, running some dungeon instances, but mostly exploring the world and the PvE content.
Two things I’ve realized since I hit the mid-game: one is how much bigger the world feels now that I’ve gotten out of Freemarch and then Stonefield, and the second is how attached I’ve become to Telara. I picked up the trade paperback of the comic book to get an offline lore infusion and been enjoying what I pick up from quests and cutscenes in the game. The most emotional reaction I’ve had to the game so far though has been Scarwood.
After Stonefield, Defiants move into the Scarlet Gorge which is a grand red canyon and the quests there have a bit of a western flavor to them. Beautiful in it’s own way, but not quite to my tastes like the highland valley of Stonefield was. Once I got into the low thirties I headed further north into Scarwood.
Scarwood is an ugly and depressing place. When I first entered the area I was dismayed by the massive stumps and industrial devastation. On the plus side, my reaction made me realize how much of a connection I’ve built with the setting.
There’s a zone-wide rift event that involves elves from the Plane of Life invading with the goal of returning the forest to it’s former glory. My first impulse was to cheer them on, regardless of the cost in Defiant and Guardian lives.
Scarwood is well named for the gigantic stumps that litter the ground, it must’ve been a truly magnificent forest. Check out Kae standing at the base of one of the Scarwood stumps for an idea of the scale of these trees.
Mostly Dead
Well not now, but Monday I did feel mostly dead.
I was on a good run with posts two weeks ago, and then nothing. Well last week I was playing Rift much more than was healthy for me. This week, I’d intended to start on Monday with a Rift update and cover a couple of topics that had been festering in my imagination, but a little bought with food poisoning put a stop to that.
With out going into the gross details, I want to say that my perception of the seriousness of food poisoning has changed drastically. I’d always thought it was along the lines of a rough night in the bathroom (washroom for you Canadians) similar to what happens when you drink three pints too many. Well that’s part of it, I woke up at 2:30 am on Monday morning and didn’t spent a miserable 4 hours. What I wasn’t expecting was the way it sapped my strength and stamina for days afterward. I was hit a lot harder than my wife was, but we were both laid up all day on Monday napping off and on. Even now days later, I’m planning to go to bed early, which is entirely out of character for me. My usual bedtime is 12:30 or 1 am. Last night I went to bed at 10. Food poisoning is vicious and much more serious than I ever gave it credit for being.
Thankfully, my son’s been picky about food over the last week and he didn’t eat the chicken that made my wife and I so sick, so at least we didn’t have a miserable two year old to contend with as well.
Honeymoon Phase?
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It could just be because the game is new and shiny, but I was wandering around Stonefield last night and glanced at the bottom of the screen to see how much XP I had before my next level. The bar was only a quarter full and I was confused because I thought I was much further along than that. Then I noticed a 25 below my character’s portrait and checked my Soul window to verify that I had indeed leveled and just hadn’t realized it.
It’s not like the level up animation is hard to miss either, I wonder what I was so engrossed in that I didn’t notice it.
Call and Raise
So now that I’m excited about Rift, I’m commiting to it a bit more.
Originally I bought the digital edition directly from Trion and signed up for a three month subscription. I figured three months would be enough to ride out the initial wave of excitement and by then I would’ve lost interest. Now that I’m excited about the game, I’m rethinking things.
I’m not planning to go all in like Tipa has and commit to Rift as my primary game for the year, but I did switch to the six month subscription and paid $10 for the digital collector’s edition to get the additional bag space. The turtle mount I may use for alts, but Kae already has a Rock Vaiyuu and I find the two-headed turtle hideous.
Other Devs Should Steal This
Like the area looting, Trion’s add another nice little feature that I think other MMO developers should borrow. Click the little stack-o-coins button at the bottom of your vendor window and watch all your grey vendor trash items vanish at once.

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Gorgeous
Defiants spend their first twentyish levels (once they go back in time) in Freemarch. It is a fairly large area, very pretty and interesting, but it’s not gorgeous. Or maybe it was gorgeous when I first saw it in beta, but in the headstart I’ve not paid much attention to the environment. At least until I made my way into Stonefield.
Actually, looking at it now I don’t think the screenshot does it justice. The motion of the clouds and rain and the sense of space are both missing and were a big part of the sense of awe I had when I first come upon this view.
Finally Excited

I haven’t talked much about Rift. At first it was because I was under NDA and couldn’t. After that was lifted though, I just didn’t have much to add that hadn’t already been blogged about in a multitude of other places. The main reason is that despite being interested in the game, I just wasn’t as excited about the game as most other bloggers seemed to be.
Don’t get me wrong, I enjoyed my time in beta, but I quickly got to the point where I stopped playing because I didn’t want to get sick of the PvE content before it even launched. I don’t like repeating content very much, and I didn’t want to rerun the newbie zone too many times before I could play a character I would be able to keep.
Despite my tepidness about Rift, I did pre-order and signed up for a three month subscription. I knew a lot of friends (like Multiplaying’s Circle of Trust guild) were going to be playing and I wanted to be there for the initial excitement.
Headstart
So Thursday night, I logged into Faeblight and was greeted by a rather large queue (I didn’t take notes but it was somewhere north of 1600). Â I ended up logging into Circle of Trust’s Vent and chatting a bit and then went AFK and read a book while I waited for my chance to get onto the server. I know some people were/are/will be frustrated with the queues but this is not my first launch and I was expecting to have to wait to get in.
The surprising thing about the launch was how smooth it went once I was in the game. I was expecting to be greeted by a newbie zone crowded with hordes of players sprinting around. Instead it was pretty sedate and I had no trouble finishing quests and working my way through and then out into the full world. I imagine this was a combination of instancing and the queues gating new players.
Come Friday, the queue seemed a little more sane. I logged in around 9pm Eastern and was number 650 something. I finished my book, Black Magic Woman, and played some Minecraft.
Epiphany
It wasn’t until Saturday when I leveled into the high teens that the game started to get exciting to me. I think it was a combination of getting out of the areas I’d seen multiple times before, finally getting some robes that looked cool, and (most importantly) starting to develop and interest in the lore. This last part is key for me. It is the main reason why I’ve never really enjoyed Age of Conan and why I love Lord of the Rings and Star Trek Online.
So while I initially started playing Rift because of the social tidal wave, I’m now also playing for the story. Look me up on Faeblight if you can complete the queue daily quest.
Captain’s Log 88734.94
Captain’s Log Supplemental, Stardate: 88734.94
Vice Admiral Bryn Aev, U.S.S. Auryn
After endless hours of meetings with new species, scanning archaeological sites, and seemingly constant subspace chats with Ambassador Sugihara, I’ve been granted an Ambassador-ship within the Federation Diplomatic Corps. With my ongoing command duties aboard the Auryn, it’s not a typical posting though. Instead of heading off to an Embassy somewhere, the Ambassador rank gives me more flexibility when dealing with the new species we’re encountering in the Orellius Sector Block and the deteriorating political situations in Romulan space. Even with the speed of subspace communications, it’ll be nice not to have to wait on Starfleet Command to respond when I need to improvise.
Privileges aside though, I’m not sure I like the uniform.
Fun Mission, Irritating Glitch
This weekend’s Star Trek Online featured episode was really good. Which made the technical problems that much more irritating. First, there was a re-occurrence of the server stability issues from last weekend, although they weren’t as severe in my experience I know other people had some real problems with lag and zone transitions. My major gripe was a flaw in the mission design.
If you want details on the server issue, go check out this very detailed post by Dan Stahl on the forums, it’s an excellent accounting of what they did to resolve issues from the first episode and why they continued to have during episode two. My favorite tidbit from it was this:
I counted at least 500 players entering the Hfihar system within 60 seconds of the episode being released…
Now for the mission glitch.

Without going into any spoilers, I can say that there’s a moment in the mission where you have the opportunity to get past an obstacle either diplomatically or via phaser. Naturally I chose the diplomatic route. Unfortunately Bryn is only an Envoy not an Ambassador, so I wasn’t able to complete the conversation diplomatically enough. That in and of itself is fine, the problem is that failed conversation caused a bug which kept me from completing my next set of objectives. After beaming out and back in a few times with no luck, I ended up logging out and coming back that night (missions reset after 15 minutes) so that I could redo that conversation (and by that I mean I shot first, just like Han did).
That was the only issue I had in the mission. I hope that they fix the design so either you’re not given the diplomatic option if you’re not an Ambassador or they make it easier to fail out of the dialog without bugging the objectives.
Outside of that glitch, the mission was excellent. The mining colony looked great: gritty with an active population. The voice work was very good and there are some excellent cut-scenes in the mission as well as a great cameo/accolade you can pick up while in the mine.
If you don’t mind spoilers go check out the mission debriefings by Gamerchick and Tipa.
[yframe url=’http://www.youtube.com/watch?v=3Z5dFEiyCMc’]


